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  1. Java in 2004
  2. Revision Control for project: details?
  3. Balancing game difficalty
  4. Doing backups
  5. Design document anyone?
  6. What to call save games
  7. sound editing tool recommendations?
  8. Web Developer 0.8 plugin for Firefox
  9. Choosing a library
  10. Game Engines
  11. Stock Motion Capture Sources
  12. Torque 3D Engine...
  13. Article: Finishing a Full Game
  14. CSS and Tableless Design
  15. Python speed?
  16. Java or Flash for online games
  17. Dirty Rectangles Help?
  18. Flash MX on Mac - openURL() problem
  19. Game Development and Technical FAQ – READ THIS BEFORE YOU POST
  20. proper IDE/project setup for multiple makefiles?
  21. Processing incoming mail with PHP
  22. beginner game engine
  23. Bought DarkBasic - Did I make a mistake?
  24. C++ newbie and the Irrlicht engine
  25. Protecting Game Data
  26. Game Engine Communities
  27. Novadex Rocket Physics Demo
  28. Uniform Bezier Interpolation
  29. Compressing some data
  30. Embedded C++ 3's missing headers!
  31. Help with turn-based UI, please?
  32. PNG Loader ?
  33. Design Patterns
  34. creating characters
  35. Flash Game: Asking to be cracked?
  36. Cost of Developing in Flash
  37. Getting a guaranteed unique ID
  38. Copy protection gone "wrong"
  39. Easy Mac Dev Tools
  40. Anyone an ActiveX jock?
  41. Developing on Windows and Linux
  42. (Graphic) memory usage
  43. animation shop layer help
  44. Going java?
  45. jagged outline on image
  46. Help me with this silly algorithm...
  47. Brainstorm: How to tell how many people are playing your game
  48. nVidia and 2D
  49. another pesky algorithm
  50. Adjusting contrast / brightness
  51. Windows, Linux or Mac?
  52. Armadillo DLL call
  53. Going Mac?
  54. Visibility map construction
  55. Better text editing in HTML form textbox?
  56. DX version with each (bare) OS install?
  57. How to enable 15 min trial lock?
  58. Simple encryption?
  59. Questions about Software Wrappers
  60. Collision detection methods
  61. Mission Impossible : Porting to Mac, without owning a Mac ?
  62. I'm new to this so bear with me
  63. HTML: Detecting if your ActiveX object has launched
  64. Book request for game AI
  65. Favorite WYSIWYG web page editor?
  66. 3d Game online Muliplayer need help
  67. starting site for DirectorMX?
  68. Indie developer computers (poll thingy)...
  69. MS Access Database Substitute...
  70. Doing Split A/B Tests when stuck with WYSIWYG Editor...
  71. is there a limit to char buffer sizes?
  72. Detecting the speed of the mouse
  73. WinXP SP2 and Digitallly Signing your .exe
  74. How to create powerbar animations like in golf games
  75. Anyone Ever Used Windowless Rich Edit Controls?
  76. Dreamcast Dev Kit on ebay
  77. Music or SFX what is first?
  78. Indie Gaming Requirements
  79. Hardware Demographics for Casual Gamers
  80. How to sign an exe?
  81. Full-screen Borderless Window vs. Windowed-mode Border Window
  82. Panda3D: a new C++/python engine
  83. Garagegames.com down?
  84. Windows XP Fury
  85. Mailinglist provider
  86. Warcraft 3 Source
  87. Anyone with DX7 SDK?
  88. Dedicated server without CPanel?
  89. eSellerate & Custom Layouts
  90. Going backwards DX-wise
  91. Ahh, so organised!
  92. Representing numerical attributes in a sports management game
  93. Windows SP2 and TCP connection limit
  94. French keyboard?
  95. Going C#?
  96. How to implement 30 days expiration?
  97. "D" language
  98. Python...
  99. MS Paint vs other programs like it
  100. SoftImage XSI Fundamental available for $495
  101. in-game web services with c/c++ ...how?
