View Full Version : Feedback Request: Magic Farm

02-14-2008, 09:26 AM
There was already topic about this game, but it was in the wrong place.
Also we fixed all pointed bugs and made many improvements and we corrected in game texts.

Name: Magic Farm
Genre: Arcade, Simulation, Adventure?
Language: English
Version: 1.004

Especially interested in feedback about first 10-15 minutes of gameplay.
Also tutorial and hints feedback needed.

You can download it here:
Or here:

Video inspired by game:


Known bugs:
Profiles saved in bad place on Vista...will be fixed in 1.005

02-14-2008, 11:55 AM
I have been playing a ton of Torque Builder games lately and the last one I played was Grimm's Hatchery. This game looks and feels almost identical to Grimm's Hatchery which I really liked. I only played like 2 minutes of this game to realize they are alike.

02-14-2008, 09:17 PM
I grabbed this from Game Giveaway of the Day, and ran into the bugs which have been since fixed. I got to the pirate island then, and restarted with the new version. I will say great job with the latest fixes as they greatly improved the game. It engaged me enough to seek out a new version and start again and the game is quite enjoyable, solid but not outstanding.

- first 15 minutes are fun, but more balancing is needed as after that the cash chase can get a bit 'grindy'.
- my biggest gripe is the bouquet system. Remove the random bouquets available and make it a little more relevant. An auto-complete here would be nice.
- Bit of an 'exploit' with the helper on water duty. It doesn't use water from the barrel, so I let it do all my watering. Great idea, but again needs balancing as I save a lot of money this way, which is needed with the constant cash chase.
- some plants take too long to level up, especially when all the available bouquets require unavailable flowers
- increase the hit-box of some flowers, as in the flurry of mouse clicks its very annoying to miss.
- Get someone to check all text, and rewrite the story pieces
- the helper could be a little more helpful, and prioritize better

02-15-2008, 09:05 PM
Er... this looks exactly like my game Grimm's Hatchery, silly. In fact I'm 100% positive that you took my graphic for Grimm's Farm and modified it a bit. I pulled your grass and my grass into Photoshop and poof! You're version is exactly like mine... just a little warped. ;)

Grimm's Hatchery Grass | Magic Farm Grass:

http://2zs8ja.blu.livefilestore.com/y1psrD4zltB8WHcZQ7K44UJVZaoaW4mhEJJS1hubRGEGvV3kH_ WLveIyRgwExQukziiY0R7wANz0VISkSecE-VbSA/grimms.jpg

Now, I'm not a scowling old woman who doesn't like to share, but if you attempt to distribute this game on any portal without talking to me first, I shall have to alert them all that pirated material and code was used to create this game. However, I would like to work with you. I love the customizations that you've made to the code. It's a fresh outlook on an older idea.

I don't plan on making another Grimm's game and I would LOVE to get this on my site. It looks adorable!!! Let's chat. We may be able to help one another. I've emailed you.

Grimm's Hatchery

02-15-2008, 10:59 PM
I gotta say, Amanda's got a heck of a lot more class than I do.

02-15-2008, 11:11 PM
um.. wow. That's extremely low, so what other games has this company/person ripped off?

Amanda, amazing how you have handled this so far. I must say I wouldn't have been anywhere near as nice :p The gameplay fine, but graphics and code... I would have blown my top.

02-16-2008, 12:20 AM
I came from the freeware scene, and most of the folks there don't know how important copyright is. It's something that also doesn't seem to affect a lot of people outside of the US and many parts of Europe, so I don't think it comes across as a big issue to them... until they want to build a business reputation in a country that does support copyrights.

Magic Farm is a cute game, and so are many of the games that come from Robin Games and Meridian'93. They just need to understand how important it is to not to infringe upon the copyrights of others if they want to grow in this space...

Portals are big business and most them are in countries that support copyrights. Portals can be a great way to make money, but they don't want to deal with companies that create games that infringe upon copyrights of others. If a company is flagged for copyright infringement, it will be very difficult for them to ever do business with the large portals ever again.

So a big warning: copyright infringement is really bad. it's a great way to burn bridges with all of the portals, which could be providing a huge source of revenue.

Jack Norton
02-16-2008, 12:57 AM
It's amazing how some "developers" think that they can blatantly steal other people work (graphic AND code, that's a record!!!) and think that they won't get caught...!!!

My applause on amanda for how she handled this. I surely would have done something else... :rolleyes:

If I was a serious portal I wouldn't deal with them anymore anyway, no matter what agreement they make with amanda now. Who knows what other shadow thing they can do in future?

02-16-2008, 01:14 AM
I adore to Grimm's Hatchery, and agree what our game based on the same basic Idea, but we have enough gamedesigners and artists to not use parts of other games.

This farm and grass was made by outsources. I don't know how to protect from such outsourcing troubles. If you know I'm glad to hear. Now we checking all game graphics. If you'll see yet anything similar don't hesitate and tell us. We respect copyright and not violate it. We fixing this grass asap, sorry for this situation.

