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killarkai
04-27-2007, 01:26 AM
Hello everyone!

Gameeel (http://www.gameeel.com)'s first game Exocubes (http://www.gameeel.com/exocubes) is ready for the world now! We thank everyone that had given their comments back then (http://forums.indiegamer.com/showthread.php?t=9921) when we first announced it looking for feedback. Two months had since passed by, we revamped the graphics and took in some suggestions, implementing them to the game.

Please give the game a try, and we would really appreciate it if you could leave some comments - both the positive and the negative.

Exocubes is also available for affliates on Plimus.

http://www.gameeel.com/images/exocubes_thumb_0.jpg (http://www.gameeel.com/images/exocubes_0.jpg) http://www.gameeel.com/images/exocubes_thumb_1.jpg (http://www.gameeel.com/images/exocubes_1.jpg) http://www.gameeel.com/images/exocubes_thumb_2.jpg (http://www.gameeel.com/images/exocubes_2.jpg) http://www.gameeel.com/images/exocubes_thumb_3.jpg (http://www.gameeel.com/images/exocubes_3.jpg)


Youtube video:
http://www.youtube.com/watch?v=BOdIqZFSUwM

(some may want to see how it looked like before the graphics revamp)
http://www.youtube.com/watch?v=gli6p3SZxqY

Setup download link (http://www.gameeel.com/download.php?file=setup_exocubes_DEMO.exe)

Description:
Trapped in an unknown dimension in space, Cubert woke up to a cube-like room. He’ll need you to dive into world of Exocubes to aid in his escape from the seemingly non-ending cube rooms!

Manipulate magical cubes, energize them with scanners, and blast the walls blocking your way! Room after rooms, with different challenges and hazards await you!

Features:
- Two different game modes
- 49 action-oriented levels
- Alluring cube sets, items, and combos
- Stylish, hip visual effects
- 7 great music tracks!

System Requirements
OS: Windows Vista, XP, 2000, ME, 98
Processor: PIII-800 equivalent and above
RAM: 256MB
Hard drive space (uncompressed): 30MB
DirectX version: DirectX7 or later

mrkwang
04-27-2007, 06:50 AM
Tried Demo version.

When I saw Trailer, it reminds me of [Lumines]. (I don't have PSP & I didn't play [Lumines] by myself. Just image, I mean.)

But after I started playing, I found this could be entirely different puzzle game. Just that 'BAR' goes over to check the match.

Very unique & genius style puzzle game it could be.

Just the problem is, difficulty could be too high for plain players (including me), and graphic design is little bit unusual for some (or few) aspects.

And rarely I feel some slowness or something similar.

Good luck.

Sharpfish
04-27-2007, 07:42 AM
More like Meteos mixed with Lumines (in fact it's only the scanner bar that has any relation to lumines, the actual gameplay mechanic is more like meteos, by the same author as lumines).

It's cool how you've twisted it around and brought in the detroying the walls as the goal and made it different enough to be it's own game. Well done. :)

mrkwang
04-27-2007, 07:47 AM
More like Meteos mixed with Lumines (in fact it's only the scanner bar that has any relation to lumines, the actual gameplay mechanic is more like meteos, by the same author as lumines).

It's cool how you've twisted it around and brought in the detroying the walls as the goal and made it different enough to be it's own game. Well done. :)

Ah! Forgot about [Meteos], even if I played it long time ago. You are right. Seems to be mixed of [Meteos] & [Lumines], and made it very different.

Ryan Clark
04-27-2007, 03:43 PM
Congrats on the release, Jin Kai! I hope it does well for you :)

killarkai
04-28-2007, 09:39 AM
Thanks for all your wishes!

You all caught us there, why the similiarity? We actually worked on Meteos mobile version while at Gameloft... certainly some influence there :p

mrkwang
05-21-2007, 09:22 PM
Another review done by Pig-Min, from another reviewer.

http://pig-min.com/tt/566

To make long words short.

- mrkwang wrote [Exocubes] as 'Difficult', and I tried to solve it's not so difficult. Even with Tablet, it's still Difficult.

And the problem is, there are some moment 'Player cannot do anything, just watching fallen blocks & waiting for game over.' With [Tetris], player still could struggle to move blocks away. But for [Exocubes], player can't do anything but watching.

And for 'vanishing cubes', sometimes even they got struck. I think 'vanishing cubes' must not have Game Over judgement.