View Full Version : Showcase: Snakeworlds game (no downloads yet)

04-02-2008, 05:56 AM
Hi all,

after 'lurking' this website for a good week + 48 hours ;) i want to let you know about a game on which i've been working for a year and a bit, called "Snakeworlds (http://www.snakeworldsgame.com)". Removed outdated screens:

(There's a third theme as well, but i won't spoil this yet.)

During the game, you control a snake around fully 3d globes within a longitude/latitude coordinate system, while eating food and avoiding walls. There's powerups, weather conditions, multiple languages and more. Although the game is 3D, i believe to not have disrespected the casual feeling, mainly because of an extensive hinting mechanism, which shows curvations on the globe and 'from' your head (see screens).

The game is nearing completion. Unfortuanataly i have not been able to find a publisher for the game, but now i am working together with a startup distribution company. This is actually turning out to be a very good experience so far, so i'm really happy. As soon as i have connected the game to their client utility, i will update this post with a link to a preview/demo version.

I am the sole coder, and have co-worked with two freelance artists. The music is licensed royaltee free. More information about the game (screens, gameplay details and the distribution party) can be found through my Snakeworlds info section (http://www.snakeworldsgame.com/jade.php?showpage=snakeworlds).

If the website looks familiar, it is created with a template which i bought :)
Feel free to let you me know your thoughts about the screens and website.

Thanks in advance!

07-29-2008, 07:17 AM

here's some latest screenies of my "spherical" snake game (http://www.snakeworldsgame.com), created with Python-Ogre. They show a little more about the RPG angle through powerups. When you score enough points, you may choose a constant powerup, which is then visible on your body inside a slot, like attributes in an RPG weapon or cloth. You can follow this project on my More Snakeworlds blog (http://www.snakeworldsgame.com/jade.php?showpage=blog).


Shows one or more "score boost" effects applied constantly (doesn't expire)


Shows one or more "slowdown" and "shrink" effects applied constantly.

Oh, the "air" bar is used when you get inside the globe. I might post some screens about that as well in a short while... :)

07-29-2008, 10:07 AM
Looks interesting.

Though the blue blocks on the blue world, and the sand blocks on the sand world dont' really stand out so much. Are these boundaries? They should contrast more!

07-29-2008, 10:29 AM

thanks :) I agree that the walls might contrast a bit more. I already made the sand walls a bit darker. But probably not enough ;)

However it is more clear when you are playing. But the beta test -which will be not long from now- will hopefully iron these issues out. Many earlier feedback has been implemented too, so i value critisism.

09-11-2008, 01:27 PM
Hello again,

Closed beta of this game has started as of this week, and i'd like to share some screens of the celebration, which occurs after beating an entire world. I'm not going to spoil the what's, how's and why's, but here's some firework:




This project is coming to an and, and i hope to be able to schedule a release date soon. When that's set, i will release a new public demo and post it in the Feedback forums.

Enjoy :)

Spore Man
09-11-2008, 10:21 PM
So it's the traditional game of "Snake" on a ball?
(note to self: Make sudoku on a ball!)

09-11-2008, 11:29 PM
Been following since it was on the ogre boards, looking forward to playing Snakeeeeee on a sphere :D

09-12-2008, 03:07 AM
So it's the traditional game of "Snake" on a ball?

Yes that's correct. Eat food and avoid the walls :) I've added some lightweight powerup/rpg element to it though. There's more on the Snakeworlds info page (http://www.snakeworldsgame.com/jade.php?showpage=snakeworlds), if you're interested.

Been following since it was on the ogre boards, looking forward to playing Snakeeeeee on a sphere :D

Great! There's already an older demo if you really can't wait :)

09-12-2008, 07:15 AM
Great idea. Wonder if it plays well. :)

Hum... if you would rotate the world accordingly to the moving direction, those hinting lines wouldn't be required. Maybe it's worth a shot (maybe as option?).

09-12-2008, 09:32 AM
Great idea. Wonder if it plays well. :)

Thanks, feel free to try the demo :)

Hum... if you would rotate the world accordingly to the moving direction, those hinting lines wouldn't be required. Maybe it's worth a shot (maybe as option?).

The camera already rotates according to the movement direction, but it updates smoothly. I choose "angled" screens because they look nicer ;) Or do you mean something else?

The length of these hints gets lower each world though, so the player's level of prediction is tested more...

11-26-2008, 12:57 PM

some new screens which show the improved (so i hope) contrast between globes and their obstacles:



Finally, here's one for oNyx: i have quickly setup a 4 direction control scheme, which is what you meant, i think. I might (no promises) include it in the game as an option or unlockable feature (because it feels a bit old-school). You first need to endure the third person camera ;)


(completely matching with the in-progress state of this control scheme, i forgot to disable the debug panel first)

Bye bye.