Josh1billion
04-28-2007, 09:27 PM
I'm looking for artists to aid in the completion of my first commercial release. Your work will not be needed for another month or two.
This game is intended to be launched on portals, and the quality of the art must reflect that. I'm trying to make this game as professional as possible from all angles-- this will help to create a great, fun game and it will help to generate sales. If you can demonstrate quality on par with games like Virtual Villagers and other casual chart-toppers, your help is requested. Interested parties: contact me (e-mail address below). Very interested parties: contact me and see a build of the game.
Positions open
2D Monster/Tower sprite artists (one or more artists needed):
estimated 10 hours of work per week, more if you can handle it
work on your own schedule -- deadlines flexible.
will draw images of towers (around 64x64 pixels)
will draw images of monsters (around 64x64 pixels, 3 frames of animation in 4 directions = 12 images total)
the game is divided into about six "campaigns," -- campaigns will be divided among artists. Each campaign will have a number of monsters and towers to draw. Some monsters/towers will be "upgraded" versions of previous monsters/towers, so not all will be drawn from scratch.
also needed to draw a few other things (backgrounds, for example)
GUI artists (one or more needed)
work starts as soon as you're ready.
estimated total of less than 40 hours, spanning up to a few months.
this is a straightforward position. You'd need to draw a quality interface (this is a single 800x600 bitmap) to replace the blue interface in this screenshot: link (http://josh1billion.prophp.org/img/td_screen3.png). The interface must be on par with the quality of top-ranking casual games.
various other GUI-related images will be needed, such as a replacement for the blue tooltip box in the above screenshot.
Background artists
see the game Grimm's Hatchery-- the backgrounds in the farms are exactly the type of backgrounds I'm looking for. Grass, dirt paths, perhaps some trees, some buildings where appropriate -- these are all what I'm looking for. Each background will consist of a single bitmap, somewhere around 500x500 to 1000x1000 pixels in size, varying per campaign. About six backgrounds will be needed (one for each campaign).
Contact info
New applicants, please e-mail me instead of private message. josh1billion {at} gmail {dot} com
Please include samples of your work, especially those similar to what I'm looking for. Also, remember to tell me which category of art you're interested in working on (Monsters, Towers, GUI, Backgrounds-- possibly a combination of some, or all categories).
This game is intended to be launched on portals, and the quality of the art must reflect that. I'm trying to make this game as professional as possible from all angles-- this will help to create a great, fun game and it will help to generate sales. If you can demonstrate quality on par with games like Virtual Villagers and other casual chart-toppers, your help is requested. Interested parties: contact me (e-mail address below). Very interested parties: contact me and see a build of the game.
Positions open
2D Monster/Tower sprite artists (one or more artists needed):
estimated 10 hours of work per week, more if you can handle it
work on your own schedule -- deadlines flexible.
will draw images of towers (around 64x64 pixels)
will draw images of monsters (around 64x64 pixels, 3 frames of animation in 4 directions = 12 images total)
the game is divided into about six "campaigns," -- campaigns will be divided among artists. Each campaign will have a number of monsters and towers to draw. Some monsters/towers will be "upgraded" versions of previous monsters/towers, so not all will be drawn from scratch.
also needed to draw a few other things (backgrounds, for example)
GUI artists (one or more needed)
work starts as soon as you're ready.
estimated total of less than 40 hours, spanning up to a few months.
this is a straightforward position. You'd need to draw a quality interface (this is a single 800x600 bitmap) to replace the blue interface in this screenshot: link (http://josh1billion.prophp.org/img/td_screen3.png). The interface must be on par with the quality of top-ranking casual games.
various other GUI-related images will be needed, such as a replacement for the blue tooltip box in the above screenshot.
Background artists
see the game Grimm's Hatchery-- the backgrounds in the farms are exactly the type of backgrounds I'm looking for. Grass, dirt paths, perhaps some trees, some buildings where appropriate -- these are all what I'm looking for. Each background will consist of a single bitmap, somewhere around 500x500 to 1000x1000 pixels in size, varying per campaign. About six backgrounds will be needed (one for each campaign).
Contact info
New applicants, please e-mail me instead of private message. josh1billion {at} gmail {dot} com
Please include samples of your work, especially those similar to what I'm looking for. Also, remember to tell me which category of art you're interested in working on (Monsters, Towers, GUI, Backgrounds-- possibly a combination of some, or all categories).