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View Full Version : stereo pictures for games?


Christian
03-12-2007, 05:35 PM
Hey i just saw this and i figured out that it could be used for 3d games to display true 3d, kind of the same effect that 3d glasses have, or maybe it has other applications dont know, anyway i wanted to share it with you so maybe you can give it some use, maybe a new 3d game... stereoscopid game? :eek:

http://www.nonk.info/cool_pictures/cool_pictures/amazing_stereo_pictures_of_jim_gasparini.php

janwinnicki
03-12-2007, 05:50 PM
Don't know... a bit annoying as for a game. But if someone could do this in right way... that would be interesting.

electronicStar
03-12-2007, 08:23 PM
A bit annoying, and difficult to use in a game, unless your game is a simulation where you are Michael J FOX trying to take a picture.

(sorry)

Tom Gilleland
03-12-2007, 10:35 PM
I did a similar thing in some cave photos I took recently. But I moved the flash angle, and camera just a bit. (http://discovercaves.com/images.htm) He's using side by side cameras shot in sync. Cool, but but anoying.

Tom

Dingo Games
03-12-2007, 10:41 PM
These pictures aren't actually stereoscopic. Both eyes see are seeing the same thing.

When we see the foreground and background objects moving at different speeds our brains fill in the details so that we perceive it as being 3d. I recall reading that this relative motion effect is much more important to our depth perception than stereoscopy (seeing a different image in each eye). That is why these pictures create quite a good effect.

However, 3d games already provide this relative movement information to us, any time the camera moves around. So this couldn't really be added to a 3d game.

At least that was my take on it when I first saw these kind of pictures a while back.

ZeHa
03-13-2007, 01:49 AM
I could imagine using that, but smoother and slower. Let's say you've got a 2D-Jump'n'Run on a pirate ship, then it would be cool if the graphics would turn like that, it would give a feeling of the waves in the sea, and it would give a little 3D illusion.

The problem will be though to create those graphics - all the angles wouldn't be the same on every tile, so the entire backdrop had to be made / photographed at once... and with the sprites it wouldn't be easy as well... so it should be completely 3D and just shown like 2D, and then again it's nothing special :)

janwinnicki
03-13-2007, 02:14 AM
blah. Game in this technique would be a real challenge :D

http://linuxgazette.net/104/misc/kapil/stereo.png

Christian
03-13-2007, 09:02 AM
OK, i did a little experimenting, just grabbing some stereo screenshots from 3d games and putting them togehter, well, it is kind of weird looking at an image moving or trembling, but when the eye gets used to it, then i trully becomes true 3d!, so its just a thing of letting the eye getting used to it.
The other problem i see is the timing, because this technique works when there are 2 different images of the same moment in time, so, it should happen so fast so as to make tha play smooth, so that when you see the other image on the screen... you dont remind blind from the play because you are seeing an image of the past...
the other problem is the displacement, i dont trully understand how does it work, is it just a rotation? or is it a movement and rotation of the camera?, anyway, i think that it could work... for slow paced games or something...

HairyTroll
03-13-2007, 12:20 PM
OpenRM (http://www.openrm.org/) has support for stereo rendering (http://www.r3vis.com/Gallery/OpenRM-Stereo/index.html).