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  1. Trymedia - good or bad?
  2. The Newsletter
  3. Popcap Games - developed in?
  4. Merits of PayPal
  5. download.com hosting
  6. Portals using Plimus
  7. WORKING mailing-list solution?
  8. .zip or .exe?
  9. Armadillo In-game Purchasing
  10. Regnow Question...
  11. Banner advertising options
  12. Digital River Network
  13. 3D Hardware for 2D. Is it worth it?
  14. Digital Candle?
  15. Creating score "images"
  16. Evaluation Copies - How do you handle them?
  17. MumboJumbo...
  18. Should I work for the perfect release, or should I release soon and update later?
  19. Cross platform development
  20. Which E-Commerce service should I use?
  21. Oh the Price of Games
  22. Download.com questions
  23. web-based multiplayer games
  24. minimum system requirements
  25. Submitting Games To Big Portals...
  26. PHP vs ASP.NET
  27. Starting a Shareware Business...
  28. RegNow Questions...
  29. First Love, err... Language
  30. How to developing for consoles???
  31. Need help choosing a CC service
  32. Handling Game Patches
  33. Time limitted demos
  34. Un-timed Incentive Challenges
  35. AsProtect vs Armadillo
  36. Level exporting memorywise
  37. New with Questions
  38. Art Direction: 2D or not 2D, that is the question !
  39. Audio Editor Recommendations?
  40. Getting a product on the shelves
  41. Burn out
  42. Game Revenues
  43. Launched my first game. What next ?
  44. A list of the ten best Indie games out there?
  45. Life span of a Indie game
  46. Why are serial numbers tied to names?
  47. Minimum-effort publishing?
  48. which physics book?
  49. Browser Game. PHP, ASP Or.....
  50. integrate/differentiate
  51. Getting serious
  52. DXGame.com - VB6 Game Engine
  53. purchase, order, or buy
  54. Virtual pimp on the move.
  55. What payment system?
  56. Best 3d engine for vs.net 7.1
  57. Help with custimizable characters
  58. Does DX SDK come on CD?
  59. Help me help you...
  60. NSIS or InnoSetup?
  61. Affilliate Programs
  62. Hello and some boring questions
  63. Web hosting suggestions?
  64. Game Ideas
  65. Question about website layout and google
  66. Getting things started
  67. Selling though BTMMicro or similar??
  68. Do we really need BGM (background music)?
  69. How to Polish
  70. shareware registration services
  71. Releasing a demo before the game's finished
  72. Installers
  73. free hosting ?
  74. Hopeful dreamers looking for directions thats us
  75. Patching tools
  76. i know this is definitely the dummest question there is
  77. How to get on Apple.com?
  78. What's the definition of Indie?
  79. Buying game licence.
  80. Download.com vs Shareware Tracker vs Affiliates
  81. RegNow
  82. Which the average time of life of a Indie Game and which the selled average amount?
  83. Which E-Commerce service should I use.. as a european vendor?
  84. Best Way to Use Plimus *and* Regnow?
  85. download.com button program
  86. using photos of other's products as gfx in a game. legal??
  87. Would a game like this sell?
  88. starting website selling just 1 game?
  89. How hard is it to get accepted by Portals?
  90. Using Parody Names?
  91. How to get started
  92. Using trademark names in games, legal?
  93. «SDL question»
  94. Number of 3D games
  95. Newsletter service payable with paypal
  96. Hot to promote board games site?
  97. WARNING: extreme newbie question (where to store the evaluation time limit variable )
  98. Web hosting recommendations?
  99. Advantage to split Mac and PC specific sections
  100. Is it okay to use "-" in your domain name ?
  101. How to start selling your game ?
  102. How to be affiliate friendly
  103. How do you come up with ur game's title ?
  104. Looking to get my feet wet
  105. Help with game pitch & biz model
  106. KjApi
  107. Other Game Forums?
  108. Anyone use DotNetNuke? Other Content Management Systems?
  109. Download.com Premium vs. Basic
  110. Beginner Help: 3D Pacman
  111. Game Style
  112. Question about Alawar (Regnow) affiliate system
  113. do you use paypal?
