Greg Squire
08-05-2004, 12:52 PM
I was just noticing that the game "Platypus" can be found through several Publishers (RealArcade, BigFish Games,Alawar Entertaiment, probably more) and a large number of Download sites (distributors). It seems to me that this would be an ideal way to go, as it gets the game it front of many more eyeballs than could be had with one sole publisher. (Exposure is critcal for an Indie game, or any other product for that matter) It's probably a bit of a negotiating nightmare to do this, but apparently it's possible.
Can anyone explain some strategies on how to accomplish this? Could this be done on a first title, or would the developer need to establish himself a bit first (Negotiating Power)? I would also assume that the publishing contract would have to be "non-exclusive", meaning the developer would retain the IP rights, and retain the rights to publish and market the game himself as well. I'm not exactly sure how pricing would work in this model, as the publisher has most of the control over that. Would other publishers get into a pricing war over your title? I guess you'd end up with several revenue streams for your game, each having different royalties paid to you, but all making you money (we hope); some probably better than others.
Can anyone explain some strategies on how to accomplish this? Could this be done on a first title, or would the developer need to establish himself a bit first (Negotiating Power)? I would also assume that the publishing contract would have to be "non-exclusive", meaning the developer would retain the IP rights, and retain the rights to publish and market the game himself as well. I'm not exactly sure how pricing would work in this model, as the publisher has most of the control over that. Would other publishers get into a pricing war over your title? I guess you'd end up with several revenue streams for your game, each having different royalties paid to you, but all making you money (we hope); some probably better than others.