techbear
02-15-2005, 06:37 PM
I'm setting up a custom music-sales system for a friend. He has a huge library of music for games, but no one's ever heard it, so no one wants to buy it.
My PC client-server app streams the music down to the client across the internet, allowing people to listen before they buy. Then they whip out a credit card.
The client won't be available for free to everyone; it'll be sent to producers at big game companies, and these producers are expected to fork over thousands of dollars per purchase (for 20-40 minutes of music).
I'm writing the app in C++, expecting it to run on Windows (in fact, the client has some zippy real-time effects which make me demand DirectX). I'm looking for an integrated solution, like esellerate's in-game system, not a web-based solution.
So, what CC processing service do you recommend for this application?
Thanks for the feedback!
My PC client-server app streams the music down to the client across the internet, allowing people to listen before they buy. Then they whip out a credit card.
The client won't be available for free to everyone; it'll be sent to producers at big game companies, and these producers are expected to fork over thousands of dollars per purchase (for 20-40 minutes of music).
I'm writing the app in C++, expecting it to run on Windows (in fact, the client has some zippy real-time effects which make me demand DirectX). I'm looking for an integrated solution, like esellerate's in-game system, not a web-based solution.
So, what CC processing service do you recommend for this application?
Thanks for the feedback!