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View Full Version : Reflexive Entertainment announces Big Kahuna Reef


James C. Smith
12-23-2004, 06:18 PM
[Edit: As I often like to do, I have revived an old topic to add a new update to the end of it. This announcement is old but new info is in the replies.]

From the creators of Ricochet Lost Worlds and Wik & the Fable of Souls: Big Kahuna Reef

You can find screen shots 1 (http://www.bigkahunareef.com/images/screens/SS05.jpg) 2 (http://www.bigkahunareef.com/images/screens/SS03.jpg) 3 (http://www.bigkahunareef.com/images/screens/SS07.jpg), downloads (http://arcade.reflexive.com/downloadgame.aspx?AID=196&CID=20500) and more at the official web site: www.bigkahunareef.com (still under construction)

Or See Big Kahuna Reef in Reflexive Aracde (http://www.reflexive.com/index.php?PAGE=game_detail&CID=4381&AID=196&FLEXSTATE=Puzzle)

Go Hawaiian in this gorgeous underwater adventure! Discover Sea Turtles and other aquatic life as you break open boxes in this classic style matching game, questing for the Mask of the Tiki. Using the revolutionary Mouse Party, you can play with multiple players on the same computer through an almost infinite number of levels, thanks to the included level editor. As you play, you will uncover greater challenges including the Skeleton Fish of Kamehameha. Lead on Kahuna...your quest awaits!

All feedback is welcome. If you spot any bugs I would love to know about them so I can patch it. If you want to critique it that is fine with me.

Here is my person spin on the game:

This isn’t just another 3 in a row game. The unique way the pieces tumble and fall allows for some very interesting and challenging level designs. The game ships with a level editor and we will soon be hosting many user created level sets for free download.

The other exceptional aspect if this game is Mouse Party (TM). This feature allows two or more players to sit face to face and play on the same computer at the same time each with their own mouse. You can play cooperatively or competitively. We have tested it with 6 players at once playing in our conference room with a data projector. 6 players at one table on one 8 foot display was amazing! The game is fun with two or three player but six to eight players can become rather chaotic. But it is a great kind of chaos that we couldn’t stop playing for 4 hours straight. As long as you have Windows XP, you can plug in multiple mice and the game can detect each one independently and draw a separate mouse cursor for each player. You have never played a match 3 game like this before! Plug in the second old mouse you have in your desk drawer and challenge a friend to a game. Or tell him to bring is own mouse over for a little Mouse Party get together. Or spend $10 at Walmart to get a second USB mouse.

Even in single player mode, the game play in Big Kahuna Reef is much deeper than Bejeweled / Diamond Mine or other match 3 games. If you have ever played a lot of Jewel Quest then you have a better idea of what kind of game this is. When I first played Jewel Quest I thought it was a clever idea which made it marginally better than Bejeweled. It wasn’t until I played Jewel Quest for almost an hour and got to the more advanced levels that I realized the goal of completing each tile on the board made the game dramatically better than Bejeweled. This is much more than an incremental change in the evolution of match 3 games. It gives the player a goal and inherent progress display, but more importantly, it gives the shape of the board meaning. Certain kinds of corners and nooks are more challenging than others. Each board is a new challenge rather than just more of the same. I think we took this to the next level in Big Kahuna Reef by greatly expending the types of levels which can be made. There is no end to the shapes of boards and types of challenges you will find in Big Kahuna Reef.

If you are tiered of match 3 games, or never liked to them to begin with, you should still give Big Kahuna Reef a shot. The level designs changes the game a lot and the Mouse Party is a blast!

svero
12-24-2004, 03:58 AM
I've been playing it today and so has my girlfriend. We both like it.

You added a number of your own special twists and I like them. Especially good are the earning of new fish for the reef as a player motivator, and the way the tiles flow into the board instead of falling straight down, as well as tools like the fish net.

On the negative side though, it's a Bejeweled style clone and maybe people are just getting tired of that kind of game. There have been so many recently. I've certainly had my fill. Had I not played Jewel Quest I might be more likely to play through this game. Just recently we've had mad caps, bejeweled2 , treasure fall, Jewel Quest, food logic, and probably more than 20-30 others that I can't just name off the top of my head! That's a lot of bejeweled! The seemingly endless demand for this variety of game is starting to astonish me. I guess we'll see how it does. Will there be a saturation point in the near future, or are the profits to be split amongst the better competitors?

