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andrew
09-10-2007, 06:24 PM
Everyone was talking about microtransactions. There was a lot of buzz about games like Habbo Hotel, Maple Story, and similar titles... specifically because they have huge user bases, make huge amounts of money, and are underneath the radar of most "mainstream" gamers.

There was a lot of debate about the "American" model (sell monthly subscriptions) versus the "Asian" model (give your game away for free and make money via small added-value transactions). There also seemed to be a difference in mentality -- the Asian studios create a social/web environment first, then put a game into it, where the US/European studios create a game first, then try to tack on a social/network layer.

There was a lot of middleware on display, specifically stuff that enabled a) online gaming, b) MMO creation, and c) payment transactions.

There were a lot of recruiters. Every major game company on the planet seemed to be there to try to find/hire programmers.

Both the "get your game on MSN casual", and "get your game on XBLA" presentations were completely full and they had to close the doors to prevent the rooms from overcrowding.

There were quite a few sessions aimed towards indie developers. I attended one called "Building buzz for the indie developer" which seemed to focus around the obvious points: make sure your game doesn't suck, create an innovative brand, and repeatedly pitch your brand to media. There was a lot of talk around the conference of how studio branding is even more important than the games themselves. For example, Mike Morhaime from Blizzard repeated that the Blizzard "brand" is more important than any of their titles, because it gives purchasers the faith to buy their new games practically sight unseen.

- andrew

DrWilloughby
09-11-2007, 07:29 PM
Just like to note that all the sessions are available in audio format (including mine: A Game Industry Journeyman)
http://store.cmpgame.com/category.php?cat=65&skin=gdcradio
The audio doesn't include my slides of course, which are half the fun ;)

I enjoyed the conference much, giving the talk was fun. The content of the talks I found to be surprisingly at least as good quality as the San Fran sessions.

Rubes
09-12-2007, 10:05 AM
Just like to note that all the sessions are available in audio format (including mine: A Game Industry Journeyman)
http://store.cmpgame.com/category.php?cat=65&skin=gdcradio
The audio doesn't include my slides of course, which are half the fun ;)


Care to share your slides as well? ;)

zoombapup
09-12-2007, 11:08 AM
There were a lot of recruiters. Every major game company on the planet seemed to be there to try to find/hire programmers.
- andrew

Does anyone else find that kind of ironic? I mean, a few years back you couldnt sack them fast enough, now its like a gold rush if you find someone with more than 2 weeks experience.

Oh man, if I could take the craziness, I could earn a bomb!

DrWilloughby
09-12-2007, 12:42 PM
Care to share your slides as well? ;)

They will be on the video, I think, which CMP will be putting up at some point (not sure if they will be free or for sale)

NathanR
09-13-2007, 10:01 AM
http://www.dailymotion.com/tag/game/video/x2ysud_austin-gdc-skill-city-games_videogames


There appears to be video evidence that I was there, and sadly video evidence that I misquoted the Microsoft speaker from Casual Connect and called him the Chairman of XBLA which is just silly. Bad Nathan. No no.

As a casual game provider, and a little indie shop, I don't think I will attend Austin GDC any more. It really wasn't that useful for me.

On the other hand I was on booth duty the whole time so I might have enjoyed the seminars, I see there were quite a few that looked relevant and informative.

Yes, I was handed so many resumes and portfolios that by the end of the show I was struggling to close my case around such a gigantic ball of papers.

Backov
09-13-2007, 10:05 AM
I missed this one, largely due to some problems on their end - when it was time to convince the management types that we should go (a couple months before), we couldn't even find anything we wanted to go to, as they hadn't filled out their tracks yet.

Of course, just before the conference it looked like there was tons of stuff.

What're the other big hitters in this area - CGDC and that's it?

jcottier
09-13-2007, 10:13 AM
Does anyone else find that kind of ironic? I mean, a few years back you couldnt sack them fast enough, now its like a gold rush if you find someone with more than 2 weeks experience.

Oh man, if I could take the craziness, I could earn a bomb!

Well, this is because the game industry goes by cycles with every new console gen. Be prepare to see a lot of people loosing their job when PS4, XBox720 and NentendoHardToGuess will be a reality. After a year in the new gen, then it will be hiring time again. Same old repeating story.


JC

zoombapup
09-13-2007, 10:34 AM
Yeah, true. But man I'm getting stiffed right now :)

Sadly, public sector pay isnt exactly rising right now :)