View Full Version : Feedback: Puzzle Daze - online puzzle game

Alistair Hutton
04-28-2008, 01:56 AM
I've just launchedish my first online game, Puzzle Daze, at http://www.puzzledaze.com

It's a collection of daily updated Sudoku, Kakuro & Futoshiki puzzles. Nothing mind blowing, but it's a start.

I'm interested to know what you think about the whole package, but specifically I'm very interested in what you think of the user interface for the various puzzles as the one thing I'm really looking to nail is a quality UI. At the moment it uses a combination on mouse and keyboard but I'm looking to add an alternative, all mouse, option. If you have any suggestions as to how to do that then please feel free. Obviously I have ideas of my own but it's good to hear fresh ideas.

Screens: 0 (http://www.geometricgames.com/images/screen0.png) 1 (http://www.geometricgames.com/images/screen1.png) 2 (http://www.geometricgames.com/images/screen2.png)

04-28-2008, 08:30 AM
I played through a game each of Sudoku and Futoshiki. Your UI is very well done, imo. And quite stylish with the blurring transitions -- I liked that a lot.

I'm not sure how you would do mouse-only controls for this sort of thing. I found the current controls to be rather intuitive once I got rolling.

Nice work.


04-28-2008, 09:00 AM
A few months ago I did a javascript free daily sudoku website (just to add to the number of links in the wild pointing back to my affiliate site).

Sudoku Cat (http://www.sudokucat.com)

Since you mention user interface, I always liked my keyboardless sudoku interface and wonder why more online/flash-based sudoku interfaces were different. (Don't know anything about downloadable sudoku implementations - for all they know they work like mine as well... the little popup window idea is hardly original, I admit.) Feel free to copy my interface if you want.

04-28-2008, 05:29 PM
I believe the Sudoku implementation that comes with Ubuntu Linux has something similar, but clunkier and not as nicely presented.