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AndyN
01-13-2005, 02:52 PM
Hi everyone,

I'm a proggy thats been in the multimedia industry for about 6 years and finally went freelance about 2 years ago. Along with a few other dedicated gadges I've been chipping away at a game called Autofrag: SUMO which we managed to release just before Christmas.

Now, the hardest part of indie game dev - the marketing. Any hints how I can get that part done without losing my soul?

princec
01-14-2005, 12:54 AM
Bah. Online demo crashed right after the game HUD appeared. Took Opera with it too :/

I hate embedded games!

What's the downloadable version written in?

Cas :)

Fantus
01-14-2005, 01:01 AM
Bah. Online demo crashed right after the game HUD appeared. Took Opera with it too :/

Same here, though Opera is still working.

AndyN
01-14-2005, 02:00 AM
Thanks for the link Pkeod, I'll check those out this aft.

Ah, I don't think the online version's ever been tested in Opera.

We had some problems with Firefox which turned out to be that it couldn't get the Xtra that we use to change the cursor and you had to download it manually. Might be time to make a compatability version.

The downloadable version is written in shockwave 3d and Havok. It's PC only at the moment but a Mac version is definately on the cards.