Game completely wrote in C++, and no one game balance value is the same to Grimm's Hatchery. You can just play both the games and compare.

Here is game background from Grimm's Hatchery and MagicFarm
Main Menu
http://robingames.com/gh_mf/gh_main.jpg http://robingames.com/gh_mf/mf_main.jpg

Global map:
http://robingames.com/gh_mf/gh_global.jpg http://robingames.com/gh_mf/mf_global.jpg

02-16-2008, 01:15 AM
First location:
http://robingames.com/gh_mf/gh_t1.jpg http://robingames.com/gh_mf/mf_t1.jpg

http://robingames.com/gh_mf/gh_f1.jpg http://robingames.com/gh_mf/mf_f1.jpg

02-16-2008, 01:15 AM
Second location
http://robingames.com/gh_mf/gh_t2.jpg http://robingames.com/gh_mf/mf_t2.jpg

http://robingames.com/gh_mf/gh_f2.jpg http://robingames.com/gh_mf/mf_f2.jpg

02-16-2008, 01:16 AM
Third location
http://robingames.com/gh_mf/gh_t3.jpg http://robingames.com/gh_mf/mf_t3.jpg

http://robingames.com/gh_mf/gh_f3.jpg http://robingames.com/gh_mf/mf_f3.jpg

02-16-2008, 01:17 AM
And yet one:
http://robingames.com/gh_mf/gh_f4.jpg http://robingames.com/gh_mf/mf_f4.jpg

02-16-2008, 06:13 AM
The real value that will come from the relevation/discussion is for both developers to post the time in months it took for their games to be completed from the conception cycle all the way to the release cycle of their product. This delta will show/indicate what effect this type of practice has on the indie game development life cycle. IMHO any delta greater then 1month is of huge significance. I'm not trying to rehash the old clone war debate again, this is just a living, breathing case study of its effect.

02-16-2008, 06:15 AM
MagicFarm v 1.006 is available right now.

You can take it here:

Fixed profile changing.
Fixed all known text bugs.
Fixed all known quest bugs.
New cursor for fighting pests.
Changed background grass on first farm.

02-16-2008, 06:20 AM
I don't think this game is clone of Grimm's Hatchery or close to that.

It's like Luxor and Zuma.

02-16-2008, 11:47 AM
It's a long way to the other side of the river. Turn back.

02-16-2008, 11:58 AM
There are lots of similarities. I don't see any Luxor or Zuma in it at all. But maybe I've not gotten far enough?

Anyways, I really don't have a gripe with borrowing game play. I don't know many developers who don't do it. It's part of the building blocks of game making. But I think you need to fire the artist who cloned Olga's work. I share joint-copyrights with Olga and she lives in Moscow... probably close enough to throw a rock at your window.

My advice: fire the artist who cloned Olga's work and just hire Olga.

02-16-2008, 11:58 AM
I think you should seriously consider Amanda's (very generous) offer. She has the ability to completely nuke any chance of making a penny from this, and she's offering to not use that ability. Work with her and you may actually make more than you would have done had you not been caught, as she has an existing userbase of some size. I don't think the alternatives are anything like as good.

Desktop Gaming
02-16-2008, 03:19 PM
Pretty appalling show, Oleg.

Don't tell me - you're Russian, right? :rolleyes:

02-16-2008, 03:36 PM
Don't tell me - you're Russian, right? :rolleyes:

Whoah there! Is this some in-joke I missed?

02-16-2008, 04:03 PM
Oleg and I have worked things out. I vote we get back to the fun part... testing this game!


02-18-2008, 08:48 AM
Version v 1.007 is available.

You can take it here:

Shadows added to the all plants
Loading progress changed.
Quest items counter added.
Changed background grass on the second farm.
Fixed fullscreen cursor bug.
Fixed level up bug
Fixed texts.

02-22-2008, 11:36 AM
I've just noticed the name of your company, "Robin Games", maybe you should change it to "Robbing Games", haha.

02-22-2008, 11:57 AM
It's like Luxor and Zuma.
I think he means: Magic Farm is to Grimm's Hatchery as is Luxor to Zuma.

Grey Alien
02-22-2008, 12:52 PM
Wowzer, that was an informative thread! Amaranth is so cool in her way of dealing with it, seeing a possible win-win situation when most people would have fired with all canons and wasted everyone's energy with negativity. Bravo, hope it works out.

02-24-2008, 01:18 AM
I'm curious what makes you think they'll honour any contract/agreement you have with them?

02-24-2008, 06:48 AM
Oleg: I took a look at your art assets and there appears to be many extra images being distributed that are not being used by the game. :D
Will double check it again.

03-10-2008, 09:33 AM
Amazingly Magic Farm has just reached No.2 on Big Fish Games (!)

Jesse Hopkins
03-10-2008, 10:02 AM