tagged
10-13-2007, 07:51 AM
I'm working on porting Gladiator Trials II to OSX, and since I haven't owned a mac since my old powerpc 8800/80 died, I was able to rediscover a few of my older games from way back when..
I stumbled upon one that had me playing for a few hours. I was really enjoying it too, and even managed to surprise myself a few times. I almost completely forgot about this game, and when I considered how long ago I made it (6+ years) the quality blew me away.. Especially when i tried playing games from 10+ years ago :D
So anyone else stumbled upon their lost games before? Been surprised and excited from playing and/or finding a secret?
The Game: It was made in 2001, and was my own take on Azure Dreams (rogue-like) and borrowed elements from a pen/paper game I created in primary school (why do i remember that!). You enter a town that's completely destroyed, venture into a dungeon and start clearing levels and after each boss fight the town would be upgraded. Bringing in new NPC's, cleaning/burying dead villagers, growing new trees sorta thing. For a game made so long ago, I found it to be highly enjoyable and well coded. A somewhat casual feel to it, no deep strategy. Almost makes me want to add polish and release it... If I wasn't so busy.
I stumbled upon one that had me playing for a few hours. I was really enjoying it too, and even managed to surprise myself a few times. I almost completely forgot about this game, and when I considered how long ago I made it (6+ years) the quality blew me away.. Especially when i tried playing games from 10+ years ago :D
So anyone else stumbled upon their lost games before? Been surprised and excited from playing and/or finding a secret?
The Game: It was made in 2001, and was my own take on Azure Dreams (rogue-like) and borrowed elements from a pen/paper game I created in primary school (why do i remember that!). You enter a town that's completely destroyed, venture into a dungeon and start clearing levels and after each boss fight the town would be upgraded. Bringing in new NPC's, cleaning/burying dead villagers, growing new trees sorta thing. For a game made so long ago, I found it to be highly enjoyable and well coded. A somewhat casual feel to it, no deep strategy. Almost makes me want to add polish and release it... If I wasn't so busy.