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  1. Java in 2004
  2. Revision Control for project: details?
  3. Balancing game difficalty
  4. Doing backups
  5. Design document anyone?
  6. What to call save games
  7. sound editing tool recommendations?
  8. Web Developer 0.8 plugin for Firefox
  9. Choosing a library
  10. Game Engines
  11. Stock Motion Capture Sources
  12. Torque 3D Engine...
  13. Article: Finishing a Full Game
  14. CSS and Tableless Design
  15. Python speed?
  16. Java or Flash for online games
  17. Dirty Rectangles Help?
  18. Flash MX on Mac - openURL() problem
  19. Game Development and Technical FAQ – READ THIS BEFORE YOU POST
  20. proper IDE/project setup for multiple makefiles?
  21. Processing incoming mail with PHP
  22. beginner game engine
  23. Bought DarkBasic - Did I make a mistake?
  24. C++ newbie and the Irrlicht engine
  25. Protecting Game Data
  26. Game Engine Communities
  27. Novadex Rocket Physics Demo
  28. Uniform Bezier Interpolation
  29. Compressing some data
  30. Embedded C++ 3's missing headers!
  31. Help with turn-based UI, please?
  32. PNG Loader ?
  33. Design Patterns
  34. creating characters
  35. Flash Game: Asking to be cracked?
  36. Cost of Developing in Flash
  37. Getting a guaranteed unique ID
  38. Copy protection gone "wrong"
  39. Easy Mac Dev Tools
  40. Anyone an ActiveX jock?
  41. Developing on Windows and Linux
  42. (Graphic) memory usage
  43. Going java?
  44. jagged outline on image
  45. Help me with this silly algorithm...
  46. Brainstorm: How to tell how many people are playing your game
  47. nVidia and 2D
  48. another pesky algorithm
  49. Adjusting contrast / brightness
  50. Windows, Linux or Mac?
  51. Armadillo DLL call
  52. Going Mac?
  53. Visibility map construction
  54. Better text editing in HTML form textbox?
  55. DX version with each (bare) OS install?
  56. How to enable 15 min trial lock?
  57. Simple encryption?
  58. Questions about Software Wrappers
  59. Collision detection methods
  60. Mission Impossible : Porting to Mac, without owning a Mac ?
  61. I'm new to this so bear with me
  62. HTML: Detecting if your ActiveX object has launched
  63. Book request for game AI
  64. Favorite WYSIWYG web page editor?
  65. starting site for DirectorMX?
  66. Indie developer computers (poll thingy)...
  67. MS Access Database Substitute...
  68. Doing Split A/B Tests when stuck with WYSIWYG Editor...
  69. is there a limit to char buffer sizes?
  70. Detecting the speed of the mouse
  71. WinXP SP2 and Digitallly Signing your .exe
  72. How to create powerbar animations like in golf games
  73. Anyone Ever Used Windowless Rich Edit Controls?
  74. Dreamcast Dev Kit on ebay
  75. Music or SFX what is first?
  76. Indie Gaming Requirements
  77. Hardware Demographics for Casual Gamers
  78. How to sign an exe?
  79. Full-screen Borderless Window vs. Windowed-mode Border Window
  80. Panda3D: a new C++/python engine
  81. Garagegames.com down?
  82. Windows XP Fury
  83. Mailinglist provider
  84. Warcraft 3 Source
  85. Anyone with DX7 SDK?
  86. Dedicated server without CPanel?
  87. Going backwards DX-wise
  88. Ahh, so organised!
  89. Representing numerical attributes in a sports management game
  90. Windows SP2 and TCP connection limit
  91. French keyboard?
  92. Going C#?
  93. How to implement 30 days expiration?
  94. "D" language
  95. Python...
  96. MS Paint vs other programs like it
  97. SoftImage XSI Fundamental available for $495
  98. in-game web services with c/c++ ...how?
