joshuadallman
03-31-2008, 10:06 AM
http://www.redthumbgames.com/shelledonline/rc1-gamelogo.png
Shelled! Online is ready for its first public playtesting. I'd appreciate the time that anyone takes to download and playtest this game. The new version works with an X-Box 360 controller, so if you've got one, plug it in and get shelling.
VIEW THE README
http://www.redthumbgames.com/shelledonline/shelledonline_rc1_readme.pdf
DOWNLOAD THE GAME
http://www.redthumbgames.com/shelledonline/shelledonline_rc1_standalonepc.exe
RATE AND GIVE FEEDBACK
http://www.redthumbgames.com/shelledonline/gamefeedback.php
http://www.redthumbgames.com/shelledonline/rc1-screenshot.png
Shelled! Online is a realtime multiplayer 3D artillery combat game made with the Torque Game Engine. Up to 8 people can play together in an online game. Survey your radar to find the best target, turn to face your target, set your angle and shot power, then fire! Watch the result from the air and detonate your shot at any time. If you shoot too high or too low, adjust your angle or shot power accordingly and keep trying until you land your shot. When your jets are recharged, you may fly to a better position for either offensive or defensive purposes. You can also fire shots while flying. All shots you fire deform and change the landscape. Use terrain defensively or against your opponents. Shelled! Online is a Red Thumb Games production and is copyright (c) 2008 Red Thumb Games (http://www.redthumbgames.com) / Joshua Dallman.
http://www.redthumbgames.com/shelledonline/rc1-createatank.png
No dedicated servers are yet online to host games, so you'll have to host your own (see readme). However you can still customize your tank avatar now for future online play. Email me or post here with your favorite tank creations!
Note that some game text such as informational text in the tutorials or mission design may be updated and other minor graphical changes, bugfixes, and play balancing and timing may yet still occur before the final release version. However, please still report all bugs you encounter.
Thanks for the feedback and have fun!
(remember to use the feedback form above though you can still post here)
Josh
P.S. The budget for this game was about $10k and its production time has been about 1 year.
Shelled! Online is ready for its first public playtesting. I'd appreciate the time that anyone takes to download and playtest this game. The new version works with an X-Box 360 controller, so if you've got one, plug it in and get shelling.
VIEW THE README
http://www.redthumbgames.com/shelledonline/shelledonline_rc1_readme.pdf
DOWNLOAD THE GAME
http://www.redthumbgames.com/shelledonline/shelledonline_rc1_standalonepc.exe
RATE AND GIVE FEEDBACK
http://www.redthumbgames.com/shelledonline/gamefeedback.php
http://www.redthumbgames.com/shelledonline/rc1-screenshot.png
Shelled! Online is a realtime multiplayer 3D artillery combat game made with the Torque Game Engine. Up to 8 people can play together in an online game. Survey your radar to find the best target, turn to face your target, set your angle and shot power, then fire! Watch the result from the air and detonate your shot at any time. If you shoot too high or too low, adjust your angle or shot power accordingly and keep trying until you land your shot. When your jets are recharged, you may fly to a better position for either offensive or defensive purposes. You can also fire shots while flying. All shots you fire deform and change the landscape. Use terrain defensively or against your opponents. Shelled! Online is a Red Thumb Games production and is copyright (c) 2008 Red Thumb Games (http://www.redthumbgames.com) / Joshua Dallman.
http://www.redthumbgames.com/shelledonline/rc1-createatank.png
No dedicated servers are yet online to host games, so you'll have to host your own (see readme). However you can still customize your tank avatar now for future online play. Email me or post here with your favorite tank creations!
Note that some game text such as informational text in the tutorials or mission design may be updated and other minor graphical changes, bugfixes, and play balancing and timing may yet still occur before the final release version. However, please still report all bugs you encounter.
Thanks for the feedback and have fun!
(remember to use the feedback form above though you can still post here)
Josh
P.S. The budget for this game was about $10k and its production time has been about 1 year.