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View Full Version : Market for "sneaky" games to play at work?


Martoon
05-17-2005, 09:01 AM
Do you think there's a market for games people could play on their computer at work, without it being apparent that they're playing a game? The planet is brimming with people who hate their jobs, and spend their workday in front of a computer. Some of these people sneak in a few rounds of Zuma, etc., but most workplaces have a pretty tight policy of no games on company computers.

I can think of a couple ways a game can be "sneaky." There's the obvious "boss key" function, where the game can be instantly and easily minimized. Of course, this is only effective in environments where said boss (or other intrusive parties) do not normally have a view of the screen, and can be seen approaching.

Another interesting approach is the very tiny game window. www.tinywindowsgames.com used to have some interesting examples of this, but they've been shut down for copyright violations (many of the games are clones of arcade favorites). This guy (http://lyonslair.larrylyons.com/vault.htm) still has a few of their games on his site. Obviously, this approach limits the graphical richness and amount of information that can be displayed, but I think it could still hold some interesting potential. For example, I could see a simple dungeon-crawl RPG that could have some gameplay depth that keeps you playing.

Another approach might be to make a game that looks like a productivity app (spreadsheet, word processor, etc.). This would obviously place some serious constraints on your game design, so you'd have to be pretty creative to come up with something that has compelling gameplay in this context.

Anyone else have any ideas? I know there are real limitations with a game like this, but I also think there's a very large potential market. The games could be marketed specifically for this purpose (e.g., "Games your boss won't know you're playing").

Sirrus
05-17-2005, 09:12 AM
Wait about a week and you'll see...

Hiro_Antagonist
05-17-2005, 09:23 AM
I remember back in the day that some games had a 'boss key', which would make the screen look like a spreadsheet or DOS prompt or something.

I suppose those things are mostly moot in the age of Windows -- any game that can be played in a Window only need be minimized in order to be hidden, unless you want to get fancy and try to hide the process on the task bar.

-Hiro_Antagonist

Greg Squire
05-17-2005, 10:46 AM
There's definately a market for this, as I'm sure many people sneak in a quick game at work.

I've thought about adding a hot key ("Boss Key") to quickly minimize the app (though I'm not sure if I'm really going to do that or not). Also, I'm not sure how quickly it could be done from full-screen mode as well.

One drawback to that feature would be if the person accidentally minimized the app and interupted their gameplay. Also with some keyboard games it can be pretty obvious that you're playing a game and not typing a document. A mouse controlled game would be less obvious.

Further, I'm not sure that encouraging people to be dishonest at work is a good thing. (Some companies allow game playing on lunch breaks and some don't) It's obviously an individual decision, and probably one best left with the individual.

Sharpfish
05-17-2005, 11:21 AM
One drawback to that feature would be if the person accidentally minimized the app and interupted their gameplay.


Most well coded games would (should) pause on focus loss anyway - and show the pause menu when resuming?

The rest I agree with to some extent. Mouse control would be important. Dishonesty at work is bad though. :D

soniCron
05-17-2005, 01:00 PM
Another interesting approach is the very tiny game window. www.tinywindowsgames.com used to have some interesting examples of this, but they've been shut down for copyright violations (many of the games are clones of arcade favorites).
I know this is a little off-topic, but I do have to make a note:

Please do not confuse "clones of arcade favorites" with "copyright violations". Their games violated copyrights because they were using the same names as those arcade favorites. Merely copying a gameplay, even the presentation of it, isn't a violation of copyright, provided you don't use any of the copywritable material. The gameplay and experience fall under the "Look and Feel" category, which isn't enforcable. Just to let ya know!

Greg Squire
05-17-2005, 02:21 PM
Most well coded games would (should) pause on focus loss anyway - and show the pause menu when resuming?

I agree, a good game should do that. I guess I was mostly meaning that it would be an "unintented" interuption, perhaps not much more than accidentally pressing the pause button might be (depends on the game how much this would be a problem), but still a small interuption.

arcadetown
05-17-2005, 07:00 PM
Our usage charts are like a big bell curve spiking during school and work hours. Boss key now = alt-tab. Tip: make sure any downloadable game includes an available windowed mode. We took flack from users that wanted to play our game while at work so we added that feature.

News Flash: Alan Greenspan warns games have caused a productivity decline. Economists worried. Stock market crash possible :D