KungFuMonkey
08-02-2007, 12:53 PM
I forgot to announce this here since things have been a little hectic as this is the first game we have ever released. We made this game based off of a student project we had worked on a few years ago called Hyperbol (it was in the IGF in 2005). We worked on it in our spare time while working full-time jobs at various places to pay the bills. Eventually, we left our jobs and worked on our game from the money we saved up several months ago. By using my dad's dining room as a makeshift office, me and three friends finished our game and released it on July 12th.
The game is pretty different. A lot of people look at the video and think it's a Subspace clone, but it's pretty far from it. We really need to work on our video making abilities...but that's besides the point. TS Hyperbol is more like a cross between Worms and Scorched Earth in space with addictive multiplayer. The player controls a single tank-like ship that can fire weapons or deploy defenses. It's all real-time and heavily physics based, so a lot of the defenses are used to alter the course of incoming projectiles.
There's the online component of the game where you can create a character, similar to an MMO. Your character gains credits and experience as you play, so you can upgrade your ship, as well as customize the look of it. Upgrading a ship will not make it overpowered compared to other ships. Upgrades are more like stat tweakers where you can configure your ship with more armor, but will have to sacrifice something like weapon damage. With that system, you can make archetypal ships for things like repairing your teammates, sniping, being sneaky, or dishing out massive amounts of damage. The idea was to allow players to build ship configuration that catered to their play-style.
We don't have a whole lot of people playing the game since we didn't market it well, but it's really fun if you're into tactical multiplayer games with an arcade-like feel. The game requires Steam to play online, but we also have an offline demo for those without an internet connection.
Screenshots:
http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set1/screens_06_tn.jpg (http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set1/screens_06_low.jpg)
http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set2/screens_15_tn.jpg (http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set2/screens_15_low.jpg)
http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set1/screens_07_tn.jpg (http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set1/screens_07_low.jpg)
Game Website (http://www.Hyperbol.com) (has some videos there too)
Demo from Steam (http://storefront.steampowered.com/v/index.php?area=game&AppId=2730)
Offline Demo (http://www.hyperbol.com/downloads/TSHB_OfflineDemo.exe)
If you do check it out (which I hope you do! :) ), please go through the tutorials first. The game is pretty different and has about a 30 minute learning curve.
The game is pretty different. A lot of people look at the video and think it's a Subspace clone, but it's pretty far from it. We really need to work on our video making abilities...but that's besides the point. TS Hyperbol is more like a cross between Worms and Scorched Earth in space with addictive multiplayer. The player controls a single tank-like ship that can fire weapons or deploy defenses. It's all real-time and heavily physics based, so a lot of the defenses are used to alter the course of incoming projectiles.
There's the online component of the game where you can create a character, similar to an MMO. Your character gains credits and experience as you play, so you can upgrade your ship, as well as customize the look of it. Upgrading a ship will not make it overpowered compared to other ships. Upgrades are more like stat tweakers where you can configure your ship with more armor, but will have to sacrifice something like weapon damage. With that system, you can make archetypal ships for things like repairing your teammates, sniping, being sneaky, or dishing out massive amounts of damage. The idea was to allow players to build ship configuration that catered to their play-style.
We don't have a whole lot of people playing the game since we didn't market it well, but it's really fun if you're into tactical multiplayer games with an arcade-like feel. The game requires Steam to play online, but we also have an offline demo for those without an internet connection.
Screenshots:
http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set1/screens_06_tn.jpg (http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set1/screens_06_low.jpg)
http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set2/screens_15_tn.jpg (http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set2/screens_15_low.jpg)
http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set1/screens_07_tn.jpg (http://www.hyperbol.com/images/screenshots/Aug_1st_2007_-_Set1/screens_07_low.jpg)
Game Website (http://www.Hyperbol.com) (has some videos there too)
Demo from Steam (http://storefront.steampowered.com/v/index.php?area=game&AppId=2730)
Offline Demo (http://www.hyperbol.com/downloads/TSHB_OfflineDemo.exe)
If you do check it out (which I hope you do! :) ), please go through the tutorials first. The game is pretty different and has about a 30 minute learning curve.