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bowser91
03-08-2008, 12:50 AM
http://img406.imageshack.us/img406/1261/logo23280cg1.gif


Introduction:

Purple is an old school platformer.
You are a purple fellow that uses a frisbee to break blocks,
kill enemies and activate switches.
This is a 4 level demo, it's 1/6 of the full game (24 levels).
The full version is currently far from completion.

< Download Demo > (4,7 MB) (http://www.rocketsoft.gm-school.uni.cc/uploads/Purple.zip) < Mirror > (http://www.keepmyfile.com/download/99fb792198777) < YoYo Games Mirror > (http://www.yoyogames.com/games/show/3569)

http://img20.imageshack.us/img20/8376/shot1om2.pnghttp://img20.imageshack.us/img20/9886/shot2jy5.png

For screenshots and news visit My Site (http://kbg.awardspace.com)
(Sorry, hotlinking is disabled, I can't give direct links to the screens...)

Controls:

Left/Right - Move
Up/Down - Look up/down
Z - Jump
X - Charge frisbee (or other weapon)
A - Switch weapon
M - Turn on/off sound
ESC - Pause/Quit

These are the default controls, you can configure some of them in the main menu...
If you want to play with a gamepad, download the program JoyToKey (http://www.softpedia.com/get/Tweak/System-Tweak/JoyToKey.shtml).

Credits:

Graphics - Bowser
Programming - Bowser
Idea - Bowser
Level design - Bowser
Story - Bowser (haha)
Sounds - from NES games...
Music - http://www.modarchive.org
Beta testers - Snooby, DeadMeat
Change controls system - PeterSvP

Thanks to Martin Rijks for JBFmod (http://gmc.yoyogames.com/?showtopic=108103) -
it's a great DLL I used for playing MOD music in the game.

Special thanks to Mark Overmars for creating Game Maker (http://www.yoyogames.com)

Known bugs:

The Level Select background looks weird on some computers.
Sometimes you fall through solid blocks (rarely).
Enemies sometimes get stuck in each other/in blocks.
Don't die when you are in the water...

In the full version:

Over 24 levels (in 6 worlds)
Many secrets and unlockables
Online hi-scores
Multiplayer in the style of Mario War (maybe...)

***

Please turn off all applications that may slow down the game before starting it.
The F2 key shows the FPS (frames per seconds) the game is running at.
It must be over 60 for the game to run fine.

It's tested on:

CPU: AMD Athlon XP 1,5 GHz
RAM: 256 MB DDR
Video: GeForce FX 5200 128MB
OS: Windows XP SP2

It should run fine on Windows 98/2000/XP/Vista...

***

Please tell me what do you think about the game.
If you find bugs, report them and give me suggestions for the full version :)

ZeHa
03-08-2008, 04:29 AM
Sounds - from NES games...


It's a funny little game, but I think this could be a problem. I immediately identified some of those sounds, so I think many others will also. If you want to sell the full version, ask someone to create some similar sounds for you, but don't take them from existing NES games.

Bad Sector
03-08-2008, 05:59 AM
Also the download button in the download page is *HARD* to find.

EDIT: ok i played it and YOU MUST MAKE SURE YOU DON'T INFRIDGE OTHERS' COPYRIGHTS! Because they can (and they possibly will) go after you and it won't be fun.

I'm saying this in BOLD because the game is *really* entertaining and it would be a shame to go down just because it uses some sounds from old NES games.

Find a sound guy and remake these! Also saying "music from modarchive" doesn't really cut it, you should contact each MOD author individually and ask for permission for commercial usage of their work (and don't use the MOD if they don't seem to respond).

Also make sure your sound lib is legal to use. I mean using sounds from NES games and at the same time using FMOD makes me think that you haven't paid the commercial FMOD license (although you can use some free MOD playback library such as MikMod).

bowser91
03-08-2008, 06:23 AM
OK, I uploaded it on another host.

I'm not going to sell it, it will be released as freeware :)
If people like the game (when I release it) I'll probably find some good sound-guys and music-guys easier... and then make something commercial.
I'm only 16 years old by the way :D

Sorry if this forum is only for commercial projects :?

Maupin
03-08-2008, 06:56 AM
Whether your game is freeware or not, it's illegal to reuse sounds/graphics from other games without permission.

bowser91
03-08-2008, 10:26 AM
Okay, okay, my game is illegal (like tons of remakes and freeware games on the net)

Can you comment on the gameplay/graphics/ideas please?
Also, if there are any bugs...

