View Full Version : BreakQuest Released !!
NuriumGames
11-15-2004, 01:00 AM
Finally BreakQuest has been released. :D
BreakQuest is the total remake of classic Breakout, one of the Top Ten arcade games of all times. In addition to the energizing gameplay of its legendary predecessor, the game boasts a superior physics concept, advanced collision system, vibrant graphics and cool sound. Enjoy 100 action-packed levels that will leave no place for boredom. Discover 9 different weapons and never seen before power ups. Highly configurable Arcade Mode.
ScreenShots: http://www.nurium.com/scshots.php
Demo version: http://www.nurium.com/getdemo.php
The Full one here: http://www.nurium.com/getfull.php
tolik
11-15-2004, 01:09 AM
Hurray! Congrats.
Congratulations :)
Well, since that would be too easy... I just found a little showstopper. Click on help=exit to windows 3 seconds later :/
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LOG -> Finish scene: mainMenu <- Mon Nov 15 12:35:03 2004
-->FATAL<-- - Mon Nov 15 12:35:06 2004
File: F:\perso\cpp_1Aug\base4_demo\shared3\sfx\fx_contro ller.cpp Line: 62 Function: fx_base::fx_base -> SFX error, file: .\noCode\sfx\brickHit\bee1.ogg
FMOD says: File not found
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NuriumGames
11-15-2004, 02:56 AM
:eek: It's NEVER too easy.
Thanks for reporting so early, currently uploading a patched version.
Regards.
Midnight Synergy
11-15-2004, 05:56 AM
Ah Crap, too many good indie games coming out these days! When am I supposed to get work done????
This is on my "must buy" list! (once I'm through Jets'n'Guns)
Nemesis
11-15-2004, 06:19 AM
Good luck with this one! I'm very confident it will sell aplenty!
z3lda
11-15-2004, 06:56 AM
Fantastic game! Dare I say the best breakout game avaliable today?
Martoon
11-15-2004, 07:53 AM
Wow! Very nice. Huge variety. This has to go down as the first game for which I've seen a page of 42 screenshot thumbnails, and thought it was 42 different games. :D
I played through the demo, and really like the different powerups and the way they're controled. This game takes a tired genre and turns it on it's head. I've never actually bought a breakout game before, but this could be the first.
Hamumu
11-15-2004, 08:25 AM
I think it is probably the best ever myself as well. My only complaint is that I think you are making a big mistake with the first level of your demo. That's BY FAR the most boring and slow level in the whole demo. I'd either move it to later or not put it in the demo. When people see that and think that's what kind of game they'd be buying, they are less likely to be interested. They may quit during that level and dump it without seeing the great stuff to come. It actually would've gone much faster and been easier had I known about the Graviton when I did it. You should consider explaining that in the very first level, as it adds a lot to the gameplay.
I'd also recommend in the full version as well cutting down the number of circles on that level... it's almost got the classic breakout "fun" of spending hours waiting to hit those last couple bricks/circles. Or make them take fewer hits each.
Martoon
11-15-2004, 10:51 AM
Okay, now that I've given this fantastic game an enthusiastic two thumbs up (in my post above), after playing for several minutes, I've got a couple comments that might help make this amazing game even better.
First, the mouse pointer in the menus, highscore entry, etc. The way it drags its tail so the head points the direction you're moving is very cute, but can be a little annoying in actual use (IMO, the annoyance factor outweighs the cuteness factor just slightly).
The text that appears describing a powerup should stay onscreen a little longer (I don't get a chance to read it about half the time).
When you lose your ball, the way that it automatically launches your reserve ball confused me for a very long time. I had played several times before I finally figured out that was the reserve ball being launched. I thought it was automatically using my next life sometimes, and waiting for me to click other times, before I finally realized that was the reserve ball, not my next "real" ball. I think having it auto-launch like that is fair, I just wonder if there's some way you can make it clear that's what's happening.
