Screwball
02-21-2005, 09:59 PM
Hi all,
Well my engine for my upcoming game is now stable and I have begun to add gameplay elements into the basic rendering and interaction parts I have already done, but one of my biggest concerns is the Art required to get this completed. I am getting semi-worried about wether or not I am heading in a good direction as far as the "theme" is concerned.
A little background first. My game is basicly a theme/sim game, mainly due to the fact that I love the theme and if done well could sell pretty decently. My initial thoughts were that it would be good to make a game simmilarly (sp ?) style to Theme Hospital / Dungeon Keeper, using that cartoony style, but I am not begining to second guess this a little.
So basicly what I am after is any thoughts / or 1st hand experiences in regards to promoting "cartoony" based products compared to "3D" (or pre-rendered) based products ? Do people get turned off by 2D style games ? Any tips on what I should be pushing if I go a 2D style game ?
BTW here is a concept piece I did up in a few hours as an example of the style of the Art direction.
Well my engine for my upcoming game is now stable and I have begun to add gameplay elements into the basic rendering and interaction parts I have already done, but one of my biggest concerns is the Art required to get this completed. I am getting semi-worried about wether or not I am heading in a good direction as far as the "theme" is concerned.
A little background first. My game is basicly a theme/sim game, mainly due to the fact that I love the theme and if done well could sell pretty decently. My initial thoughts were that it would be good to make a game simmilarly (sp ?) style to Theme Hospital / Dungeon Keeper, using that cartoony style, but I am not begining to second guess this a little.
So basicly what I am after is any thoughts / or 1st hand experiences in regards to promoting "cartoony" based products compared to "3D" (or pre-rendered) based products ? Do people get turned off by 2D style games ? Any tips on what I should be pushing if I go a 2D style game ?
BTW here is a concept piece I did up in a few hours as an example of the style of the Art direction.