View Full Version : Which the average time of life of a Indie Game and which the selled average amount?
eros_bitcrafters
04-25-2005, 10:13 AM
We are starting to develop indie games, would like to know which the average time of life of a Indie Game, and which the sell average amount?
The game Luxor this sell how many copies?
Tanks
Eros
MrPhil
04-25-2005, 10:19 AM
You don't even KNOW the can of worms your are opening up!
Check out this thread: http://forums.indiegamer.com/showthread.php?t=2262
Nexic
04-25-2005, 10:43 AM
First off, you shouldnt go around asking for sales figures, most people don't like, or are not allowed to give them out. I and a few other developers have posted our own sales figures in the past, if you check the archives you can find them.
The lifespan of an indie is almost impossible to tell. Many games from 5 years ago still sell well, and there are most likely some that are still selling after 10 years. Basically it will sell as long as a site with a decent amount of traffic is selling it.
Mark Fassett
04-25-2005, 07:18 PM
Please use the search functionality of this board to find this information. There are many posts with all sorts of figures that have been posted in the past, and you're not likely to get the guys that made Luxor to tell you what they've made.
There is also no average indie game lifetime, as the game will survive as long as the developer wants it to, through updates and refinements over the years.
Indiepath
04-26-2005, 02:59 AM
Hi there bitcrafters, welcome to the forums.
As others mentioned already, there are some sales figures available - just make a search on these forums and you'll find some.
Thomas Warfield wrote a pretty good (heh) story about something related to your question: The Story of a Modestly Successful Game
http://www.asharewarelife.com/2005/03/indie-game-case-study-story-of.html
I'd also recommend checking out an Indie Developer FAQ
http://www.dexterity.com/articles/indie-faq.htm
It will give some answers.
Best Regards
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