James C. Smith
12-24-2004, 05:40 AM
Were you and your girlfriend able to play at the same time? (Mouse Party)

svero
12-24-2004, 06:04 AM
We never got a chance to try that because the demo ran out after 1 single player game each. Actually it ran out during her game. I quit after 1/2 hr or so to let her have a go.

SunAndGames
12-24-2004, 06:26 AM
James,

Maybe you should allow for an extra hour of demo time, for mouse party mode only. Might give people a good incentive to try it, and further enhance your games uniqueness from the rest of the BeJeweled pack.

I haven't tried it yet, even though I saw your email announcing the game. Just thought it was another match-3 clone. But I bet my kids would have a good time playing that mouse party mode with me. They're always asking me to play games with them. I'll have to give it a shot over the holidays.

Wayward
12-24-2004, 06:31 AM
I was surprised how similar this game was to Bejeweled. The new gameplay features you've introduced, like plank-clearing and lock-breaking seemed to work well, but I didn't find the fish-bones particulary interesting. Despite the extras, it still felt like Bejeweled to me. Since Svero pointed me to Jewel Quest I'm no longer sure what's new about this game.

My favorite bit was being able to swap pieces as they were falling, which reminded me of Tetris Attack (to which Bejeweled might owe a debt).

My major problem with the game is that I didn't find it challenging at all. I used up the hour of demo time without losing a life, using a fishing net (except the one I was forced to use by the tutorial), or breaking a sweat. Jewel Quest possessed the same flaw. This could be because I've played Bejeweled 2 a lot, yet I still find Bejeweled 2 challenging.

I found the fish swimming in front of the game screen while I was playing distracting.

When I dragged to swap pieces, sometimes that drag was interpreted as a click. Jewel Quest had flaky swap control too, while Bejeweled 2 got it right.

When the demo timed out I was aggrieved when presented with buttons for 'Buy Now', 'Already paid', and 'Other Games'. Where was 'Exit'? I know I can click the windows close button but it felt like you were trying to hide that option.

I thought the graphic effects and sound effects were on a par with Jewel Quest and most other Bejeweled clones, but they were weedy (especially the sound effects) compared to Bejeweled 2.

I couldn't try Mouse Party as I've no friends left since criticizing their games.

Ricardo C
12-24-2004, 07:21 AM
Well, I'm hooked. Certainly a very welcome dose of originality for the Bejeweled sub-genre, and an incredibly addictive one, to boot. Thumbs up, five stars, A+, whichever rating you prefer, it's yours :D I've only tried the single player game so far, but that was enough to sell me on it.

As for Steve's comment on the current glut of Bejeweled-type games, here's how I see it: Bejeweled is the new Tetris/Solitaire, that is, an incredibly addictive game design that's nonetheless very easy to implement, and so it will be copied and re-copied till the end of time both by high-profile outfits such as Reflexive, as well as kids just starting out. It's inevitable. People will certainly get enough of it, eventually, but the true classics in the genre will continue to be profitable. BKR and its sequels (if there are any) will likely be in the evergreen group.

EDIT: Wayward does have a point re: the menu. An "exit" button is much needed. Not providing one is almost as annoying as games that launch the seller's website on exit, or that don't provide an uninstall option in the Start menu. As a potential customer, it makes me feel like I'm being cornered, so to speak.

svero
12-24-2004, 07:57 AM
I was surprised how similar this game was to Bejeweled. The new gameplay features you've introduced, like plank-clearing and lock-breaking seemed to work well, but the fish-bones weren't particulary interesting. Despite the extras, it still felt like Bejeweled to me.

So far as I know locked tiles and plank clearing were introduced first in Jewel Quest. That's the first place i saw those ideas anyway.

