View Full Version : 3D modelling software
floofthegoof
11-10-2004, 07:08 AM
I am so far away from being able to afford things like Maya, Lightwave, and 3dStudio that they just aren't an option. I would like to get into 3D enough to be productive with it, but I can't justify spending $2000 for something I may not be able to use for my own personal projects. I have used Maya PLE, but it has its own goofy file format, and I hesitate to really learn Maya because I will NEVER be able to afford the real thing.
I know enough to know that 3D software is not something you just pick up and start using. You really have to know your software to be productive enough to make content for an entire game project.
What is an affordable 3D package that can be used productively to make all the content for a game?
z3lda
11-10-2004, 07:15 AM
http://www.softimage.com/home/
The latest XSI is only $495
http://www21.ocn.ne.jp/~mizno/main_e.html
This one seems intresting but you can't buy it unless you are in asia. There is a freeware version. Using this you would still need a program to do animations.
Sirrus
11-10-2004, 07:18 AM
Milkshape...
Chaster
11-10-2004, 08:31 AM
I would second the XSI (Softimage) recommendation - $495 for Foundation is a relative STEAL for such a high end package.
Then there's also Blender (http://www.blender.org/) which is free and powerful.
Here at Xenopi we used a nice mid-range program called "Hash Animation Master" which is about $200 (www.hash.com). However, we stopped using it some time ago in favor of 3DS MAX... But I am getting annoyed by Max lately, and perhaps we will switch again (yes, my artist hates me.. LOL)..
And of course, there are Milkshape, Wings3D, etc...
SonSon
11-10-2004, 08:37 AM
www.blender3d.com
www.wings3d.com
www.caligari.com
www.anim8or.com
keethrus
11-10-2004, 08:42 AM
As was said before, free and very powerful:
Blender3D
http://www.blender.org/
3dben
11-10-2004, 09:15 AM
Maya does now offer a free scaled down version the "Personal Version". However it says it can only be used for non-commercial use. Are poor selling Indie games catogorized as commercial?? Might be worth shooting them an email and seeing what they have to say.
-=ben
z3lda
11-10-2004, 10:02 AM
Anyone intrested in Lightwave 3D? I'm looking to get rid of my licensed copy. I can transfer the license over to anyone who wants to pay me $300 for it. It's LW 6.5, so I'm not sure of it's value.
floofthegoof
11-10-2004, 10:08 AM
As was said before, free and very powerful:
Blender3D
http://www.blender.org/
I tried blender several years ago, and I found the interface to be unfathomable. It was taking me hours to figure out how to do the simplist things.
Chaster
11-10-2004, 10:24 AM
I tried blender several years ago, and I found the interface to be unfathomable. It was taking me hours to figure out how to do the simplist things.
You might want to take a look again if you tried a version before 2.3x - when they completely revamped the user interface.
Also, I have an old version of 3D Studio Max (with DONGLE) - I think it's R3 (?) I'm happy to sell to you for $50 + shipping if you want...
Eric
Dingo Games
11-10-2004, 10:39 AM
You might want to take a look again if you tried a version before 2.3x - when they completely revamped the user interface.
Yup, it is quite a lot easier to use now. The documentation is better too. I think that the best way to learn it is just to go through the tutorial in the documentation (http://www.blender.org/modules/documentation/htmlI/) . It teaches you how to model, texture, and animate a little gingerbread man.
It also has a built-in raytracer now - good if you're making 2d games.
Dan MacDonald
11-10-2004, 11:39 AM
I really like silo3d for low poly modeling, and then Ultimate Unwrap 3D for texturing.
RedKnight
11-10-2004, 02:57 PM
I used Anim8or, and Milkshape3d
I have been quite impressed with Wings3d.
Being free is a major factor but also a crucial feature is that I can actually use it. That means a huge deal. I have tried various other free modelers and demo versions but this (and Silo which acts rather similarly), is the one that maps to my brainspace the best.
As a programmer this is the first time I have actually been able to make the idea that has been in my head. I'm still no genius artist but at least I can get by http://www.screamingduck.com/Cruft/CowTrouble.jpg (watch this space to see why I needed a model of that)
Captain Nemo
11-10-2004, 09:58 PM
Realsoft3D:
http://www.realsoft3d.com
Jack Norton
11-10-2004, 10:20 PM
The best deal I've seen is SoftImage XSI for 495$... including 5 tranining DVD!!!
