View Full Version : Sales staticstics how realistic they are?
vano512
08-31-2007, 04:25 AM
Now as I'm going to start and I'm using sales figures from this link:
http://www.gameproducer.net/category/sales-statistics/
Are these numbers realistic and how big is the chance to get these numbers for a first game created?
jcottier
08-31-2007, 04:45 AM
Hi,
You shound't base anything on these numbers. Most people don't make any money or very few. You can make money but it is really hard and a lot of work.
> how big is the chance to get these numbers for a first game created?
By the simple fact that you are asking this question, I can easily say: very small.
If you are an experience dev, team up with an artist and do some cool stuff in your spare time. When the product is done, look at how you can monetise it: direct sale/ portals...
If you are a newbie: do very simple game's to learn. Forget about getting money , first you need to learn and see what it take to finish a project.
In the meantime, if you want to know what it take to attract traffic and get some experience about direct sales, I recommand you sign up to something like http://www.mygamespace.com/Ovogame. And try to make it work... This should give you an idea if you want to go direct sale or portals.
There is a lot of advice being given in these forums (some goods some bad ones) but most people dont want to hear them anyway... So, you just have to learn them by yourself and that means developing your game, and marketing it and selling it.
There is no easy way to convince people to open their wallet, if you are not prepare to pay for your product, don't expect other to do the same.
Well, to resume it is really hard work but feasible, you just need to act and first, finish your game.
JC
Pogacha
08-31-2007, 04:52 AM
There is room for 10 games in the top ten.
Check how many sales the top first and the tenth have.
Find a game you can match at fun, extrapolate the exponential curve to the position your game may be and ... no, this doesn't mean anything, but this may give you an approximated idea of the difficulty.
Those sales statics are from top games mostly.
This paper may give you some ideas:
http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2006.pdf
Spiegel
08-31-2007, 05:27 AM
Well I would say not very realistic ... they are the top cream of our little niche, but still if I could make 100 euro (5 copies) every month selling my first game I would be very very pleased... And thats my realistic (positive) thinking (wishing) there...
Don't count on those stats, think of those as something to show that if you invest time (years) you'll probably get rewarded.
AJirenius
08-31-2007, 06:08 AM
Im on the very end of my development and hopefully I'll sell SOMETHING as this is actually a test for me whether I'm quality enough.
I know you shouldn't base your marketvalue on just one game but I really don't have the time nor money to create many games just to find out I'm not good enough at it.
But time will tell...
vano512
08-31-2007, 08:04 AM
Thank you all for really useful advices and opinions.
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