Teq
12-24-2004, 09:02 AM
I quite like the idea of mouse party, I'm guessing you detect what OS the client is on and determine the compatibility for this feature? Anyway, I went through the process of running the game, worked fine (including the mouse party mode), a few issues where the mice merge into one on hints during party play (which is a bit frustrating) and the graphics on the icons could do with a tweak (though thats just a personal preference). The game crashed on exit (WinXP SP2, A64 3200+ (Clawhammer core), 1gb 3500 DDR, dual raid SATA samsung drives), I'm afraid I couldn't get debug info on this the first time around (due to my debug tools crashing as well!).

GameStudioD
12-24-2004, 12:36 PM
Nice game. The mouse party mode is excellent!

I have one suggestion about the 'My Fish' option. It would be nice to make that into a real Windows screen saver. The further you progress in the game, the more you can configure the screen saver. Turn hours of gameplay into something useful.

James C. Smith
12-24-2004, 03:36 PM
The screen saver feature was something we really wanted to do but just never found the time. I still hope to release a version 1.1 with a few enhancements including the screen saver and support for Mouse Party in older OSes. It should be possible in Windows 98 and ME but not Windows 2000. Currently we only support XP for Mouse Party mode.


We never got a chance to try that because the demo ran out after 1 single player game each. Actually it ran out during her game. I quit after 1/2 hr or so to let her have a go.

Even if you already used up your 60 minutes of trial time you can still give it another try just to see what Mouse Party is like. The game extends your trial period by another 2 minutes each time you run the program. And the clock is not tricking down when you are navigating menus and assembling your Mouse Party. As you as you start to actually play the 2 minute countdown will start. With multiple players you usually finish a level in 2 minutes.

svero
12-24-2004, 06:28 PM
Even if you already used up your 60 minutes of trial time you can still give it another try just to see what Mouse Party is like. The game extends your trial period by another 2 minutes each time you run the program. And the clock is not tricking down when you are navigating menus and assembling your Mouse Party. As you as you start to actually play the 2 minute countdown will start. With multiple players you usually finish a level in 2 minutes.

Hmmm. Im curios to try it now, but I'll have to reinstall the game. There wasn't any way for me to know about the 2 minute time extensions, so I had uninstalled it.

BantamCityGames
12-26-2004, 03:34 PM
James, As usual this game is amazingly polished and aestetically superb, but like svero said, I'm just sick of bejewled-style games right now so I havne't played it too much. I'll play it more later, but I'm sure it will sell well because casual gamers just can't seem to get enough of this genre. Good Luck!

James C. Smith
01-08-2005, 10:48 PM
Version 1.2 of Big Kahuna Reef is now available (http://www.bigkahunareef.com/downloads.shtml). It fixes some bugs and adds a screen saver feature. Now you can set your Windows screen saver to be Big Kahuna Reef and it shows all the fish you have unlocked in the game.

This new version of demo also resets the trial period timer. This means you get an additional 60 minutes of trial time even if you already played 60 minutes of an earlier version. This would be a great time to check out Mouse Party if you haven’t already. Mouse Party is a mode where multiple people can play at the same time on the same computer. It requires Windows XP and at least 2 mice. This unique game mode actually lets you have up to 8 mice connected to the same computer and each player gets his own mouse cursor.

We also just launched the add-on levels download page (http://www.bigkahunareef.com/levels/). There are currently 4 levels packs available totaling 61 additional levels for the game. More level packs will be added soon.

James C. Smith
01-16-2005, 10:15 AM
We must have done something right

Big Kahuna Reef has been selling very well in Reflexive Arcade. No surprise their. But it is also doing amazing well at Big Fish Games. They appear to have the perfect audience for Big Kahuna Reef. They said it broke their record for sales of a single game in a 24 hour period. And then the next day it broke that record!! Their latest newsletter has this headline. The Hottest Selling Game Ever! Big Kahuna Reef.

Click to see image of headline (http://www.bigfishgames.com/email/newsletter_bigkahuna.jpg)

Big Fish Games sells a lot of games similar to Big Kahuna Reef such as Magic Vines, Jewel Quest, and Bejeweled 2. But Big Kahuna Reef has had a faster sales pace at initial launch than any of those games did. I am sure one factor is that Big Fish Games has a bigger audience now then they did when Jewel Quest was launched. But I like to believe additional factures are that Big Kahuna Reef is a really fun game, it looks great, and it runs on any computer that can run Windows 95 or greater. I believe that the game looks great because we had great artists work on it, we had the financial resources to pay those artists, and because the engine does a great job of displaying that art. By giving the artists a tool that would display any 32 bit art they make in an uncompromised way it helped them make the game look fantastic.