  99. Microsoft Empower ISV program
  100. Name for Screensavre site.
  101. Politics game design question
  102. Converter OGG to WAV
  103. What is everyones current project
  104. Valve's steam hardware survey
  105. Free Good Software for Different Development Purposes
  106. PlaySound() pauses game problem
  107. windows registry file type association problem
  108. Best way to recruit an artist?
  109. Optimization
  110. XM -> WAV
  111. Quick menus, or jump in the game?
  112. SpriteCraft from MoleStudio
  113. Regressing to DX7... having problems
  114. 8-bit Colour Support and nVidia Drivers
  115. [PHP] Renaming a file on the fly
  116. Make a living ?
  117. Evolutionary vs Throwaway Prototyping
  118. New Java IO (java.nio.*)
  119. Need help : new is game developement
  120. Building puzzle game for Mac
  121. Arkanoid Jitters: Part II
  122. Debugging a crash in 'new'
  123. Height Maps editor
  124. Creating "space chatter"...
  125. day/night system in directX6
  126. Creating .htaccess files
  127. Longhorn, C++, DirectX?
  128. Mailing lists - worth it?
  129. When will delete fail?
  130. Java 5.0 released
  131. Unable to find metaphora...
  132. how to make walkthrough
  133. font licensing
  134. Non-Alpha based explosions
  135. Terrain rendering techniques
  136. Shrink that memory footprint!
  137. Anyone using XP SP2 on their Dev box?
  138. Switching to full screen
  139. Computer Graphic Design References
  140. Python for .Net
  141. Dictionaries and Word Games
  142. Feedback on order form mock-ups, please.
  143. Distributing GLUT32.dll
  144. wxWidgets
  145. OpenGL and the end user
  146. Dark Basic
  147. The King of MidSchool Gaming PixelArt
  148. Whatever happened to 50Hz?
  149. Really Crappy Lighting
  150. ActiveX and Blitz3D
  151. OpenAL vs FMOD
  152. Needed bandwidth
  153. Bin to C
  154. php question
  155. Colors...
  156. PTK - How to?
  157. Game reverts to desktop
  158. .X viewer other than skinnedmesh.exe?
  159. 2D games using hardware
  160. graphic filesize
  161. Thinking about using Armadillo
  162. Rag Doll Kung Fu: Fans Forum.
  163. Dynamo collision constraint problems?
  164. Wikis for Users
  165. Ptk - C#?
  166. Speed up your games with Quad Trees
  167. Making a software mode backup renderer-- some questions
  168. Game Maker and Blitz Basic Anyone
  169. Release surface error with directx
  170. AB Tests - Tracking Sales
  171. A bitmap font object for Direct3D7?
  172. Performance options for VS.C++ Release Build
  173. 2d collision detection sources
  174. Whither DX9, DX8, or DX7?
  175. j2me height map.
  176. Handheld game platforms
  177. Good to go with?
  178. simple RSA code
  179. Economics of a 2D Adventure
  180. Coding effort estimation
  181. hiding game data
  182. New Toy - Yamaha PSR275 Keyboard
  183. Tell me something about SDL?
  184. Smaller Installer
  185. dynamic webpages with js and cgi
  186. Design suggestions?
  187. Dedicated server OS
  188. what uml tools do you use?
  189. Armadillo question
  190. Web-Playable Games
  191. cgi question
  192. Development tracking
  193. Homing Missiles
  194. Do you know how to make Flash Games?
  195. Forcing a hard reset
  196. Bilinear Resample
  197. 16 bit vs 256 color palette
  198. Using make: builds
  199. OpenGL GUIs?
  200. Boundschecker alternatives?
  201. Getting a Device Context to a Bunch O' Bits.
  202. Rude words
  203. Help with 3d rotation in OpenGL
  204. Creating Game Trailers
  205. Refactor or re-write?
  206. A great math book recommendation...
  207. What level of sound quality does everyone use?
  208. Php?
  209. Armadillo DLL call (For MMF)
  210. Novodex Physics SDK - What Would You Pay?
  211. VB/Windows Programming
  212. Some OpenAL Do's and Don'ts
  213. BASS Experiences
  214. My localization needs, and yours?
  215. Compress BMP->JPG, TGA->PNG and backwards
  216. Trouble wrapping armadillo to my exe
  217. Mail Form on a web site
  218. 3D modelling software
  219. Visual C++.NET (2003) Optimizing Compiler
  220. full screen - nothing displayed - HGE
  221. What is your workbench, for program?
  222. Direct3D + Laptop = Baaaaaaad ..??
  223. Getting your program's filename
  224. Hooking to the last line of the program
  225. Jpeg2000
  226. Strange mouse cursor problem in Windows XP.
  227. Nintendo DS Specs?
  228. Software rendering
  229. The New stuff.
  230. How do I know my idea is good?
  231. The Lightning / Electricity effect
  232. Dx9b October Update Problems
  233. Worshipping japanese SHMUP creators...
  234. 3D game engine for non-programmers?
  235. To Doxygen or not to Doxygen.
  236. flash swf rendering outside flash?
  237. PopCap's font system
  238. Font systems for games
  239. C++ Win DX game regains focus bugs
  240. Steps to making an MMORPG? Theoretically : )
  241. best way to do a GUI (re: region hovers?)
  242. Several Questions on Prefrences of People in MMORPGs
  243. 2D Technology & Resolutions
  244. Alternatives to Allegro, SDL and PTK?
  245. PTK vs raw DX7/OpenGL
  246. Singleton vs. Object??
  247. Datafile protection
  248. What to do with my little people?
  249. Where do you find Beta Testers?
  250. Box Shots