Dock
06-20-2007, 06:18 AM
What do you think about top-down tile based games which use 3D graphics as presentation? What do you think is the best approach for camera when doing this sort of thing?
http://www.caiman.us/freepix/2369-2.jpg[/im]g
This game seems to use an almost top-down camera, which I don't think does the artwork any favours.
[img]http://i.games-here.com/sokoban_ufo_3d.jpg
Sokoban UFO used a tilted camera, but otherwise straight on. I would imagine these sorts of camera are useful for keyboard control, because up is up, etc.
http://www.searchamateur.com/pictures/3d-wonderland-2.jpg
Wonderland uses a similar camera.
http://i.games-here.com/puzzle_monkey.jpg
Puzzle Monkey, however, uses a more 'isometric' esque camera making much more use of the 3D perspective. The problem with this sort of thing is that it's less clear which direction the character will move in when you press up.
http://www.jjsoftgames.com/images/hopmon_screen02.jpg
Then there are games with a much lower camera, like Hopmon.
Has anyone had experience with this sort of thing and what do you think about the camera in 3D tile games? Also, do you think the camera should zoom in for certain events?
http://www.caiman.us/freepix/2369-2.jpg[/im]g
This game seems to use an almost top-down camera, which I don't think does the artwork any favours.
[img]http://i.games-here.com/sokoban_ufo_3d.jpg
Sokoban UFO used a tilted camera, but otherwise straight on. I would imagine these sorts of camera are useful for keyboard control, because up is up, etc.
http://www.searchamateur.com/pictures/3d-wonderland-2.jpg
Wonderland uses a similar camera.
http://i.games-here.com/puzzle_monkey.jpg
Puzzle Monkey, however, uses a more 'isometric' esque camera making much more use of the 3D perspective. The problem with this sort of thing is that it's less clear which direction the character will move in when you press up.
http://www.jjsoftgames.com/images/hopmon_screen02.jpg
Then there are games with a much lower camera, like Hopmon.
Has anyone had experience with this sort of thing and what do you think about the camera in 3D tile games? Also, do you think the camera should zoom in for certain events?