AvatarGod
10-15-2007, 06:41 PM
Okay, so, we've finished a game, a RTS game to be more precisely, and now we are struggling to sell it. Up until now, sales didn't go well at all, and we know little about marketing. The purpose of this post is to gather some impressions / ideas / suggestions about our game, in order to further improve it, if possible. Please take a moment to read the following lines and be good to leave us your opinions. Thank you.
To begin, Galactic Dream: Rage of War is a 3D space-based game, classical type of real-time strategy, with over 50 different units and buildings, two distinct and powerful races clashing in an epic galactic battle. Our target market is the RTS players community. Game language is English and development time was one year and half.
Some of the Game Features:
- Player can control hundred of units on the battlefield; number of units is limited only by the hardware power;
- Easy to play, with an acceptable learning curve sustained by the in-game tutorial;
- Fast creation of armies to completely satisfy players' hunger to conduct rushes over the enemy;
- The Epic Campaign follows the Terrans' struggle for survival across the galaxy;
- Funny unit dialogs such as: “I feel like I'm living in a game.”
“Yes, I am the chosen one... or selected one.”;
- Detailed textures, units that advance in levels to become the core of your unbeatable armada;
- Supported Multiplayer mode over LAN or via TCP/IP (online server).
Game Screenshots:
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-01.jpg
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-06.jpg
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-08.jpg
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-04.jpg
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-05.jpg
Put into one phrase, the story behind the game can be outlined as two races that will battle across the galaxy, as the Terrans struggle for survival. On a closer look, humanity is racing toward space on the wings of hope, running away from a deadly menace emerging from the galactic core, a threat that could lead to the extinction of all men. Always running away from the prowess Argo, humans learned a lot throughout their short hyperspace jumps and is unwilling to surrender to the enemy. With little help from their alien friends, the Deviants (a renegade faction of the Argo) they successfully rise against the mighty fleet which already assimilated dozen of worlds in its journey through the galaxy.
As the balance of power shifts between the two warring species we cannot help it asking ourselves what cause it and 'Will it ever end'? The player is encouraged to engage in epic galactic warfare, to venture deep into space in a race against time, and to play through a tale about choosing sides and about how one man can make a difference, despite all odds and obstacles facing him.
To learn more please visit the game's official website:
http://www.rageofwar.net/galactic-dream-game-info.htm
And to download a Demo click here: http://www.evolutionvault.net/rageofwar/GalacticDream-RageOfWar-Demo.exe
We would highly appreciate it if you would take some time to post your opinions / suggestions here on the forums, to let us know what you think about our game. Thank you all in advance.
To begin, Galactic Dream: Rage of War is a 3D space-based game, classical type of real-time strategy, with over 50 different units and buildings, two distinct and powerful races clashing in an epic galactic battle. Our target market is the RTS players community. Game language is English and development time was one year and half.
Some of the Game Features:
- Player can control hundred of units on the battlefield; number of units is limited only by the hardware power;
- Easy to play, with an acceptable learning curve sustained by the in-game tutorial;
- Fast creation of armies to completely satisfy players' hunger to conduct rushes over the enemy;
- The Epic Campaign follows the Terrans' struggle for survival across the galaxy;
- Funny unit dialogs such as: “I feel like I'm living in a game.”
“Yes, I am the chosen one... or selected one.”;
- Detailed textures, units that advance in levels to become the core of your unbeatable armada;
- Supported Multiplayer mode over LAN or via TCP/IP (online server).
Game Screenshots:
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-01.jpg
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-06.jpg
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-08.jpg
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-04.jpg
http://www.rageofwar.net/main-screenshots/galactic-dream-screenshot-05.jpg
Put into one phrase, the story behind the game can be outlined as two races that will battle across the galaxy, as the Terrans struggle for survival. On a closer look, humanity is racing toward space on the wings of hope, running away from a deadly menace emerging from the galactic core, a threat that could lead to the extinction of all men. Always running away from the prowess Argo, humans learned a lot throughout their short hyperspace jumps and is unwilling to surrender to the enemy. With little help from their alien friends, the Deviants (a renegade faction of the Argo) they successfully rise against the mighty fleet which already assimilated dozen of worlds in its journey through the galaxy.
As the balance of power shifts between the two warring species we cannot help it asking ourselves what cause it and 'Will it ever end'? The player is encouraged to engage in epic galactic warfare, to venture deep into space in a race against time, and to play through a tale about choosing sides and about how one man can make a difference, despite all odds and obstacles facing him.
To learn more please visit the game's official website:
http://www.rageofwar.net/galactic-dream-game-info.htm
And to download a Demo click here: http://www.evolutionvault.net/rageofwar/GalacticDream-RageOfWar-Demo.exe
We would highly appreciate it if you would take some time to post your opinions / suggestions here on the forums, to let us know what you think about our game. Thank you all in advance.