  114. Where to submit your demo.
  115. ASP or PHP
  116. Improved Screenshot link tags (Javascript etc)
  117. Things are moving in hyperspeed!
  118. Newbie Question [automating order processing&keycode generation]
  119. Does TheSims consider to be casual game?
  120. Rate 50,000 sales in downloadable game market.
  121. How many indie (downloadable) game do you own?
  122. Press release html or txt?
  123. Boot the player after 60 minutes?
  124. Anyone here played Lumines (PSP title)?
  125. Improve forms on your website
  126. Twitch games - How long should they last?
  127. Apple development environment
  128. Ways to improve?
  129. Top 5 download sites to submit your game to
  130. Going Indie
  131. How much would you pay for Secure on-line Highscore system?
  132. Advertising Jargon.
  133. RegNow Control Panel and Certification Basics
  134. i need a reverse function for an Brakeout clone
  135. darkbasic: a few questions
  136. mac support
  137. In Preparation for Launch
  138. Using the Timer in SDL
  139. Winlicense (Software protector)
  140. Collecting e-mail addresses for newsletter
  141. How do you handle refund requests?
  142. Distributing a protected Beta
  143. How do I invite Google Bot?
  144. Showing a web page
  145. How long between download and purchase?
  146. How does Unique Visits work?
  147. Torque 2d
  148. what rates you use for graphics?
  149. Protection System
  150. Clickteam's Multimedia Fusion
  151. Where to find 2D artists?
  152. Porting mobile phone games
  153. Rpg demand??
  154. Connecting Transactions with keys
  155. Deciding which language/library to use
  156. Limiting Web-based Games
  157. same post different place. Indie Game Publishing/Distribution concerns
  158. MicroPayments
  159. Mobile phone play control conventions?
  160. Aspiring game programmer seeking advice
  161. Advice RPG Engine
  162. Would you sell a game that isn't good?
  163. Patents
  164. snazzy web graphics... How do you do it
  165. Where to sell games
  166. Download Sites which host files?
  167. Using software distribution services
  168. old school nintendo/gameboy type sound effects
  169. Submitting Freeware Games?
  170. An RPG
  171. on protection
  172. Tips for starting, developing and actually completing
  173. Minimum screen resolution?
  174. Completed projects made w/ Python?
  175. List of English words
  176. November GameTunnel Roundup?
  177. Programmer wants to learn a bit of graphic design
  178. Video Capture
  179. SEO probably the nth time this has been asked...
  180. content packs
  181. How do you publish Games?
  182. Dirty Money, or: How NOT To Sell Yourself
  183. IDE Tips
  184. Pearls of wisdom
  185. Dodgy Affiliate/Portal Practices - Should I Succumb?
  186. How do you write a formal written permission ?
  187. Delivering full versions of game..
  188. Giving credit for work in your games?
  189. knowing my limits
  190. Game almost done, now what?
  191. From hobby -> selling: avoiding legal issues?
  192. Plimus Download "Registration"
  193. How to Be Creative
  194. trial versions for commerical use?
  195. Questions for people who have succeded in building an indie business
  196. Video Card Performance Rank?
  197. Games With a Strange Style?
  198. How to make an affiliate version of a game?
  199. Levels before code?
  200. Questions from an aspiring indie RPG developer
  201. plimus, bmt, keys etc ..
  202. Documentation
  203. Alternative ways of financing a game ?
  204. Starting from scratch
  205. When to submit your game....
  206. Creating a multiple mice game
  207. Simple tracker/music software recommendations
  208. Shareware download site submitions
  209. Jeweltopia Post-Mortem (kinda)
  210. Web Statics - What you want to know?
  211. Self-Wiki
  212. From start to completion: How long before that first sale?
  213. Tips for writing a game manual
  214. FAQ me, FAQ me hard!
  215. Games Development Books
  216. Taking Screenshots. What a Headache...
  217. Looking for a VPS hosters...
  218. For a turn-based strategy game: standard Windows GUI acceptable?
  219. Unorthodox Beta Testing
  220. Hello..I'm new here..looking for some direction
  221. Choosing a theme...
  222. Need for some statictics data
  223. Manual Format
  224. To start afresh or not to
  225. Buying game art
  226. quickest game project?
  227. How do coders become designers?
  228. How do you name your game?
  229. Promoting/PR For Your Game?
  230. Free webspace with bandwidth...
  231. Good ecommerce system for selling games?
  232. Search Engine rankings
  233. Beginner.
  234. My turn for "new guy" questions...
  235. Starting Indie
  236. Program Planning Process/Docs
  237. The Essential Developer's BookShelf
  238. What constitutes polish?
  239. Selling Games
  240. Essential Polish
  241. Design Document
  242. BMT Micro and Armadillo/SP Keys?
  243. C++ Promblem
  244. Supported platforms
  245. Artist needs info
  246. SDL Promblem
  247. What do people look for in an art portfolio?
  248. Minimum Spec
  249. Is it really Indie? Probably a subjective topic
  250. 2D Animation Tool