I bring this up because of the recent discussions about dirty rects, game resolutions, and minimum system requirements. Sure we could have used 3D hardware to get results that look the similar, but it wouldn’t run on all computers. Sure we could have used 2D hardware blitters but the edges of the sprites would look worse with color keying rather than 8 bit per pixel alpha. Some people say we could get away with using a lower resolution such as 640 X 480 X 8 bit or 16 bits per pixel. I am sure we could make good looking game that way, but I think it looks better this way.

There are so many factors that affect the sales of a game. You can never point to one thing you did and say, “See. The game is selling great. It was correct for us to do that thing.” That thing may be helping the game do well, or the game may be doing well in spite of that thing. You never know for sure. All I know is that we did enough things right that the game is tremendously successful. When designing Big Kahuna Reef , as producer and lead programmer I had to make several decisions and judgment calls. Every time I looked at the data we had, used my years of experience, and fallowed my gut. I am happy with all the decisions I made and wouldn’t change a thing. And I feel extremely fortunate that my business was financially well off enough to give me the time and resources to build my vision.

luggage
01-16-2005, 10:51 AM
I don’t know what is “better” about 640x480x16 if you have a software engine that is capable of running 800x600x24 at high fares rates on 4+ year old computers. FYI: My game will use a lower bit depth if the hardware/drivers don’t support 32 bit or 24 bits per pixel but it does require 800X600 wich hasn't been a problem.

Maybe using 640x480x16 would help it run on 6+ year old computers? And there really isn't much difference quality wise between 800x600x32 and 640x480x32 in real world examples. We develop games other than for download and they have to run in different resolutions with their own data and there really isn't much visual difference at all.

Abscissa
01-16-2005, 11:27 AM
But it is also doing amazing well at Big Fish Games. They appear to have the perfect audience for Big Kahuna Reef.

I'd say that an underwater-themed game is certainly a perfect fit for a site named "Big Fish Games". ;)

Congrats on the success!

Jim Buck
01-17-2005, 10:56 AM
I finally got around to checking this game out, and I have to admit it's a very tight package! I kept playing until I had 10 minutes left, and I realized I still needed to try out party mode with my wife. :) We had a pretty good time for 10 minutes, especially seeing as my wife isn't a game player. I was surprised how well a puzzle game could pull off "more than 1 player at the same time" and wonder how well this same game could do with a networked implementation.

Good job on adding some strategy with needing to be aware of what pieces you want to get to certain parts of the screen (to get those last remaining wood pieces zapped). Other such puzzle games - you never care where or when your next "match 3" will be. It's just 100% random. Big Kahuna Reef makes you care since you otherwise won't get to the next level. Awesome!

Sillysoft
01-17-2005, 11:55 AM
Big congrats on your success. And let me say that your posts here are also much appreciated. By me in particular and I think many of the other newer folks as well. Thanks for helping to keep the signal up. Keep up the good work. :D

James C. Smith
01-17-2005, 03:57 PM
Thank you for all the congratulation. And I am glad to hear you appreciate my posts. Sometimes I am afraid most of the people here would rather not hear from me. I sometimes assume they think of me either as a big corporate sell out who doesn’t know what it’s like to be an indie with no resources, or I am just pimping Reflexive Arcade, or I am an eccentric zealot who still thinks 3D hardware acceleration is dangerous new fangled technology and everyone would be better off using rocks, clubs, and software blitters.

cliffski
01-18-2005, 12:35 AM
yeah well we think that too :D

Rod Hyde
01-18-2005, 01:23 AM
Sometimes I am afraid most of the people here would rather not hear from me ... or I am an eccentric zealot who still thinks 3D hardware acceleration is dangerous new fangled technology and everyone would be better off using rocks, clubs, and software blitters.Your posts are definitely worth reading and provide food for thought. Regarding the recent threads on dirty rectangles and 2d blitting, it was very interesting to read why you chose to go that way, thus ensuring that your games reached the largest possible audience rather than letting yourself be beguiled by the technology.

