View Full Version : College Portfolio

04-25-2008, 06:33 PM

This game is a project started by Martin (Nitram) and myself as a piece to put in our college portfolios. So that means, yes, it will get finished. Of course we are getting help form others as it would be impossible to do with the two of us.

The game itself will be a turnbased RPG with Chrono Trigger-like battle system. The view will not be the traditional top down, instead it will be more of a sideview, but with a bit of a slant upward for depth to the scenery and movement/controls.
The art style will be a revamp of the "New Classy Radship" style.

As of right now the game is plotless, not that we don't plan to implement one, but we completely trashed our old one. I am currently trying to create a basis of one right now, and no it will have nothing to do with art or colors or anything gay like that that everyone seems to think is nice and original. It will be brutal and bloody but not dark and morbid. It will have a neutral tone, more happy than anything. It will depict modern life and popular culture through the eyes of two very creative artists and their team, the ones creating this game.

The main concept as of now is that there will be six characters. Three male, three female. Each character has an animal counterpart. Ooo ahh oo furries yes, i know. Shut the hell up. They have features of the animals but resemble humans and are not anthropomorphic. The characters will have abilities based on who they are and what animal they are. All the characters must consume enemies to stay alive, and will be implemented into the combat system. Consuming an enemy will effect each character differently.


Name: Chad
Animal: Shark
Element: Fire
Height: 6'11"
Weight: 170
Powers: Powerful jaw, underwater breathing, fast swimmer
Favorites: Fruit, screaming, stripes, girls, love, kissing, rain, beach, sweaters
In Game Features: Very high attack power, highest speed of all characters, paper-thin defenses, causes enemies to bleed, may consume enemies earlier than other characters, when Health Points reach 10% or lower his stats increase but his Health Points drain.
Consuming: Chad consumes enemies to gain abilities and must also consume enemies on a regular basis or his effectiveness as a character deteriorates.

Name: Martin
Animal: Ram
Element: Electric
Height: 6'1"
Weight: 145 earth pounds(for you martians thats 284 zulos)
Powers: High endurance, Skeleton structure very dense and hard, Doesnt smell like ram
Favorites: hemp clothing, skateboard, friends, tyedye, food, sunglasses, night, windy
In Game Features: Highest attack in the game, but abysmal speed. Shines in long, drawn out battles because very time he uses a skill, his speed increases a small bit. The is no cap to the speed growth, so he may become, the fastest, hardest hitter in time. This feature is known as "Momentum"

Character Sketch 1:Click (http://img151.imageshack.us/img151/1350/img003uj4.jpg)
Character Sketch 2:Click (http://img521.imageshack.us/img521/102/coolnessme2.png)
Monster Sketch 1:Click (http://img165.imageshack.us/img165/4084/scan0016gk3.jpg)
Monster Sketch 2:Click (http://img329.imageshack.us/img329/719/scan0015xo4.jpg)
Boss Sketch 1:Click (http://img244.imageshack.us/img244/121/scan0017hg0.jpg)

Sprites so far.

04-25-2008, 07:37 PM
Um... What exactly are you looking for feedback on? There's no game there.

04-25-2008, 08:04 PM
I thought this was just general feedback my bad. where is the development feedback??

04-26-2008, 04:35 AM
This may be a post more suited for the ConceptArt.org or Gamedev.net forums...

I personally think you'd do better if you at least included some screen mock ups of the game... Don't tell us what it looks like, let us see what it would look like.

Also--what will separate your game from ChronoTrigger?

Just some food for thought. :)