View Full Version : Popcap Games - developed in?
bentlegen
01-15-2005, 07:02 PM
Hey all, I was just curious if anybody knew what Popcap and other similar puzzle developers typically develop their [offline] games in. Java, C, C++, etc.
I'm interested in making similar-styled games (I apologize pre-emptively), and I want to know if I'd be wasting my time coding in Python when nothing less than a "fast" language like C++ will do.
Thanks,
- ben
ggambett
01-15-2005, 07:40 PM
As long as you don't do blitting in Python, I think you'll be OK (read : use PyGame). The logic of these games (and of most games) isn't usually what eats CPU. Go Python!
exepotes
01-15-2005, 10:07 PM
As long as you don't do blitting in Python, I think you'll be OK (read : use PyGame). The logic of these games (and of most games) isn't usually what eats CPU. Go Python!
agreed! and add to that the fact that CPUs aren't so 'slow' like they used to be... and py(game)thon kicks ass! :)
James C. Smith
01-15-2005, 10:13 PM
I don't know for sure, but I would be willing to bet a lot of money that Pop Cap uses C++ (or maybe C) for most of their downloadable games. I know Game House does.
Raptisoft
01-16-2005, 02:34 AM
Popcap games are all in LISP and visual basic.
Diodor Bitan
01-16-2005, 03:23 AM
LISP
It's spelled Lisp.
Wayward
01-16-2005, 04:00 AM
Indies Show They've Got Game (http://wired.com/news/games/0,2101,59728,00.html) claims:The trio [PopCap] ended up backing into what has become their company's real source of revenue -- "deluxe" downloadable versions of their games that are programmed in C...
svero
01-16-2005, 05:18 AM
Actually it's my understandiong that Popcap games are developed directly in machine code and not by human programmers, but rather by an intermediary AI that some of the Popcap guys accidently created modifying an IRC chat bot and later trained on a diet of arcade classics, early nintendo titles, and spider solitaire.
princec
01-16-2005, 06:27 AM
<smug>I think it's especially fitting that they developed all the online titles in Java first and then decided Java was too shit to develop the deluxe versions in.
Oh no! Wait! That's not right!
Cas :)
ggambett
01-16-2005, 09:19 AM
It's spelled Lisp.
Nonsense! It's well known that LISP stands for Lost In Stupid Parenthesis!
Oh no! Wait! That's not right!
You said this Cas! Finally... ;)
Diodor Bitan
01-16-2005, 09:59 AM
Lots of Iritating Silly Parentheses? :) Or was it Superfluous...
princec
01-16-2005, 11:46 AM
Java sucks! Don't use it!
Cas :)
Nutter2000
01-17-2005, 02:04 AM
So does that make JAVA
Just Another Virtual Application? :D
Martoon
01-17-2005, 08:04 AM
It's spelled Lisp.
I thought it was spelled Lithp.
(Thorry, I couldn't rethitht :o )
Hiro_Antagonist
01-17-2005, 10:34 AM
The downloadable/"Deluxe" Popcap games are all coded in C++.
-Hiro_Antagonist
Kzero
02-04-2005, 10:52 AM
finally popcap develop their deluxe games in C
and their online version in Java?
sounds funny
Hiro_Antagonist
02-04-2005, 11:26 AM
They used to code their web/online versions in Java. I believe they've switched to ActiveX w/ their newer versions.
That can be easily verified by trying both their old and new games, and viewing source on the wrapper pages. =)
-Hiro_Antagonist
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