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View Full Version : Level exporting memorywise


Nikao 6th
02-21-2005, 01:33 PM
I'm working on an mmorpg with a group of developers and I'm wondering if anyone knows a way to do efficient level exporting. We tried exporting a large level as one piece, but as you can imagine, it was very cumbersome, and we ran into many memory constraints with this method. There should be a way to export geometry in pieces so that it would work with collision partitioning and then have something to tie it together, or something. Anyways, if anyone knows about efficient level exporting, or has any ideas, please reply. Thanks.

Mark Fassett
02-21-2005, 02:50 PM
You will likely get better answers to your question on gamedev.net. These forums aren't really centered around technical issues.