zoombapup
09-28-2007, 08:28 AM
I've been thinking about what excites me about making games. In terms of what I want to see in the games I play and how that would convert to making games for a specific audience.
I find that what I'm looking for is uniqueness in what I'm playing, but familiarity too. Those sound like opposites and in many ways they are. I want to feel like what I'm playing is truly unique and created with passion, but I want to feel familiar with the basic mechanics of the thing.
So I've been thinking about how I could differentiate myself from the crowd and it strikes me that somewhere in the morass of games. There is a certain level of game that stretches the boundaries between "Next gen" which is unfeasable for me to produce and "Casual" which doesnt really excite me. In fact, lets revise that casual to incorporate "normal indie" too.
What excites me is stylistically new, but mechanically familiar games, that are created with passion and have a strong character.
So I'm going to coin the term "Middle gen", because its not next gen, but its not current gen either.
What I'm saying, is that I think somewhere in the world of next gen graphics techniques, there is a nice little set of technologies that if applied with taste, could offer a unique aesthetic that would fit with a strong core mechanic I already like, to create a very individual game.
So question is, are other people taking that track. Using the technology available, to create a strong impression?
I find that what I'm looking for is uniqueness in what I'm playing, but familiarity too. Those sound like opposites and in many ways they are. I want to feel like what I'm playing is truly unique and created with passion, but I want to feel familiar with the basic mechanics of the thing.
So I've been thinking about how I could differentiate myself from the crowd and it strikes me that somewhere in the morass of games. There is a certain level of game that stretches the boundaries between "Next gen" which is unfeasable for me to produce and "Casual" which doesnt really excite me. In fact, lets revise that casual to incorporate "normal indie" too.
What excites me is stylistically new, but mechanically familiar games, that are created with passion and have a strong character.
So I'm going to coin the term "Middle gen", because its not next gen, but its not current gen either.
What I'm saying, is that I think somewhere in the world of next gen graphics techniques, there is a nice little set of technologies that if applied with taste, could offer a unique aesthetic that would fit with a strong core mechanic I already like, to create a very individual game.
So question is, are other people taking that track. Using the technology available, to create a strong impression?