Hiro_Antagonist
11-16-2004, 12:22 PM
Hi all,
We are currently working on a turn-based strategy game called "Land of Legends".
The final release of the game will have hotseat, internet multiplayer (we run the matchmaking lobby and game server), and campaign mode. Right now, the hotseat and multi-player portions are basically done and ready to go, while the campaign is under heavy development.
Description:
Land of Legends is a cartoonish-fantasy turn-based-strategy game for Windows. Player take turns building and moving units, with the goal of taking over neutral and enemy cities, and fighting enemy units in the process.
The entire board always fits on one screen, on a 15x15 grid. There is no randomness in the game, other than some minor game setup options, when chosen by players.
There are 8 races in Land of Legends, each with 4 units. While this may not sound like much, nobody who has played the game has ever said 4 units per race is too few. This is because each unit has a strong and distinct personality created by their stats and abilities, and each race has their own strengths and weaknesses that require players to play them in different ways to be successful. Players can build units of other races by taking over races' cities.
The closest game to compare Land of Legends to (in terms of gameplay) is Advance Wars for GBA. However there are several significant gameplay differences between the two games, with my goal being that LOL is as easy to learn as Advance Wars, but with more depth of gameplay. (One of the strongest differences is that units in LOL have much more personality and diversity than Advance Wars.)
I'm interested in hearing if you think I accomplished this goal. =)
Screenshots:
-Setup Screen (http://www.TinyHero.com/images/ss10_1.gif)
-Plaguebearer vs Vampire (http://www.TinyHero.com/images/ss10_2.gif)
-Deep in the heart of a game (http://www.TinyHero.com/images/ss10_3.gif)
-Skeleton vs Missionary (http://www.TinyHero.com/images/ss10_4.gif)
-Campaign Mission (http://www.TinyHero.com/images/ss10_5.gif)
-Undead Buy Menu (examining Infectious Claw) (http://www.TinyHero.com/images/ss10_6.gif)
-Human Buy Menu (http://www.TinyHero.com/images/ss10_7.gif)
Installing Land of Legends:
Because this version of the game is coded in C#/.NET, you must first install the .NET pre-requisites. In order to do this, follow these instructions very carefully. This should take less than 5 minutes of your attention, plus some download time:
http://www.tinyhero.com/lol/forum/yabb/YaBB.cgi?board=builds;action=display;num=109424123 2
(NOTE: We're in the process of porting the game to C++, so we will offer another beta once the port is complete. Once the port is done, users will not be required to install these pre-requisites, so if you don't want to bother with these additional steps, just wait for our next beta.)
Once you have installed those pre-requisites, you can find download instructions and release notes at:
http://www.tinyhero.com/lol/forum/yabb/YaBB.cgi?board=builds;action=display;num=109781811 2
User's Guide:
The User's Guide for the game will show up in the Start Menu after you install, but you can also find a copy at:
http://www.tinyhero.com/preview/lol.doc
I strongly recommend that you play through the tutorials before trying to play the game in any other mode. We have 3 campaign missions finished in the current build, but they're not quite as exciting as most of the campaign missions will be, because those missions were built to not use the AI (which is still in development.)
Right now, the best way to play the game is in hotseat or internet multiplayer modes. Our testers so far have all very much enjoyed playing the game in multi-player mode. We're working extra hard to make the campaign experience every bit as compelling as the multi-player mode, but the campaign content and AI are still under development.
I look forward to hearing what you think!
-Hiro_Antagonist
We are currently working on a turn-based strategy game called "Land of Legends".
The final release of the game will have hotseat, internet multiplayer (we run the matchmaking lobby and game server), and campaign mode. Right now, the hotseat and multi-player portions are basically done and ready to go, while the campaign is under heavy development.
Description:
Land of Legends is a cartoonish-fantasy turn-based-strategy game for Windows. Player take turns building and moving units, with the goal of taking over neutral and enemy cities, and fighting enemy units in the process.
The entire board always fits on one screen, on a 15x15 grid. There is no randomness in the game, other than some minor game setup options, when chosen by players.
There are 8 races in Land of Legends, each with 4 units. While this may not sound like much, nobody who has played the game has ever said 4 units per race is too few. This is because each unit has a strong and distinct personality created by their stats and abilities, and each race has their own strengths and weaknesses that require players to play them in different ways to be successful. Players can build units of other races by taking over races' cities.
The closest game to compare Land of Legends to (in terms of gameplay) is Advance Wars for GBA. However there are several significant gameplay differences between the two games, with my goal being that LOL is as easy to learn as Advance Wars, but with more depth of gameplay. (One of the strongest differences is that units in LOL have much more personality and diversity than Advance Wars.)
I'm interested in hearing if you think I accomplished this goal. =)
Screenshots:
-Setup Screen (http://www.TinyHero.com/images/ss10_1.gif)
-Plaguebearer vs Vampire (http://www.TinyHero.com/images/ss10_2.gif)
-Deep in the heart of a game (http://www.TinyHero.com/images/ss10_3.gif)
-Skeleton vs Missionary (http://www.TinyHero.com/images/ss10_4.gif)
-Campaign Mission (http://www.TinyHero.com/images/ss10_5.gif)
-Undead Buy Menu (examining Infectious Claw) (http://www.TinyHero.com/images/ss10_6.gif)
-Human Buy Menu (http://www.TinyHero.com/images/ss10_7.gif)
Installing Land of Legends:
Because this version of the game is coded in C#/.NET, you must first install the .NET pre-requisites. In order to do this, follow these instructions very carefully. This should take less than 5 minutes of your attention, plus some download time:
http://www.tinyhero.com/lol/forum/yabb/YaBB.cgi?board=builds;action=display;num=109424123 2
(NOTE: We're in the process of porting the game to C++, so we will offer another beta once the port is complete. Once the port is done, users will not be required to install these pre-requisites, so if you don't want to bother with these additional steps, just wait for our next beta.)
Once you have installed those pre-requisites, you can find download instructions and release notes at:
http://www.tinyhero.com/lol/forum/yabb/YaBB.cgi?board=builds;action=display;num=109781811 2
User's Guide:
The User's Guide for the game will show up in the Start Menu after you install, but you can also find a copy at:
http://www.tinyhero.com/preview/lol.doc
I strongly recommend that you play through the tutorials before trying to play the game in any other mode. We have 3 campaign missions finished in the current build, but they're not quite as exciting as most of the campaign missions will be, because those missions were built to not use the AI (which is still in development.)
Right now, the best way to play the game is in hotseat or internet multiplayer modes. Our testers so far have all very much enjoyed playing the game in multi-player mode. We're working extra hard to make the campaign experience every bit as compelling as the multi-player mode, but the campaign content and AI are still under development.
I look forward to hearing what you think!
-Hiro_Antagonist