To put it another way, you and your company are doing something right, so your posts carry more weight for me.

--- Rod

EpicBoy
01-18-2005, 05:49 AM
I, for one, really enjoy your posts James because you tend to give reasons and explanations for your choices. You don't try to argue with people over them, you simply explain the process and that's valuable stuff...

BantamCityGames
01-18-2005, 06:11 AM
@James - I enjoy your posts as well because in my eyes you (and reflexive) are very successful (you have 3 or 4 games on the top ten list at Big Fish and other portals) and you're not afraid to share all the details about the creation of the game with the rest of us. Kudos!

Nexic
01-18-2005, 06:46 AM
I agree, I feel honoured to be in contact with someone working with such a sucessful company.

I think I would like Big Kahuna Reef, if it would work. Im so disappointed :'(

Illegal Operation on startup, but I think thats possibly because my computer has about 10 virsuses I can't get rid of at the moment.

James C. Smith
02-02-2005, 11:33 PM
After débuting at the #3 spot on RealArcade’s weekly top ten sellers list, Big Kahuna Reef has climbed up to the #1 spot the second week it was available on this mega portal. I know this sounds like bragging, but I am really proud of this game and felt a need to share my excitement. Only time will tell if it has staying power or if it will just be the match 3 game of the week for one week. It continues to hold the #1 spot on Big Fish Games and Reflexive Arcade. Some would say that the success of Big Kahuna Reef is sad proof that the market place rewards clones more than innovation. I like to believe it has something to do with the quality of the game. Not just art and flash and polish. But good reward systems and varied level designs. Okay, now I am bragging for sure. I should shut up for a while.

Andy
02-02-2005, 11:50 PM
Well. We see now that you are good at least for something James. :D

Congratulations really! Nice job bud! I'd wish you good luck but do you really need it even more? ;) Oh! Well! Good luck with FUTURE projects! :D

Ricardo C
02-03-2005, 12:09 AM
After débuting at the #3 spot on RealArcade’s weekly top ten sellers list, Big Kahuna Reef has climbed up to the #1 spot the second week it was available on this mega portal. I know this sounds like bragging, but I am really proud of this game and felt a need to share my excitement. Only time will tell if it has staying power or if it will just be the match 3 game of the week for one week. It continues to hold the #1 spot on Big Fish Games and Reflexive Arcade. Some would say that the success of Big Kahuna Reef is sad proof that the market place rewards clones more than innovation. I like to believe it has something to do with the quality of the game. Not just art and flash and polish. But good reward systems and varied level designs. Okay, now I am bragging for sure. I should shut up for a while.

You know, I'm not too old to be adopted.

svero
02-03-2005, 01:02 AM
Some would say that the success of Big Kahuna Reef is sad proof that the market place rewards clones more than innovation. I like to believe it has something to do with the quality of the game. Not just art and flash and polish. But good reward systems and varied level designs.

There's no question that the particular implementation is very important. Just look at how poorly puzz-loop sold on realarcade. Zuma was a clear and blatant copy of puzz-loop right down to some of the finer gameplay mechanisms, and yet it's been in the top 10 since it released and puzz-loop never saw the light of day.

That being said I suspect what you have with big kahuna is familiarity and gameplay with proven customer appeal, combined with a solid particular implementation. I think both are important. But certainly there's something to be said for the ability to deliver a concept correctly. Especially so when you add or change elements from the original game. I know what I'm working on now is a little bit cloney, and even those changes that I have made to the concept plague me with doubt about it's success and whether the game is still fun. And if course we need not look far to see a number of clones that didn't succeed.

alfie
02-03-2005, 07:26 AM
After débuting at the #3 spot on RealArcade’s weekly top ten sellers list, Big Kahuna Reef has climbed up to the #1 spot the second week it was available on this mega portal. It continues to hold the #1 spot on Big Fish Games and Reflexive Arcade.

Excellent news, congratualations.

This sort of success for a downloadable game must feel like a musician getting to number one in the music singles charts :)