View Full Version : TuDee level editor
Dipso
04-25-2008, 10:42 AM
We have released a commercial level editor called TuDee.
It is a tile based editor and the levels can be saved in XML format.
The exporter works on a DLL basis, so you can write your own exporter to export the levels in any format you like.
The demo can be downloaded here:
http://www.gojoentertainment.com/tudee.html
Any feedback is welcome.
Sorry for not really commenting your level editor, but that game with the skeletons, what is that? Is it just some example graphics, or do you actually develop that game? Looks great, I want to play it :D
lennard
04-26-2008, 10:03 AM
Am I reading the 256 color thing correctly - is there 32 bit support as well?
ionside
04-26-2008, 10:04 PM
That's a tidy looking editor lennard, the pathfinding screenshot tugged my heart strings nicely :D
If I had some spare time I'd look into this further... but spare time is what I don't have at the moment :(
Dipso
04-27-2008, 01:52 AM
Thanks
The game with the skeletons is Demolish. It's a dos based game which I made in 2001. You can download it here (some issues running it on some XP PCs):
http://www.gojoentertainment.com/dwnlds/Demolish.zip
TuDee does support 32bit colour. 256 is the minimum colours that it supports.
TuDee has support for straight line and Bezier curve paths. You can assign variables to each node in the path. We used it to set up A.I. paths for a 3D racing game, Mini#37 (http://luma.co.za/ver_03/article_mini37_.html)
Adrian Cummings
04-27-2008, 11:05 PM
Looks like a very nice editor package after playing with if for about 10 mins.
Dipso
06-02-2008, 04:30 PM
An updated version of TuDee is available (version 1.01).
http://www.gojoentertainment.com/tudee.html
New/updated features:
1) Binary Map importer: Import map files that were created with other map editors. Maps can be imported into an existing project. The importer is in the "File" menu.
2) An exporter DLL for exporting binary map files: You can select which data/variables to export and the size of the data (e.g. byte, int, float). You can also specify the order of the data to export, which allows you to control the exported file's layout. It also comes with templates for common map formats. The exporter DLL "TdBinMapFile.dll" is located in the "Exporters" folder.
3) Sample projects are included with the installation, in the "SampleProjects" folder.
4) Minor user-interface tweaks, which include:
- It displays the cursor's grid position and the value of the tile beneath the cursor.
- Mouse wheel zoom now zooms to the location the mouse is pointing at (instead of zooming to the screen's center).
- Added + and - buttons to the tile's dialog, for changing the tile display size.
- When you select a mosaic then it goes into mosaic placement mode.
- Cursor movement keys are inverted by default (it can still be changed in the Preferences dialog).
The demo version is a 30-day trial version. The demo will work even if you downloaded a previous version which has expired.
A special "Thank You" goes to Pascal (http://www.orangepixel.net) for his valuable feedback :)
We welcome any feedback.
Reactor
06-18-2008, 06:50 AM
If anyone from the Tudee team is reading the forum, I've been trying to get in contact. Please PM me if you're actually alive. Of, if anyone knows of a reliable email, could they please let me know.
There's something about level editor creators... always seemingly uncontactable...
Dipso
06-22-2008, 03:57 AM
Hi Reactor,
I have responded to your email.
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