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Matthew
10-19-2007, 07:43 PM
Fellow Indies,

Today we launched the first of our 3D web games, Splume. The concept is basically puzzle bobble driven by better physics. We spent about three weeks in development:

http://splume.flashbangstudios.com/images/splume_teaser_1.jpg http://splume.flashbangstudios.com/images/splume_teaser_2.jpg

Trailer:
http://www.youtube.com/watch?v=0VuB2XFMHk8

Play Online:
http://splume.flashbangstudios.com/ - It has full web integration with leaderboards, a level editor, and a sweet little AJAX ticker of in-game events.

Splume requires the Unity web player, but installation is about as painless as it gets: Download a small file, install, and the web page just refreshes itself and begins playing.

As always, I'd love to hear any and all feedback, and especially any issues with the technology (as we're starting up production on a new web game Monday).

whisperstorm
10-19-2007, 08:59 PM
The game is really fun! However I found a way to get infinite score.
Basically when you are down to one bubble left, the color will say the same. If you click like mad when this happens you can just continue to score and score till your fingers get tired.

Oaf
10-20-2007, 12:43 AM
That's really really good. A really novel way to use physics, and the level designs are cunning and interesting.

Well done!

Dominique Biesmans
10-20-2007, 12:48 AM
As always, I'd love to hear any and all feedback, and especially any issues with the technology (as we're starting up production on a new web game Monday).

The installation of the web player was indeed painless, but after playing one level, firefox crashed on me, with a 'just in time' debugger message box [An unhandled win32 exception occured in firefox.exe [3224]]. No stack trace.

[Edit] A quick second try was flawless.

WaveRider
10-20-2007, 11:24 PM
If I had found this for sale on a portal I would have bought it.

Jack Norton
10-20-2007, 11:52 PM
Interesting use of unity. It's really going to be a good development platform for 3d games (both downloadable and web).

bard
10-21-2007, 05:16 AM
If I had found this for sale on a portal I would have bought it.

Same here!

The movement was a little jerky for me, and the cursor kept freezing at inopportune moments.

stanchat
10-21-2007, 06:40 AM
Same here!

The movement was a little jerky for me, and the cursor kept freezing at inopportune moments.

Ditto here! If this game was cleaned and poilshed a bit it could do really well. It reminds me of the game "Zzed" a couple years back.

Dock
10-24-2007, 01:27 AM
This is excellent, well done!
At first impressions I was dubious because I often find that physics tend to ruin games like puzzle bobble due to instances where the balls are 'close' but not together. However the imaginative takes on level design and having objects such as a rotating axis really add a lot to the fun. I also like the ability to fire at balls whilst they drop.

superfrog
11-17-2007, 01:50 AM
Wow, great ideA.... puyopuyo with physics interactions.

Bad Sector
11-17-2007, 01:24 PM
Cute game :-).

The game is really fun! However I found a way to get infinite score.
Basically when you are down to one bubble left, the color will say the same. If you click like mad when this happens you can just continue to score and score till your fingers get tired.

Someone else found this bug too (http://www.youtube.com/watch?v=X5m_4FXI9XY) :-P.

arcadetown
11-18-2007, 10:18 AM
Fun stuff.

Is there some way to make the player install process more seemless? Perhaps with proper activex html tags will install more seemlessly? For example, if you don't have Flash installed and browse to a Flash object Windows gives you the standard install activex object process.

Spore Man
11-18-2007, 12:26 PM
Very cool. I thought the video of gameplay was exciting, but then playing the game was a little less "energizing" because the music was just mellow and ambient. (But gameplay still good).

I like this. It's a great innovation of a well-known gameplay genre.

My complaints, if you want to polish this up a bit before calling it a day and trying to sell it:

- UI buttons need rollover and click sound effects

- Mouse tracking is TOO sensitive. It really should match my mouse movements in Windows, but instead it's about twice as fast, which makes it really hard to quickly and precisely aim.

- Any way to antialias the graphics? You opted for a 2D look, but the big difference between this and Flash, is your game has jaggies.

(So, does this mean you have dropped Virtools in favor of Unity? Please PM me to discuss)