View Full Version : Pyro Particle Editor: now FREE!
mad_rain
03-13-2008, 11:19 AM
Hi All.
I would like to announce latest version of Pyro Particle Editor. No more nags and trials!
Some features:
FREE for first title!
Advanced and powerful editor
Easy to use SDK
Sample emitters
Demos for (with source code):
OpenGL ES (iPhone, static libraries are included)
OpenGL (Windows)
OpenGL (Mac)
Direct3D 8
Direct3D 9
PTK
Playground
HGE
PopCap Framework
Stable release (more than 4 years of development and testing!)
Easy integration with any graphics engine you use!
Screenshot:
http://pyro.fenomen-games.com/images/pyro-scr1-small.jpg
Here are some projects that were done using Pyro:
Ashley Jones: The Heart Of Egypt (Fenomen Games)
El Dorado Quest (GameXzone & Fenomen Games)
Cradle of Persia (Awem Studios)
Cradle of Rome (Awem Studios)
Star Defender 2-3-4 (Awem Studios)
Brix Quest (Fenomen Games)
Alien Stars (Awem Studios)
Blade Master (Awem Studios)
Latest version: http://pyro.fenomen-games.com/files/pyro_latest.exe
Home page: Pyro Particle Editor
Wow, looks awesome, great job! :)
And thanks for it being free (for first title)!
Any chance there'll be some BlitzMax sample code? (I'm lazy :))
Grey Alien
03-14-2008, 08:33 AM
downloading now, will checkout soon. Thanks. Does it save anims as transparent pngs?
mad_rain
03-14-2008, 11:52 AM
downloading now, will checkout soon. Thanks. Does it save anims as transparent pngs?
At this time no. Maybe in next release.
mad_rain
03-14-2008, 11:55 AM
Wow, looks awesome, great job! :)
And thanks for it being free (for first title)!
Any chance there'll be some BlitzMax sample code? (I'm lazy :))
We don't have BlitzMax experience. So we need to do some research.
Scurvy Lobster
03-17-2008, 03:28 AM
Can it be used for Source engine games (the Half-Life 2 engine)?
filharvey
03-17-2008, 06:13 AM
Is there a way to use the editor, on other platforms? Ie, is there a way I could license the source code as well? I'm looking at WiiWare or DS rendering, but need a nice particle editor.
Thanks
Phil
mad_rain
03-17-2008, 06:20 AM
Can it be used for Source engine games (the Half-Life 2 engine)?
Why not? :)
mad_rain
03-17-2008, 06:24 AM
Is there a way to use the editor, on other platforms? Ie, is there a way I could license the source code as well? I'm looking at WiiWare or DS rendering, but need a nice particle editor.
Thanks
Phil
PyroSDK code is ANSI compatible. I think it's possible to compile it for any platform. I will drop you a private message...
zoombapup
03-17-2008, 06:27 AM
Only 2D? or does it allow 3D as well.
mad_rain
03-17-2008, 07:15 AM
Only 2D? or does it allow 3D as well.
3D too. Just look at the screenshot.
cdxgames
03-21-2008, 07:28 AM
Any chance at getting support for XNA? I've been looking for a good particle system for XNA, but being a newb still I dont have the knowhow to do my own.
adamw
03-22-2008, 01:37 PM
Awesome! Just the ticket I was looking for! Thanks so much.
chillypacman
03-22-2008, 07:50 PM
wow, very nice, I'll definitely consider using this in the near future.
adamw
03-25-2008, 12:46 PM
Alright. Have a question. I'd like to make my own flares with my own shapes. But I get a "Attempted an unsupported operation" when I click the "+" button on the Shape tab.
Another thing. Is there any way to just type in the values for parameters? Or what is the general way to get the values you want? It isn't clear how I add a 'bend' in the line nor how I tail one line off (i.e. reduce it to zero). Any help would be most appreciated!
flyaflya
03-26-2008, 01:09 AM
Star Defender 4 is a awesome game, the particles engine is important, but the arter is more important
mad_rain
03-31-2008, 11:37 AM
Hi All.
Pyro has been updated to version 1.1.9.1. This is bug fix release. Vista compatibility and some GUI bugs were fixed.
Latest version is available here:
http://pyro.fenomen-games.com/files/pyro_latest.exe
Coming soon features:
Source code of SDK (in purchased version);
Scalable and resizable parameter editor window;
Full support of various blending functions in wrappers;
Using of engine's file management functions instead of stdio.h in wrappers;
And many other :)
adamw
03-31-2008, 07:29 PM
Way to go! I confirm the shape load works dandy now with Vista.
ionside
03-31-2008, 07:52 PM
This is great Andrew, awesome work.
I'd like to put my hands up with Grey Alien that being able to render to .png would be sweet.
Please add it to the wish list of your next release :)
mad_rain
04-16-2009, 09:26 AM
Hi,
Pyro Particle Editor has been updated to v1.1.10
New features:
iPhone support
Animated shapes
Performance improvements
Bug fixes & other
Latest version: http://pyro.fenomen-games.com/files/pyro_latest.exe
Home page: Pyro Particle Editor (http://pyro.fenomen-games.com/)
Thanks!
Acord
04-16-2009, 10:34 AM
downloading now, will checkout soon. Thanks. Does it save anims as transparent pngs?
Try Texturemaker. It's not that expensive, and the add on particle editor is simple to use. With a little practice, it's easy to create loops, and it will output stuff into strips. Besides which, it's an all around good program. They let you evaluate any version for 30 days.
On the other hand, it sucks for 3D particles. But it would probably fit your needs well. I on the other hand will be playing with Pyro, since BF NEEDS a nice 3D particle system. Programming those things in gets tedious.
rockford
08-11-2009, 12:48 AM
Hi all,
I tried Pyro (under cpp + PTK) because I plan to use it in my next project.
The lib seem amazing, but I went through many difficulty...
- The documentation is quite poor and the PTK sample provided is for creating explosion, that's not my need (I want a sparkle effect)
- The sample is slowed by a kind of waiting loop, note sure how to integrate same behavior in a game engine...
- After hours, I managed to create an individual emmiter and make it follow the mouse, but the rendering is very different than the editor rendering
http://www.casualgames.fr/download/pyro_ptk.jpg
I hope the purchased version is delivered with more samples, and support. Any advice or PTK sample is welcome :).
TazMan47
08-11-2009, 04:38 PM
Just wanted to say THANKS for this great particle editor. :D
Dragst
12-01-2009, 07:08 PM
I'm humbly requesting the random start frame feature.
luggage
12-02-2009, 12:48 AM
@rockford: I had the same problem, the blending modes in PTK aren't set correctly. Can't remember what the exact ones you need to change are now though. Basically I looked at the PTK source to see what blend modes it uses, then looked at the various samples to see what Pyro used and made sure they match up.
luggage
12-02-2009, 12:50 AM
I'm humbly requesting the random start frame feature.
That would be could. I'd also like to create an emitter shape. At the moment you can do points, lines and around the edge of a circle but I'd like to give it a volume. So any particle generated will be created within the volume randomly.
Would be really nice if I could drop down points to create the emitter shape but if not just circles and boxes would do.
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