Thank you!

Desktop Gaming
03-08-2008, 12:10 PM
Okay, okay, my game is illegal (like tons of remakes and freeware games on the net)

Can you comment on the gameplay/graphics/ideas please?
Also, if there are any bugs...

Thank you!Given that most of the people here have had their games ripped off, this probably isn't the place to be trivialising Copyright theft.

JoshuaSmyth
03-08-2008, 12:11 PM
Your game looks very neat and I'm quite impressed with your artskill - but like others have already said, infringing on other peoples work is a no no.

Use this program to generate your own original sound effects for free :D
http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

AlexWeldon
03-08-2008, 12:53 PM
In addition to what others have said, I'm not sure what being 16 has to do with anything. If you're intelligent enough to write a computer game, you're intelligent enough to understand and obey copyright law.

Bad Sector
03-08-2008, 03:30 PM
If you're intelligent enough to write a computer game, you're intelligent enough to understand and obey copyright law.

Intelligent enough possibly, but interested enough not :-). By the time i was 16yrs old i had written many games in DOS (including a game similar to bowser91's, although not that detailed) but i wasn't really interested in copyrights and stuff. In fact i knew nothing about copyright and was happy to use a sound i found somewhere in my games. The only thing that "saved" me from this was that i always had a habbit to not use others stuff (being code, art, libraries, etc).

Twitchfactor
03-08-2008, 10:34 PM
I find that today's "iPod generation" wants everything yesterday and everything for free, so copyright laws really don't apply to them. It'll be interesting to see how the feel in 10-15 years, after they've generated enough creative properties and work.

And yeah, I don't know what being 16 has to do with anything. By the time I was 16, I had 3 commercial products released and none of them used anyone else's material and it never even occurred to me to do so.

Anyway, back on topic;

I like the game. It's a fun little platformer. You were clearly raised on Super Mario and Kirby.

A couple of things kind of bother me, but they could just be my peeves.
1. Seems more intuitive to push "UP" to go into places, versus "DOWN".
2. I really hate that I can't seem to exit from the game, unless I'm at the title screen. I can't even ALT+F4 or click the close button. Really bugs me, especially if you want to/need to make a hasty escape from the game.

Otherwise, like I said, a cute little platformer.

bowser91
03-09-2008, 12:47 AM
Sorry about the previous post..

I will change the sounds in the full version (and ask the authors about the MOD music). I'll try to make everything original and legal.
Thanks for the program, JoshuaSmyth :)

@Twitchfactor - it's not the UP button, because sometimes you have to shoot the frisbee up when you are near a door :P

Sectarian
03-09-2008, 06:37 AM
Bowser91 heres an idea that will work for music for your new game. If you know how to play one of those keyboard organs like a yamaha that you can create your own music tones and libraries for your music or you have a friend that plays music on his organ, this way you will have original music and not music of others.
:)

bowser91
03-10-2008, 01:09 PM
One last question:
Do you think a game like this will sell well?
Will it be worth it? (looks like I have to pay for license... after I switch to BASS.DLL (100 if I'm not mistaken, much better than FMOD))

Thanks.

AlexWeldon
03-10-2008, 01:58 PM
One last question:
Do you think a game like this will sell well?
Will it be worth it? (looks like I have to pay for license... after I switch to BASS.DLL (100 if I'm not mistaken, much better than FMOD))

Thanks.

Given that you've already pretty much finished the game, you might as well release it... you'd only have to sell 20 copies at 10$ a pop to pay off the hundred euros, and then you'd already have the shareware license when you go to make your next game (since it's an unlimited license for shareware).

Is something that fancy really necessary for this kind of game anyway? I mean, I know nothing about game audio, since I'm a complete newbie to game dev, but looking at the website, it seems awfully advanced for a simple 2D platformer.

bowser91
03-10-2008, 02:47 PM
It's actually pretty far from completion... I made these 4 levels for over six months (the beginning is always hard, but I have over 20 levels left to make.)

MOD is the best format for game music... small size, good quality, loopable (from the middle of the song sometimes).
In Game Maker I can only use FMOD and BASSMOD (as far as I know), so I have to pick......

oldschool
03-10-2008, 07:08 PM
you could use saudio http://gmc.yoyogames.com/index.php?showtopic=300245&hl=saudio

the original dll info is here (http://gmc.yoyogames.com/index.php?showtopic=153450)