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rawk
12-23-2004, 07:45 AM
Hello,

First, I'd like to say what a positive community this appears to be. I've been lurking here for a couple weeks and have found it very informative.

Anyway, about six months ago I started thinking about game development. I'm a graphics programming student in community college and still do want to eventually get into CG research, but game dev is just so much fun, I had to dabble.

To get to the point, I've finished a simple game, and would be grateful to hear your reactions and comments to and about it.

Title: 3D3T (3D Tic-Tac-Toe)
Link: 3D3T (http://www.cgcoder.com/3D3T.zip)
Platform: Developped on Linux, ported to Win32
Dev Tools: vim/gcc/gimp/vc++/GLUT

Thanks in advance for any input,
-Frank Fisher

svero
12-23-2004, 07:55 AM
Can you put up some screenshots and some kind of description of your game so we can see what it is before deciding whether we want to download and try it? I mean I know what tic tac toe is.. but it would be nice to have a little more to go on.

rawk
12-23-2004, 08:36 AM
Oh, of course. Thanks for the suggestion. The game's simple enough, I think a single screenshot will suffice: Screenshot (http://www.cgcoder.com/3d3tshot.jpg).

The game is Tic-Tac-Toe, which we're all (westerners anyway) familiar with. Only I've implemented it in 3D. I'm not the first to do this. There are a couple flash games based on this concept, but mine is the first to actually display the game in a rotatable 3D grid. Also, the game is not scored the same way. That is, what would count as a win in normal TTT counts as a point here, so a game is guaranteed 13 moves for each side. (14 for he who goes first)

There is a basic AI. That's the part of the system I'd most like to improve on in the future.

I'm not sure what other vital information might be useful. The d/l is ~1000K.


Thanks,
Frank

DanDanger
12-23-2004, 09:27 AM
Great first game!

I like how you have compressed your textures and stored them as gz files, very clever :)

rawk
12-24-2004, 09:19 AM
Hey, thanks for the positive feedback. Does anything jump out that I need to work on?

-Frank