When I reached the end of the demo, it popped up the "thanks for playing the demo" box, but then continued my game by looping back to the first level again. Personally, I would feel more motivated to register if it just ended my game, with a "you could continue on for another 95 levels if you bought the game" message. When it starts back at the first level again, it just makes the game feel smaller, but if it stopped right there, it would feel more like I was just getting started, and to continue on I just need to get out my credit card.
Mike Wiering
11-15-2004, 03:51 PM
Nice game. There“s a little typo on the first screen: "Show this dialod at startup"
[...]
When you lose your ball, the way that it automatically launches your reserve ball confused me for a very long time. I had played several times before I finally figured out that was the reserve ball being launched. I thought it was automatically using my next life sometimes, and waiting for me to click other times, before I finally realized that was the reserve ball, not my next "real" ball. I think having it auto-launch like that is fair, I just wonder if there's some way you can make it clear that's what's happening.
[...]
There is already visual and audible feedback. In addition the first "tip of the day" thingy points out that you can lauch your reserve ball at any time by pressing the middle mouse button.
I have no idea how you could make that more obvious. However, it's imo a very small aspect of the game mechanics, which doesn't make a difference at the beginning (imo).
Alright... some real feedback now. [based on that older "help=exit" version... I was too lazy to d/l a newer one sorry.]
level #1 Rather boring. Well, it's the first one... guess it's ok.
level #2 My favorite level. Music, hitsounds, etc. It's great.
level #3 Very very very cpu intensive. Dunno how many constrains there are and how often you satisfy em, but it seems a bit too much (I guess it won't matter if it wobbles a bit more around)
level #4 Heh bumpers :)
level #5 I guess it's very hard for beginners especially if they don't know about that gravity thing.
The "escape menu" is somewhat odd for my taste. It's easy to use etc, but somewhat "unusual". Escape should unpause it again and not "any other key" (except escape). Well, no big deal...
However, I think that you miss some chances at that end of level5 nag screen. The whole screen is all yours. Use the space to point out some benefits of the full version. 100 levels, 19.95 and it's "full" as in "full of stuff"... that doesn't cut the cheese. It's *not* 100 levels... it's 95 exciting new levels. Is there more music? Yes of course, you say? Well, point it out. The music is awesome! Money back guarantee? Say so. People who played that far are likely to want to know about that stuff (and if they aren't, they know where the buttons are - no damage done).
NuriumGames
11-25-2004, 01:01 PM
Hi Guys.
Been pretty lazy these days, but here I'm again :D
One of these days I'll make a new demo with a few changes (nag screen and a few adjustments) thanks for the suggestions.
Things are going fine here (thanks all who bought it). All feedback is very positive, sales are just fine (good start and slowly declining), time will tell how does this evolve.
By the way, got a 96% :eek: at www.ag.ru (biggest gaming Russian site) and I'm waiting for some reviews at some other big sites and magazines, user comments and other feedback is also very encouraging.
tolik
11-25-2004, 01:16 PM
Getting a high ranked review on russian site (and AG is really lame) means your game will be warezed very fast and in very high quantities.
I wouldn't be so happy. I guess soon you'll have a huge amount of mails from self-proclaimed one-person russian publishers wanting to get hands-on on your success.
Be carefull and take care.
NuriumGames
11-25-2004, 01:30 PM
Got some sales from Russia and neighbors countries, also some fake attempts to purchase. Maybe I get warezed but almost everybody does, I think appearing at ag is not relevant for this.
About publishers, I'm getting some proposals and I handle all of them with lots of care, read too many bad postings about them :)
tolik
11-25-2004, 01:43 PM
Appearing on AG is a reason #1 for entire russia to find a crack for your game. It's a national game portal and pretty much summarises entire russian gaming trend (besides cybersportkids). You'll have a lot of money backs sooner or later. Trust me.
Do you know how many sentences are relevant to your game in their review? 8-10. All other are pure blah-blah and "imagined memories from the past" of the reviewer. And some of the readers didn't understand from the review that BreakQuest is an Arkanoid.
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