View Full Version : Poppin - Our first game (for learning purpose :D)

03-05-2008, 09:44 AM
Hi everyone,

On our spare time between doing contract works we're trying to learn how to make a simple game from concept to finish.
Since we are mostly artists at Cubix Studio, we will try to make a game with simple mechanic just for fun.
Our first game will have the same mechanic as a mini-game Pyoro from Wario Ware (GBA), hopefully it's not that hard to do.

Our main character is going to be a female, and her name is Poppin
Here are some of the pre-production of the character & background:

http://img100.imageshack.us/img100/7562/promo01gf2.jpg (http://cubixstudio.blogspot.com/2008/03/final-concept-game-title-change.html)

and 3D model for the creatures (still need textures though)

http://img214.imageshack.us/img214/5440/bugstandardtbuj0.jpg (http://cubixstudio.blogspot.com/)

And the latest updates, finishing the block where Poppin will stand :D

http://img248.imageshack.us/img248/2052/030408block3dtbym5.jpg (http://cubixstudio.blogspot.com/)

We create a blog dedicated for this project, lots of higher res pre-production images & concept in there :P,
feel free to give feedbacks / comments about anything at Cubix Studio Blog ( http://cubixstudio.blogspot.com/ )
We just passed the concepting stage last week, and this week we're creating the actual asset of the game.

thanks a lot.

03-05-2008, 09:55 AM
Exaggerating the size of her hands and the yoyo might make it easier to read on the screen.

03-05-2008, 03:46 PM
wow! this is some really great stuff. great colours and character design. can't wait for more.

03-05-2008, 05:25 PM
I'm not a big fan of "out of focus" backgrounds, especially when the style of the art is cartoony. It makes your beautiful, detailed artwork look like a crappy MS Paint job or something. To avoid competing with the character for attention, why don't you use atmospheric perspective* instead?

You've already got it in the far background, but if you just made the trees in the middle background a bit washed out, you wouldn't need to blur them, I don't think.

*: (I assume you know what atmospheric perspective means, being an artist, but for those who don't: it means using a cooler, less saturated and usually paler palette for the background, the way the scenery gets faint and bluey-purplish in the distance when you're standing on a mountain top)

03-05-2008, 05:33 PM
really like the bug design, I'll be watching your blog to see how this develops, nice work! :)

also, are you using unity for this project?

03-06-2008, 12:54 AM
That's a good point Ryan, hmm i'll see what i can do with it...
i'll make the yoyo big for sure :D
as for the hand, since Poppin already has a huge head, i wonder how she's gonna look like with big hands too :P
(once i do a blocking 3D model of her, i'll experiment with it).

thanks a lot, we'll try to update with more stuff regularly :D
(probably until we reach the programming stage where everyone in Cubix Studio is pretty much clueless about it :P)

yup, you're totally right,
with blurry BG it looks crappy now :P
we'll try the idea of that atmospheric perspective thingie, today we did a mockup screenshot, and try to make
the background less clutter, we'll see what we can do for it soon

http://img521.imageshack.us/img521/3209/030508mockupscreentbni6.jpg (http://cubixstudio.blogspot.com/)

Thanks a lot Papa Mook :D
yes we plan to use Unity engine, because it can generate a Web version, also Windows & Mac version
on the fly, the thing is the editor only works on Mac (luckily one of our friend has it,
so we can borrow her machine when we need it :P). Also the tutorial on their site seems understandable
(i haven't read the whole thing though).
Btw here's an update on the first bug/creature :D:

http://img521.imageshack.us/img521/9027/030508bugstd3dtbpv8.jpg (http://cubixstudio.blogspot.com/)

thanks again everyone.

03-10-2008, 08:23 PM
here some more updates, we got 2 updates for today,
first is the 2nd creature, actually this is pretty easy to do, we just don't have the time to finish it until today:

http://img362.imageshack.us/img362/7963/031008bugbonustbhj5.jpg (http://cubixstudio.blogspot.com/)

second one is Poppin's weapon, a super duper magical yoyo :P :

http://img365.imageshack.us/img365/8172/031008yoyotbom1.jpg (http://cubixstudio.blogspot.com/)

a gif animation of it, just for fun:

http://img355.imageshack.us/img355/7300/031008yoyoanimationpf2.gif (http://cubixstudio.blogspot.com/)

more updates tomorrow (hopefully)

