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JoshuaSmyth
08-25-2004, 10:30 PM
Hi all I was wondering if anyone could recommend a good book for Artifical Intellegence relating to games?

I'm interested in the usual pathfinding, flocking kind of stuff, but also techniques that could be useful to a wide range of games. Racing games, chess and card games perhaps and how to locate a player and track him down. Or even how to make heat seeking missiles. All that kind of stuff.

Any suggestions for a good book. Oh, and I'd like it if there were some nice demo programs. But concepts are probably better than code examples if they feature within the book itself.

Also I thought I'd add I've never done any kind of AI before so a 'how to' book is probably better than a theory book.

MiCo Games
08-25-2004, 11:16 PM
Games Programming Gems
http://www.amazon.com/exec/obidos/tg/detail/-/1584500492

have a couple of excellent chapters on pathfinding

The AI Game Programming Wisdom books are good resources for AI stuff
http://www.amazon.com/exec/obidos/tg/detail/-/1584500778
http://www.amazon.com/exec/obidos/tg/detail/-/1584502894

otaku
08-25-2004, 11:29 PM
What the previous poster said, plus:
AI for Game Developers (O'Reilly, I'm just reviewing this one for my weekly column)
AI Game Programming Wisdom (Charles River Media)
AI Game Development (New Riders Group) (http://www.gamasutra.com/columns/books/20040406/index.shtml)

You may also want to look at:
Core Techniques and Algorithms in Game Programming (http://www.gamasutra.com/columns/books/20040302/index.shtml)
which contains a lot of useful information

mapperus
09-01-2004, 08:34 AM
Anyone try to use AI with Flash to do directions for roads/streets?