gpetersz
02-17-2005, 04:35 AM
I mean: What made a developer in the 80's or early 90's?
1-2 programmers, a musician (R.Hubbard, M.Galway, C.Huelsbeck and so)
1-2 artists. A team of 3-6.
What makes a developer these days????? 10 artists, 1 musician (no change), 5-10 programmers? Probably even more...
The indie structure nowadays is very similar to the first. You program (maybe draw - model - texture etc), and outsource (if) the art and music+fx (or buy it royalty free).
Are indies new? I think not really, we only survived the big boom of the known and richer developers all around. They grew and went after the technology while indies stayed with the original model. 1-2 men cannot compete with the time-consuming process of the developement of Diablo.
I think indies have just kept the original method of developement and since we are not able to produce the same background (movies, actors, speech, music and so) as the huge ones we are forced to concentrate on the gameplay (as it's been back in time).
Does this thread make any sense or I am just thinking loudly?.... :-)
1-2 programmers, a musician (R.Hubbard, M.Galway, C.Huelsbeck and so)
1-2 artists. A team of 3-6.
What makes a developer these days????? 10 artists, 1 musician (no change), 5-10 programmers? Probably even more...
The indie structure nowadays is very similar to the first. You program (maybe draw - model - texture etc), and outsource (if) the art and music+fx (or buy it royalty free).
Are indies new? I think not really, we only survived the big boom of the known and richer developers all around. They grew and went after the technology while indies stayed with the original model. 1-2 men cannot compete with the time-consuming process of the developement of Diablo.
I think indies have just kept the original method of developement and since we are not able to produce the same background (movies, actors, speech, music and so) as the huge ones we are forced to concentrate on the gameplay (as it's been back in time).
Does this thread make any sense or I am just thinking loudly?.... :-)