I currently use Poser 4 but isn't really a good tool for 3d modeling so I might be looking for one too in near future... :)
P.s. Chaster I could be interested in that 3d studio offer :) let me know if you still have it (and which version it is!)
BongPig
11-11-2004, 03:55 AM
3ds MAX 3 for $50!
Man, somebody really wants to take that offer for sure!
RedKnight
11-11-2004, 12:51 PM
I find most Poser models look like the same old.
with the same old Faces, Body, Pose, clotches. :(
3d models looks better if you created them from scratches.
Diragor
11-11-2004, 01:21 PM
Lerc - great cow model!
I have to throw in my two cents in favor of Blender. The interface has always been tough but it's been greatly improved and the Gingerbread Man tutorial is very good at getting you up to speed. I'm still a little fuzzy on the materials panels but as far as modeling I felt pretty comfortable with it after a few hours with some tutorials.
Chaster
11-11-2004, 01:21 PM
3ds MAX 3 for $50!
Man, somebody really wants to take that offer for sure!
If you don't like the price, that's fine. Nobody is forcing you to buy it.. sheesh.. Assuming you actually buy your software...
Jack, I still have it and it is version 3.1. In fact, I still have the box, the manuals, the CD's (of course), and "Rubberstamp" (? I think it's a texturing tool) which came with it.
I just looked through the box, and I didn't see the dongle in there so I'm going to have to go searching around for it... PM me if you want to buy it (assuming I find the dongle - not much good without it.. heh). Oh, and the buyer will have to pay for shipping (heavy box because the manuals..)
Chaster
BongPig
11-11-2004, 04:14 PM
Huh? :confused:
Sorry Chaster. I think you misunderstood me somehow. I was basically saying its a fantastic offer. :)
In fact, if Jack doest want it, ill take it off you in a second. Mail me if thats the case.
Dingo Games
11-11-2004, 05:09 PM
I find most Poser models look like the same old.
with the same old Faces, Body, Pose, clotches. :(
3d models looks better if you created them from scratches.
They often do look very similar, but I don't think that most customers would notice.
I think that making reallistic humans from scratch is very difficult.. With Poser you can do it with little effort. Last time that I tried making humans from scratch.. heh, well they didn't turn out well, so I just called them mutants instead.. and then added a "radiactive boils" bump map. But perhaps other people ( e.g. "real" artists ) don't think that making humans is so difficult.
If you're an inexperienced artist, and are making a game with a lot of human characters, Poser is probably a good way to go. And then perhaps another 3d program ( like Blender ) for other things.
Jack Norton
11-11-2004, 08:17 PM
Ok let me know if you find the dongle first :) I'm leaving for a holiday trip for a week, but I think I'll be able to read emails (not forums) with PDA :)
Thanks!
Reactor
11-12-2004, 12:04 AM
I personally use XSI. XSI is "It'll blow you away" flexible and allows an amazing level of control, but that comes at a price. The learning curve is *very* steep if you don't have a lot of experience under your belt. If you have the time, I'd go for it, because you'll learn more about 3D with it than just about anything else, but if you don't have time to really get down and dirty with it, forget it. The training manuals and DVDs don't cover enough to equip the newbie in a short amount of time. I'm estimating it'll take me two years plus to get to grips with everything it can do.
I've used Truespace for my last project, and even though it's fairly buggy (at the best of times) it's easy to use, is cheap (really cheap for the things it can do) and the user base is very supportive. It'll handle a whole multitude of game design situations without a problem. Try www.caligari.com and have a look into Gamespace, as well (the Lite version is free). Eventually you'll grow out of it, but I learnt a massive amount from it, and recommend it to anyone limited by cash.
Btw, if you're interested in something Caligari related, sign up for their newsletter and wait for the special offers. They're well known for it :)
BongPig
11-12-2004, 03:13 AM
Reactor,
Do you use the sub $500 version of XSI?
If so, could I ask, does it have any kind of scripting language built into this basic version? Its important to me to have some kind of control over the inner workings of the software.
Im very interested in getting some experience with all major 3D software as im doing more and more work for TV.
