JoshuaSmyth
08-25-2004, 10:30 PM
Hi all I was wondering if anyone could recommend a good book for Artifical Intellegence relating to games?
I'm interested in the usual pathfinding, flocking kind of stuff, but also techniques that could be useful to a wide range of games. Racing games, chess and card games perhaps and how to locate a player and track him down. Or even how to make heat seeking missiles. All that kind of stuff.
Any suggestions for a good book. Oh, and I'd like it if there were some nice demo programs. But concepts are probably better than code examples if they feature within the book itself.
Also I thought I'd add I've never done any kind of AI before so a 'how to' book is probably better than a theory book.
I'm interested in the usual pathfinding, flocking kind of stuff, but also techniques that could be useful to a wide range of games. Racing games, chess and card games perhaps and how to locate a player and track him down. Or even how to make heat seeking missiles. All that kind of stuff.
Any suggestions for a good book. Oh, and I'd like it if there were some nice demo programs. But concepts are probably better than code examples if they feature within the book itself.
Also I thought I'd add I've never done any kind of AI before so a 'how to' book is probably better than a theory book.