devronious
04-30-2007, 04:04 AM
Hello from Wintsch Labs,
DirectForms Designer 2005 is a state-of-the-art GUI system for DirectX based applications and games. It operates in a similar manner to Visual Studio's Form Designer. Just drag GUI objects from the tool palette into the Designer window, edit properties thru the Object Editor and you can create stunning DirectX GUI systems.
Two code files are created in the background thru Visual Studio 2005 that allow you to compile the entire system with your existing game engine. Currently c# code files are generated, but we are currently in development of the c++ code file generator.
The system is designed for performance oriented engines in mind. It utilizes a shared VertexBuffer which allows the entire system to be drawn with a single DrawIndexedPrimitives call to the Device. Coupled to the buffer system is a Collage based master Texture that combines the entire Texture list into a single efficient Texture so that only one Texture needs to be set to the Device.
You may download the trial version from here. (http://www.wintschlabs.com/Downloads/DirectForms%20Designer%202005.zip)
We are finishing the beta testing at the current time and request that individuals download the Technology Demo and report back their stats which are displayed in the upper right of the screen during the Demo.
You can download the Tech Demo from here. (http://www.wintschlabs.com/Downloads/DirectForms%20Tech%20Demo.zip)
You can visit our site at the following:
Wintsch Labs Web Site. (http://www.wintschlabs.com/)
Thank You,
Devin Wintch
DirectForms Designer 2005 is a state-of-the-art GUI system for DirectX based applications and games. It operates in a similar manner to Visual Studio's Form Designer. Just drag GUI objects from the tool palette into the Designer window, edit properties thru the Object Editor and you can create stunning DirectX GUI systems.
Two code files are created in the background thru Visual Studio 2005 that allow you to compile the entire system with your existing game engine. Currently c# code files are generated, but we are currently in development of the c++ code file generator.
The system is designed for performance oriented engines in mind. It utilizes a shared VertexBuffer which allows the entire system to be drawn with a single DrawIndexedPrimitives call to the Device. Coupled to the buffer system is a Collage based master Texture that combines the entire Texture list into a single efficient Texture so that only one Texture needs to be set to the Device.
You may download the trial version from here. (http://www.wintschlabs.com/Downloads/DirectForms%20Designer%202005.zip)
We are finishing the beta testing at the current time and request that individuals download the Technology Demo and report back their stats which are displayed in the upper right of the screen during the Demo.
You can download the Tech Demo from here. (http://www.wintschlabs.com/Downloads/DirectForms%20Tech%20Demo.zip)
You can visit our site at the following:
Wintsch Labs Web Site. (http://www.wintschlabs.com/)
Thank You,
Devin Wintch