Diragor
11-12-2004, 06:01 AM
Truespace 3 was the first 3d modelling application I ever used and I agree with Reactor that it's still a good way to learn. Version 3 is now completely free. I don't have a link for you and I remember it not being very easy to get to on Caligari's site, but some Googling for "truespace 3 free" should turn something up. They're now on version 6 and I believe you can buy any version in between at various price points between free for v.3 and $500-700 for the very latest (I don't know what it goes for right now). Also, if you give them a real e-mail address when you get the free version you will eventually get a very good offer in your inbox for later versions. I still think Truespace (any version) is the easiest-to-use full-featured 3d modelling app I've ever seen.
Carrot
11-12-2004, 06:37 AM
I would second the XSI (Softimage) recommendation - $495 for Foundation is a relative STEAL for such a high end package.
Well, for that price I'd have to steal it. :)
Personally, i think Wings is one of the best modelers that I've ever used. The interface is off-putting at first, but once you get used to it, the modeling is a breeze and allows you to be creative, rather than worry about the interface.
I also used milkshape, but generally only as a file format converter.
Reactor
11-12-2004, 06:37 AM
Yep, I'm using Foundation. I don't yet have a need for some of the nifty extras in the more pricey versions :)
There are a number of ways of scripting in XSI, although I not sure of the details, because I know nothing about scripting at all :) However, I've spent enough time on their mailing list to know that most guys believe it can't get any better that what XSI allows. Expect support for Jscript, Vbscript, and I'm fairly sure... python.
On a side note, the thing to keep in mind with XSI, is to research it thoroughly. It runs really fast with most graphic cards, but it doesn't like Radeon cards, and most Nvidia cards (outside of the Quadro) are officially unsupported, meaning that people like myself running a gamer's card have to deal with the odd funny hickup here and there. I can live with it (because all of the 3D programs I run seem to have funny hickups), but a lot of people won't like it. Anyway, the details of supported cards (and scripting details) are on the Softimage site.
Reactor
11-12-2004, 06:43 AM
Personally, i think Wings is one of the best modelers that I've ever used. The interface is off-putting at first, but once you get used to it, the modeling is a breeze and allows you to be creative, rather than worry about the interface.
Wings is great :) It doesn't handle open objects, but for box modelling it's fantastic. I've never had an issue with the interface.
stanchat
11-12-2004, 06:45 AM
Another inexpensive 3D Modelling package is Animation Master by Hash Inc. A lot of the old bugs have been worked out and this product has been pretty stable for me for the last 3 years. It is a spline based/organic modeller ( as opposed to polygonal).
http://www.hash.com/
Sybixsus
11-12-2004, 12:33 PM
Also, I have an old version of 3D Studio Max (with DONGLE) - I think it's R3 (?) I'm happy to sell to you for $50 + shipping if you want...
Is the license for 3 transferable?
I didn't own 3dsMax before Version 4, but all versions since ( and including 4 ) have a non-transferable license. Discreet very, very rarely grant exceptions for license transfers ( I imagine when someone won it brand new in a contest might be such a case, but as I say, it practically never happens. )
Chaster
11-13-2004, 09:38 AM
Huh? :confused:
Sorry Chaster. I think you misunderstood me somehow. I was basically saying its a fantastic offer. :)
In fact, if Jack doest want it, ill take it off you in a second. Mail me if thats the case.
My sincerest apologies BongPig - I must have not gotten enough sleep because I thought you were being sarcastic... Sometimes I break my own stupid cardinal rule: do not try to read tone of voice in text communication.. Bad Chaster! Bad!
Still looking for the dongle...
Chaster
Chaster
11-13-2004, 09:45 AM
Is the license for 3 transferable?
I didn't own 3dsMax before Version 4, but all versions since ( and including 4 ) have a non-transferable license. Discreet very, very rarely grant exceptions for license transfers ( I imagine when someone won it brand new in a contest might be such a case, but as I say, it practically never happens. )
You know, I have no idea... All I know is I have 3D Studio Max R3.1 in a box sitting on my shelf collecting dust... <shrug>... I don't know if there is some mechanism within the software which prevents transferring to another owner (seeing as how I don't even have it installed on any machines right now... I don't know how it would know...?) :confused:
Well, anyway, if anyone has any questions, please PM me because this is off topic for this thread..
Chaster
wazoo
11-24-2004, 05:21 AM
Hey all,
How are you exporting the models to a format for your game? Are you creating a new model format everytime, or are there some decent
exporter tools available that do everything for you?
I'm a newbie when it comes to the 3d modeling stuff, but I'm trying out different versions of the modeling tools listed in this thread to try and export something simple like a crate mesh, then view it in my game..
thanks!
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