03-10-2008, 08:35 PM
Looking awesome, as always. :)

03-13-2008, 07:10 PM
Looking awesome, as always. :)

thanks a lot Ichiro :D
sorry i haven't check this thread for a couple days, so i dunno that someone reply ;)

Ok, here is the last creature that will become Poppin's enemy, but at the same time it will also give her some kind of special power :P

http://img144.imageshack.us/img144/1892/031408bugspecialtbwq5.jpg (http://cubixstudio.blogspot.com/)

also a little bit of change on the title, we want to make it looks cuter :P


03-14-2008, 04:11 AM
hi guys. You have great looking game here. Really professionally done. When we'll be able to see some demo or gameplay avi?

What are you planning with sound/music? I'm interested for doing it if you are.

03-14-2008, 08:15 AM
looking cool, will follow the development closely

03-14-2008, 08:25 AM
hi nino, ecruz thanks a lot for the comment :D
the demo should be available soon, maybe next 2 weeks,
because we're still learning how to use the Unity Engine :p

maybe for the music we'll use a royalty free music, so it will cut the budget,
since this is our first game & it's only for learning purpose :D

btw, for some reason the image thumbnail doesn't show up, so here it is again:

http://img176.imageshack.us/img176/1511/031408bugspecialtbuh2.jpg (http://cubixstudio.blogspot.com/)

03-14-2008, 10:10 AM
Nice work as always Evi, I love your colouring in the textures.

BTW: Your title should be "Helping poppin defend the village"

You have an extra s in "defendS" thats not needed.

Are you still doing contract work btw? I really like your style, so it'd be good to know :)

03-14-2008, 10:26 AM
I've just sent you PM.

03-15-2008, 04:55 PM
Nice work as always Evi, I love your colouring in the textures.
BTW: Your title should be "Helping poppin defend the village"
You have an extra s in "defendS" thats not needed.
Are you still doing contract work btw? I really like your style, so it'd be good to know :)
Hi Phil, thanks a lot for letting me know about this ;)
here you go i change it, good thing i have everything on separate layer :D


also, yeah we still doing some contract work :D
(basically that's what keeping me from not releasing new model pack for a while :P)

I've just sent you PM.
Nino, i sent you a PM reply :D

03-15-2008, 04:59 PM

Here's some updates from us in the weekend :D
Finally the background is done, also we got some time to work on Poppin's model,
right now she doesn't have the texture yet, only flat color for now, we plan to finish it next week :P

http://img155.imageshack.us/img155/1173/031508backgroundtbsm6.jpg (http://cubixstudio.blogspot.com/)

http://img155.imageshack.us/img155/8879/031508earlypoppintbmd4.jpg (http://cubixstudio.blogspot.com/)

03-16-2008, 04:50 AM
I just wanted to say the game looks impressive to me.

Background: I like the way it fades now, it is much better than the blurry version. Now, it looks like a painting.

Logo: You're right, it is very cute, and I like the fonts.

Characters: I definitely want to see them walking around the screen soon!

As for the 3D models on your website, I must say they look great too.

03-20-2008, 11:08 PM
Really a great idea for you to be doing this, should hopefully demonstrate a real understanding of what's needed graphically to make a game.

04-01-2008, 08:29 PM
thanks a lot FissionGames & GoldStone :D

sorry for the lack of update in the past 2 weeks, we've been very busy with another project,
and whenever we have spare time we spent it on learning Unity engine tutorial.
(which... for a bunch of artists like us, is quite a challenging task,
good thing that one of our member knows javascript a little bit :P)

This updates probably going to be the last art updates from us, since all of
the art assets are pretty much done.

also thanks again for Nino who will help us in doing the background music and all the special fx sound :D
please visit his site to check out more of his awesome works:


ok, now without further ado, here is Poppin :

http://img526.imageshack.us/img526/9687/040108poppintbtt3.jpg (http://cubixstudio.blogspot.com/)

also one more background art, a night time in the village :

http://img238.imageshack.us/img238/7807/040108nightbgtbbm1.jpg (http://cubixstudio.blogspot.com/)

and also our first prototype..
you will need Unity Web Player to be able to see it (this is basically "Not Playable" yet, so don't expect too much when you see it :P),
we just want to show you how far we're right now with the game prototype itself:
(btw this doesn't work on some PC, the creature seems melting, no background etc...., but works ok in Mac, we're not sure why ????)

click on the image to run the first prototype:

http://img385.imageshack.us/img385/567/poppinunitytbvf6.jpg (http://www.cubixstudio.com/unity/PoppinProto01.html)

please stay tuned for more update, we're having fun making this project hehehehe.....

