AndyN
01-13-2005, 02:52 PM
Hi everyone,
I'm a proggy thats been in the multimedia industry for about 6 years and finally went freelance about 2 years ago. Along with a few other dedicated gadges I've been chipping away at a game called Autofrag: SUMO which we managed to release just before Christmas.
Now, the hardest part of indie game dev - the marketing. Any hints how I can get that part done without losing my soul?
I'm a proggy thats been in the multimedia industry for about 6 years and finally went freelance about 2 years ago. Along with a few other dedicated gadges I've been chipping away at a game called Autofrag: SUMO which we managed to release just before Christmas.
Now, the hardest part of indie game dev - the marketing. Any hints how I can get that part done without losing my soul?