lennard
10-06-2007, 08:34 AM
I decided that last week was the cutoff - I had to start doing some preview work for Font Fiend. To that end I worked only on "pixel quality" features and show stopper bugs. Yesterday afternoon I spent a few hours building different fonts - see the attached sampler sheet. Very fun time, my budding game designer came in the room (our 12 year old) and helped with the title and effects for "Dragon Fire". If I never sell a copy of this program I know at this point that I'm going to be very happy to have it in my personal arsenal of game dev. tools.
Permanent link:
http://rustyaxe.com/images/ff/fontFiendSampler.png
So what is Font Fiend? It is a ttf ripper that builds sprite files with hotspot information that can be easily editted in a GUI. It is also a general purpose sprite file editor, you can import images readily, giving them default hotspots and then use the GUI to do fine tuning. It will create font files from the standard ASCII set or you can point it to a unicode file containing all of the text for your game and it will build an extended set (plus a remapping file) so that you can rapidly pre-build fonts for foreign language versions. There is a built-in effects package that I used to create all of the font samples. Lastly you can use the tool to build text buttons, as can be seen in the sampler image - those images came straight from Font Fiend and I then cut and pasted them together in PhotoShop but did no additional touch up (in fact I degraded the images every so slightly by a little bit of clumsy cut and paste work - check it out w/zoom).
Anyhow, comments are now welcome. I'm hoping to get 1.0 out later this month but people finding render quality nit-picks would be most helpful. Also, pricing suggestions would be appreciated - I've been thinking $19.99 because that's what I price things at and I feel this is a bargain compared to other web design tools that it might also be competing with.
Permanent link:
http://rustyaxe.com/images/ff/fontFiendSampler.png
So what is Font Fiend? It is a ttf ripper that builds sprite files with hotspot information that can be easily editted in a GUI. It is also a general purpose sprite file editor, you can import images readily, giving them default hotspots and then use the GUI to do fine tuning. It will create font files from the standard ASCII set or you can point it to a unicode file containing all of the text for your game and it will build an extended set (plus a remapping file) so that you can rapidly pre-build fonts for foreign language versions. There is a built-in effects package that I used to create all of the font samples. Lastly you can use the tool to build text buttons, as can be seen in the sampler image - those images came straight from Font Fiend and I then cut and pasted them together in PhotoShop but did no additional touch up (in fact I degraded the images every so slightly by a little bit of clumsy cut and paste work - check it out w/zoom).
Anyhow, comments are now welcome. I'm hoping to get 1.0 out later this month but people finding render quality nit-picks would be most helpful. Also, pricing suggestions would be appreciated - I've been thinking $19.99 because that's what I price things at and I feel this is a bargain compared to other web design tools that it might also be competing with.