View Full Version : "Gravity Core" - first release by Suisoft
IndieHobo
12-03-2007, 07:21 AM
Suisoft is a new independent games developer specialising in PC games. All design, coding, graphics and sound work (with the exception of music) is presently done by Gary Marples (the founder).
Gravity Core is the first game produced by Suisoft. It is a 2D retro style arcade game in the spirit of classic inertia based games such as Thrust and Oids. The smooth, skilful control of classic games is mixed with hardcore arcade action against a variety of aggressive enemies.
A streaming video and free demo is available at: http://www.suisoft.co.uk/gravitycore/
The game features intelligent flying units that will realistically patrol and pursue, making for dynamic dogfights and narrow escapes. Flyers are backed up by a variety of well armed gun emplacements, tanks and walkers. Various weapons can be utilised by players and enemies, from chainguns to homing missiles and highly destructive flak guns.
The main game consists of a 50+ level campaign. All campaign levels are randomly generated, allowing for practically infinite replay value.
The game can be played single player or multiplayer (co-operative and player vs player) via LAN.
Please feel free to take a look at the demo. Constructive feedback is appreciated.
Thanks,
Gary Marples, Suisoft Limited - www.suisoft.co.uk
oldschool
12-03-2007, 03:09 PM
I just tried to play your game and man it's pretty but I can't fly at all. I love shumps but geez. The whole gravity thing is too much for me. I think I saved one person and died.
the intro to the first mission looks great. I hope you can make money on this!
constructive crit - the font is a bit hard to read but certainly in keeping with the theme.
good luck
IndieHobo
12-04-2007, 01:51 AM
Thanks for your comments.
I think that the difficulty curve on the game is perhaps a little harsh.
Was it the gravity that caused you most problems or the inertia of the ship?
oldschool
12-04-2007, 02:53 AM
gravity! But maybe It's because I haven't played a shooter in a while, I do love them thou.
How are you suppose to pickup the humans? I did it once by getting really close.
Perhaps you could give the player a zone of free flight and a zone of gravity close to the surface. That would allow me to position myself and get out of harms way quickly. That may be too much work now that the game is done. oh well good luck selling it.
I the opening scene with the poser style model is horrible. It just doesn't stand up to the rest of the game.
But the level startup was great with the rotating asteroid.
btw. indiehobo is a great name.
IndieHobo
12-04-2007, 05:24 AM
To pick up humans, you have to get quite close to them and engage your shield (SPACE by default). You have to be moving quite slowly.
Did you take a look at the training missions or jump straight into the campaign? The training missions introduce the gameplay concepts one at a time, e.g. shooting, picking up humans etc.
Cheers again for the helpful feedback.
Spore Man
12-04-2007, 10:11 AM
Looks nice.
I was never a huge fan of this genre. Like another said, the whole trying to have fun while also fighting gravity makes it too complex a game to enjoy for more than a few minutes.
Ideally this game should be played with a "spinner". That's the dial type control used in old arcade games like Tempest, and Arkanoid.
What if you tried emulating that type of rotation control with the mouse?
***Edit: Sorry, I just realized this is in Announcements, not Feedback.
IndieHobo
12-04-2007, 11:12 AM
I'm happy for you to post feedback. Thanks for taking the time. :cool:
The spinner is not a bad idea. The control method is more in keeping with old games like Asteroids, Gravitar, Thrust or Oids at the moment.
I do think the game is a bit hard if you're not used to the style of game. It does take quite a bit of practice to get the controls into your subconscious.
Wait until you get a bigger gun in the game - recoil can be a swine.
Spore Man
12-04-2007, 08:20 PM
I'm happy for you to post feedback. Thanks for taking the time. :cool:
The spinner is not a bad idea. The control method is more in keeping with old games like Asteroids, Gravitar, Thrust or Oids at the moment.
I do think the game is a bit hard if you're not used to the style of game. It does take quite a bit of practice to get the controls into your subconscious.
Wait until you get a bigger gun in the game - recoil can be a swine.
Yup, I know you were inspired by those games. But have you ever played the arcade version of Omega Race? Or Mad Planets? ;)
(PS: They do make spinners for PC but unfortunately only a tiny niche market buys them. It's too bad! I wish Zuma used a spinner too. heh)
IndieHobo
12-07-2007, 06:15 AM
I've not played Omega Race or Mad Planets. I'll have to look them up.
One of my fave games is Ikari Warriors - that had a nice control method where you could change your facing direction using a twist top on the joystick.
I'd like to make something a bit like that sometime, probably using two analogue sticks or mouse controls.
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