rajatrocks
02-26-2007, 10:43 PM
http://www.bunchball.com/images/topbanner.png
Bunchball is the leading provider of social gaming services. We're bringing multi-player casual gaming to social networks, communities, and web sites of all sizes. We're small, but quite successful. We have an incredibly talented team, drawn from places like IDEO, Apple, Oracle, Disney Imagineering, and Capital Entertainment Group. And we have some amazing advisors from companies including Flickr/Yahoo, Six Apart, IMVU, Tickle, and Halcyon Worlds.
We're building a team of "10x" people – people who can run fast, think creatively, and go deep in one area but contribute everywhere. We care less about your years of experience and more about what you can do and why you love to do it. You'll have lots of responsibility, interesting challenges, and a significant impact. And fun; don't forget fun.
We have funding from Granite Ventures and Adobe Ventures. We're building a fast company, we're disrupting a large, growing market, we're signing paying customers, and we're assembling a great team. This is your chance to be part of it, to say you were there at the beginning.
We offer competitive salary, equity and benefits.
Send resumes, portfolios, links to blogs, websites, etc. to jobs@bunchball.com
All positions are full-time and on-site in Redwood City, CA.
Graphic Designer/Illustrator
You're going to help style our games. (Occasionally you'll be creating content for our web site, printed materials, and other things...but mainly, it's about the games.) You'll need to be versatile. We choose how to style many of our games, and you'll have a huge impact on how those games play, look, and feel. Other games we style based on the needs of our clients. In those cases you'll need to emulate the look of our clients' brands...but that's fun, too, because we work with some of the most exciting brands you can think of.
Requirements:
* Broad design and illustration skills, with an ability to emulate a variety of graphic styles.
* Extensive experience with raster- and vector-based drawing tools like Adobe Photoshop and Illustrator.
* An excellent portfolio that demonstrates your impressive skill set and versatility.
* You'll be doing a lot of work in Flash, so Flash animation and programming skills are a big plus. But it's not required. We can teach you what you don't know.
* Web design skills are a big plus, too.
We offer competitive salary, equity and benefits.
Send resumes, portfolios, links to blogs, websites, etc. to jobs@bunchball.com
All positions are full-time and on-site in Redwood City, CA.
Client Software Engineer
You'll own Bunchball's next generation consumer product and be focused primarily on the user-facing components. You'll be crafting small, powerful client applications in Flash (ActionScript 2 and later 3) for deployment across the web, mobile (Flash Lite 2.x) and desktop (Apollo). This is cutting edge work, my friend, and if you don't know it already, you'll be learning Flash from the best. You will also work on the interactive web applications/sites that support these new initiatives.
Requirements:
* Expert with object-oriented framework and design
* Experience connecting to back-end services
* Experience writing user-facing code
* Ability to write clean, coherent code
* Ability to understand and master new technologies quickly
* Thrive on developing innovative ideas and executing them
* Strong communication skills and a willingness to learn and to teach
Desired but not required:
* Experience with Macromedia Flash
* Experience with Flash Lite
* Knowledge of Flash server products (Flash Media Server, Flex Data Services)
* Knowledge of HTML, CSS, JavaScript and W3C DOM
* AJAX and other "rich web" techniques
* Experience implementing standards-based web application user interfaces
* Ability to cleanly implement a UI across different browsers (IE6, Mozilla/Firefox, Safari)
* Knowledge of PHP, Java or other web application language
Bunchball is the leading provider of social gaming services. We're bringing multi-player casual gaming to social networks, communities, and web sites of all sizes. We're small, but quite successful. We have an incredibly talented team, drawn from places like IDEO, Apple, Oracle, Disney Imagineering, and Capital Entertainment Group. And we have some amazing advisors from companies including Flickr/Yahoo, Six Apart, IMVU, Tickle, and Halcyon Worlds.
We're building a team of "10x" people – people who can run fast, think creatively, and go deep in one area but contribute everywhere. We care less about your years of experience and more about what you can do and why you love to do it. You'll have lots of responsibility, interesting challenges, and a significant impact. And fun; don't forget fun.
We have funding from Granite Ventures and Adobe Ventures. We're building a fast company, we're disrupting a large, growing market, we're signing paying customers, and we're assembling a great team. This is your chance to be part of it, to say you were there at the beginning.
We offer competitive salary, equity and benefits.
Send resumes, portfolios, links to blogs, websites, etc. to jobs@bunchball.com
All positions are full-time and on-site in Redwood City, CA.
Graphic Designer/Illustrator
You're going to help style our games. (Occasionally you'll be creating content for our web site, printed materials, and other things...but mainly, it's about the games.) You'll need to be versatile. We choose how to style many of our games, and you'll have a huge impact on how those games play, look, and feel. Other games we style based on the needs of our clients. In those cases you'll need to emulate the look of our clients' brands...but that's fun, too, because we work with some of the most exciting brands you can think of.
Requirements:
* Broad design and illustration skills, with an ability to emulate a variety of graphic styles.
* Extensive experience with raster- and vector-based drawing tools like Adobe Photoshop and Illustrator.
* An excellent portfolio that demonstrates your impressive skill set and versatility.
* You'll be doing a lot of work in Flash, so Flash animation and programming skills are a big plus. But it's not required. We can teach you what you don't know.
* Web design skills are a big plus, too.
We offer competitive salary, equity and benefits.
Send resumes, portfolios, links to blogs, websites, etc. to jobs@bunchball.com
All positions are full-time and on-site in Redwood City, CA.
Client Software Engineer
You'll own Bunchball's next generation consumer product and be focused primarily on the user-facing components. You'll be crafting small, powerful client applications in Flash (ActionScript 2 and later 3) for deployment across the web, mobile (Flash Lite 2.x) and desktop (Apollo). This is cutting edge work, my friend, and if you don't know it already, you'll be learning Flash from the best. You will also work on the interactive web applications/sites that support these new initiatives.
Requirements:
* Expert with object-oriented framework and design
* Experience connecting to back-end services
* Experience writing user-facing code
* Ability to write clean, coherent code
* Ability to understand and master new technologies quickly
* Thrive on developing innovative ideas and executing them
* Strong communication skills and a willingness to learn and to teach
Desired but not required:
* Experience with Macromedia Flash
* Experience with Flash Lite
* Knowledge of Flash server products (Flash Media Server, Flex Data Services)
* Knowledge of HTML, CSS, JavaScript and W3C DOM
* AJAX and other "rich web" techniques
* Experience implementing standards-based web application user interfaces
* Ability to cleanly implement a UI across different browsers (IE6, Mozilla/Firefox, Safari)
* Knowledge of PHP, Java or other web application language