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View Full Version : Summer Spin - feedback request



Luis
01-30-2008, 10:40 AM
Hello,

The game is almost complete. It's a matching game with a unique and new gameplay mechanic. Feel free to add any comments/suggestions you have.
Currently i'm searching for ways to distribute this, maybe you have some suggestions about this topic.

http://www.lhm-project.com/summerspindemo/screens/tini.jpg

More screens can be found here:
screen1 (http://www.lhm-project.com/summerspindemo/screens/screen_1.jpg)
screen2 (http://www.lhm-project.com/summerspindemo/screens/screen_2.jpg)
screen3 (http://www.lhm-project.com/summerspindemo/screens/screen_3.jpg)
screen4 (http://www.lhm-project.com/summerspindemo/screens/screen_4.jpg)
screen5 (http://www.lhm-project.com/summerspindemo/screens/screen_5.jpg)
screen6 (http://www.lhm-project.com/summerspindemo/screens/screen_6.jpg)

There is no official trial version, so I quickly built this little six level demo:
Download here (http://www.lhm-project.com/summerspindemo/summerspindemo.zip)

Thanks a lot...

Edit: I added a hint function showing where to spin for a direct match. The new demo features six levels. I hope it is now more obvious that you can finish a level very quick by making matches with only one rotation... have fun! :)

dopeman
01-30-2008, 12:28 PM
Not bad, I got up to level 4. I like how polished the game was and the music and presentation were nice.
It's a pretty simple game mechanic and easy to get into but I don't think the game has enough depth. It's impossible to make large combos of more than 3x2 or so. So I kind of felt that once I got a hang of how the game works, it left me hanging. Maybe if you had more powerups and stuff this wouldn't be as obvious.

I'm just curious, by the way, how financially successful are similar puzzle games.

Luis
01-30-2008, 01:23 PM
Not bad, I got up to level 4. I like how polished the game was and the music and presentation were nice.
Thanks! :)


It's impossible to make large combos of more than 3x2 or so. So I kind of felt that once I got a hang of how the game works, it left me hanging. Maybe if you had more powerups and stuff this wouldn't be as obvious.
Since the match activates when leaving the mouse button it is possible to make things like 10x with one rotation. Combos which help you finishing a level very quick are the ones when making matches with only one rotation. Later on there is a golden butterfly (beside the normal Ladybug/Butterfly) which gives you the opportunity to start a lightning boost (look at screenshot 5).
But you are right: The overall game is very very simple. I tried to give it the same "grade of complexity" like bejewelled, hexic, chuzzle...

Slackluster
02-01-2008, 05:06 PM
Gameplay Pretty fun and smooth. I played through the whole demo. You have some pretty well executed ideas here like the bugs crawling on the pieces. Personally the game isnt deep enough to hook me for very long but I think you hit the nail on the head as far as the casual market goes.

Graphics- looks good, you stuck with a consistent theme and it paid off. I can tell you are marketing towards females and it was a smart move. The only thing Id recommend is some basic customization options like choose from a few different tile sets and a color to use for menus and stuff.

Sound The music and sound effects seem work well.

I wish you good luck. I think you may have some success here if you find a good distribution option.

mooktown
02-02-2008, 06:13 PM
It has a real nice feel to it.

The graphics are well done and have a consistent design, the backdrops are nice too if a little too photogenic for my personal tastes.

An in-game menu would be nice so that options such as volumes could be changed without having to quit back to the main menu.

The sound effects are well fit too, the ambient sounds are nice but a separate volume control would be nice as I wanted to turn the music down and the ambience up. The music is also spot on. If you don't mind me asking, who produced the music?

barrygamer
02-06-2008, 04:15 PM
Hey, just tried your demo. It looks nice, a fresh summery feel. I think portals would absolutely go for it.

I may not have played long enough, but it does seem to perhaps just lack something to keep the player really hooked? The insects on the pieces is a very nice touch, I'd push that idea further (perhaps it is already, I didn't see later features).

The gameplay mechanic is a little hard on my brain, however. Theres just something about rotation versus translation in puzzle games, I find it less satisfying and somehow hard work(?). You surely don't want to mess with the gameplay now, but I wonder if a more traditional mechanic, together with your insect idea, would in the end be a more reliable seller. Well, I have nothing to back that up, just thinking about casual puzzle games over the years.

But, it is nice.

Luis
03-14-2008, 05:28 AM
Just a little update:
The game has now it's own site and a little gameplay video-> www.summerspin.com (http://www.summerspin.com)
comments/critics are welcome :)