04-02-2008, 12:45 AM
Evi, are you sure youre textures are power of two? If you show some screenshots of how it looks when it doesnt work, we might be able to suggest what is wrong.

04-02-2008, 03:13 AM
Thank Evi for nice words. It's really great pleasure to work with you.

Here is how it looks on my pc I've got 43 FPS and creatures are sharp. Only background is missing.

I hope it'll help.

04-02-2008, 03:21 AM
not much help for you, but works fine on Mac mini intel 1.5ghz, 10.4.8, Opera 9.2. It says 20 fps, unless I move the mouse, when it reports higher but looks the same.
Nice art :)

Edit: its seems almost a shame that the main character is so small, since it looks v nice in those close-up shots.

04-02-2008, 08:14 AM
thanks :D, yeah i wonder why the background dissapear,
at least it looks better than the one with Nvidia card :P
i hope it won't crash on anyone who click on it :P

thanks a lot for testing it on a mac,
glad to hear that it works ok on other mac machine,
hmmm... 20 fps seems a bit low for this simple prototype,
i guess it's because my sloppy script writing that caused all this :P
and yeah everything looks small now, i need to play around with the camera setting,
this is our 2nd week using unity, so still have lots to learn.

the texture size is 1024x1024 and i applied it on a plane, and then i stretched the plane a little bit to fit the camera. The camera is in Orthographic mode.
hmmm.... dunno why the background dissapear, and it only show up on Mac machine ??? :P
also that tearing effect on nvidia card... thats wayyy beyond my skill to understand this kind of thing heheheh.....

on Mac it look like this:

On PC with NVIDIA card it look like this:

On PC with ATI card it look like this:

04-02-2008, 10:03 PM
Perhaps the background is being drawn past the far clipping plane on some platforms. As a test, try drawing it at the same distance from the camera as the sprites, and see if it shows up then.

04-03-2008, 12:34 AM
Looking good, Evi! Keep up the good work!

The smearing artifacts in the NVIDIA picture are most likely from the screen not being cleared prior to rendering the frame.

As for the backgrounds not showing up, ChrisP had the same thought I did; they might be getting clipped out. You might have to get the Unity guys to help you with this stuff, though.

04-08-2008, 09:48 PM
ChrisP & vjvj:
you guys are right, the problem is caused by the camera,
not sure if it's called clipping, basically i'm using a weird size camera,
Normalizing the camera size into 1 : 1 fix the disappearing background problem.

as for the trailing/smearing, it's fixed once i updated the Unity to latest version (turns out i'm still using old version of the engine).

also.. here's another updates for Poppin Prototype,
thanks for the help from Unity staff (Sams & Aras),
all the bugs from last week prototype (Prototype 01) are fixed (hopefully).

This is how far we are right now with Prototype 02,
this time it's playable, with a simple score display using DebugConsole (thanks to jeremyace from Unity Community for this handy script, it's very useful), so far 20610 is my highest score, try to beat the score if you could :P

Poppin Prototype 02 link:

http://img378.imageshack.us/img378/4191/040808poppinproto02bk5.jpg (http://cubixstudio.blogspot.com/)

still have many things to do, here is our future TO DO LIST:

- Adding Bug Bonus & Bug Special to restore Destroyed Block
- Adding Animation for Poppin + All Bug
- Change the Yoyo Design (right now it looks too simple when the yoyo rotates)
- Adding Day/Night cycle for the background
- Adding Particle Effect
- Adding Music & Sound FX
- Adding Menu/Welcome Screen
- Adding Game Over Screen
- Adding / Saving High Score

I guess we will take it slow from now, since mostly it's gonna be scripting work (except for animation & some graphical change :P).

also we are open for contract work if you / your company need help with any art assets (from 2D concept to 3d). here is our short info (click for bigger image):

http://img208.imageshack.us/img208/1869/cubiximagetbxw8.jpg (http://www.cubixstudio.com/Images/CubixImage.jpg)

thanks a lot for reading, please stay tuned with more updates from us :D