SteveZ
11-13-2004, 05:13 PM
I've done an experiment with nag screen which may interest developers:
"Cactus Bruce and the Corporate Monkeys" is a shareware game and has been launched only for a month, however it has gotten fairly strong sales for me to see the effect of nagging customer to purchase the game:
**********************
Version 1.0 - Passive Approach: October 13th-31st
*No nag except when level 14 is hit, game jumps into the buy screen.
Billing Page Hits: 13.3%
Completed Product: 1.8%
**********************
**********************
Version 1.1 - Humor Approach: November 1st-13th
*In addition, Exit button in game jumps to Buy Page (which you then can exit again to quit game). Buy Button in game moves to catch attention.
Billing Page Hits: 14.3%
Completed Product: 3.0%
**********************
There are some other variables that effects the number, such as customers who take their time to buy the game, slight enhancement of v1.1 and others. However, the pool of data is quite large that suggest the nagging in v1.1 has boost the sales to more than 50%.
I'll also experiment with more aggressive nag effects in the future and see how it affect sales.
Hope this helps.
"Cactus Bruce and the Corporate Monkeys" is a shareware game and has been launched only for a month, however it has gotten fairly strong sales for me to see the effect of nagging customer to purchase the game:
**********************
Version 1.0 - Passive Approach: October 13th-31st
*No nag except when level 14 is hit, game jumps into the buy screen.
Billing Page Hits: 13.3%
Completed Product: 1.8%
**********************
**********************
Version 1.1 - Humor Approach: November 1st-13th
*In addition, Exit button in game jumps to Buy Page (which you then can exit again to quit game). Buy Button in game moves to catch attention.
Billing Page Hits: 14.3%
Completed Product: 3.0%
**********************
There are some other variables that effects the number, such as customers who take their time to buy the game, slight enhancement of v1.1 and others. However, the pool of data is quite large that suggest the nagging in v1.1 has boost the sales to more than 50%.
I'll also experiment with more aggressive nag effects in the future and see how it affect sales.
Hope this helps.