View Full Version : A lot of game ready character models are on sale (50% off)
biabia
11-12-2007, 01:51 AM
Just wanna help my friends marketing their site, heheh, but u r lucky! You can get a lot of models at 3dbud.com with half of the price (about 20 bucks) bcos of the grand opening sale event. And they have some cool models like this:
http://img152.imageshack.us/img152/5374/2upya0.jpg
http://img152.imageshack.us/img152/8853/3upda7.jpg
http://img62.imageshack.us/img62/2513/4upcl2.jpg
http://img62.imageshack.us/img62/9793/1uprg4.jpg
http://img90.imageshack.us/img90/2392/5upaw5.jpg
Etc.
They’re all next-gen high quality realtime models and have affordable prices. Hope it help!
Ah, here's the link:
http://3dbud.com
Very cool, you are gonna like it! They have modeling service too!
ManuelFLara
11-12-2007, 02:49 AM
Looks like the web design is cloned from the competition (http://www.3drt.com) to me...
Mattias Gustavsson
11-12-2007, 02:57 AM
Thank's for the tip biabia, the models look nice, though not exactly the style I personally prefer.
Looks like the web design is cloned from the competition (http://www.3drt.com) to me...
And?
Sybixsus
11-12-2007, 07:40 AM
The site could well just be a template. I had the same site as DriverCleaner not so long ago, but neither of us stole from the other. ( Or indeed, would have reason to! )
As for the models, I'd be slightly more interested if the screenshots were in-engine rather than rendered in a 3d package ( complete with material and lighting effects you won't get in-engine ) and if the poly counts were about 1/3 of what they are and the texture resolutions were about half of what they are. As it is at going on for 10k polys and 2048x2048 textures, they're pretty much unusable for anyone who isn't using the Unreal3 engine or something along those lines, and who is going to license some models that everyone and his dog will be using too for $30 when they just paid $10k + royalties ( minimum ) for their engine.
lennard
11-12-2007, 10:30 AM
For $20 how can anybody complain? If I was running a big studio team I would let the programmers use the stuff as as placeholder art to whack together game play while the artists were figuring everything out.
It's a good deal and for cash-strapped indies I think this kind of thing is a god-send. Hope they sell tons (except for the dragon which I would like nobody to buy so it isn't ubiquitous by the time I get to making the dragon game I've always wanted to make...).
lennard
11-12-2007, 10:33 AM
I'm sending them a note about their licensing terms - this is a pain:
The products must be a part of the compiled program
will report back on what they say.
Sybixsus
11-12-2007, 12:44 PM
For $20 how can anybody complain?
If it's completely useless, even $20 is $20 I could have spent on an hour of work for an artist. I can't imagine how these are possibly a godsend for indies, the polycounts are just too high, particularly for animated models where each vertex is potentially being controlled by four bones every frame. I suppose your hypothetical as placeholders for a big studio project is pretty feasible, but how many big studios frequent these forums?
The license terms seem pretty standard to me. Most content providers don't expect you to include everything in the EXE, only that you take reasonable precautions to package things up. A password protected archive of some kind would surely satisfy them.
zoombapup
11-12-2007, 01:50 PM
Look pretty nice. I'd like to see wireframe versions and UV layouts too. But yeah, look ok for prototyping to be honest.
I'll probably pick up a few :)
But then I'm after some stuff for prototypes.
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