  102. Microsoft Empower ISV program
  103. Name for Screensavre site.
  104. Politics game design question
  105. Converter OGG to WAV
  106. What is everyones current project
  107. Valve's steam hardware survey
  108. Free Good Software for Different Development Purposes
  109. PlaySound() pauses game problem
  110. windows registry file type association problem
  111. Best way to recruit an artist?
  112. Optimization
  113. XM -> WAV
  114. Quick menus, or jump in the game?
  115. SpriteCraft from MoleStudio
  116. Regressing to DX7... having problems
  117. Registration and Matchmaking Server?
  118. 8-bit Colour Support and nVidia Drivers
  119. [PHP] Renaming a file on the fly
  120. Make a living ?
  121. Evolutionary vs Throwaway Prototyping
  122. New Java IO (java.nio.*)
  123. Need help : new is game developement
  124. Building puzzle game for Mac
  125. Arkanoid Jitters: Part II
  126. Debugging a crash in 'new'
  127. Height Maps editor
  128. Creating "space chatter"...
  129. day/night system in directX6
  130. Creating .htaccess files
  131. Longhorn, C++, DirectX?
  132. Mailing lists - worth it?
  133. When will delete fail?
  134. Java 5.0 released
  135. Unable to find metaphora...
  136. how to make walkthrough
  137. font licensing
  138. Non-Alpha based explosions
  139. Terrain rendering techniques
  140. Shrink that memory footprint!
  141. Anyone using XP SP2 on their Dev box?
  142. Switching to full screen
  143. Computer Graphic Design References
  144. Python for .Net
  145. Dictionaries and Word Games
  146. Feedback on order form mock-ups, please.
  147. Distributing GLUT32.dll
  148. wxWidgets
  149. OpenGL and the end user
  150. Dark Basic
  151. The King of MidSchool Gaming PixelArt
  152. Whatever happened to 50Hz?
  153. Really Crappy Lighting
  154. ActiveX and Blitz3D
  155. OpenAL vs FMOD
  156. Needed bandwidth
  157. Bin to C
  158. php question
  159. Colors...
  160. PTK - How to?
  161. Game reverts to desktop
  162. .X viewer other than skinnedmesh.exe?
  163. 2D games using hardware
  164. graphic filesize
  165. Thinking about using Armadillo
  166. Rag Doll Kung Fu: Fans Forum.
  167. Dynamo collision constraint problems?
  168. Wikis for Users
  169. Ptk - C#?
  170. Speed up your games with Quad Trees
  171. Making a software mode backup renderer-- some questions
  172. Game Maker and Blitz Basic Anyone
  173. Release surface error with directx
  174. AB Tests - Tracking Sales
  175. A bitmap font object for Direct3D7?
  176. Personal Software Process
  177. Animation library with a C API
  178. Performance options for VS.C++ Release Build
  179. 2d collision detection sources
  180. Whither DX9, DX8, or DX7?
  181. j2me height map.
  182. Handheld game platforms
  183. Good to go with?
  184. simple RSA code
  185. Economics of a 2D Adventure
  186. Coding effort estimation
  187. hiding game data
  188. New Toy - Yamaha PSR275 Keyboard
  189. Tell me something about SDL?
  190. Smaller Installer
  191. dynamic webpages with js and cgi
  192. Design suggestions?
  193. Dedicated server OS
  194. what uml tools do you use?
  195. Armadillo question
  196. Web-Playable Games
  197. cgi question
  198. Development tracking
  199. Homing Missiles
  200. Do you know how to make Flash Games?
  201. Forcing a hard reset
  202. Bilinear Resample
  203. 16 bit vs 256 color palette
  204. Using make: builds
  205. OpenGL GUIs?
  206. Boundschecker alternatives?
  207. Getting a Device Context to a Bunch O' Bits.
  208. Rude words
  209. Help with 3d rotation in OpenGL
  210. Creating Game Trailers
  211. Refactor or re-write?
  212. A great math book recommendation...
  213. What level of sound quality does everyone use?
  214. Php?
  215. Armadillo DLL call (For MMF)
  216. Novodex Physics SDK - What Would You Pay?
  217. VB/Windows Programming
  218. Some OpenAL Do's and Don'ts
  219. Game Triggers
  220. BASS Experiences
  221. My localization needs, and yours?
  222. Compress BMP->JPG, TGA->PNG and backwards
  223. Trouble wrapping armadillo to my exe
  224. Mail Form on a web site
  225. 3D modelling software
  226. Visual C++.NET (2003) Optimizing Compiler
  227. Armadillo Adds By-Minutes Expiration
  228. full screen - nothing displayed - HGE
  229. What is your workbench, for program?
  230. Direct3D + Laptop = Baaaaaaad ..??
  231. Getting your program's filename
  232. Hooking to the last line of the program
  233. Jpeg2000
  234. Strange mouse cursor problem in Windows XP.
  235. Nintendo DS Specs?
  236. Windows and HTAs
  237. Software rendering
  238. The New stuff.
  239. How do I know my idea is good?
  240. The Lightning / Electricity effect
  241. Dx9b October Update Problems
  242. Worshipping japanese SHMUP creators...
  243. 3D game engine for non-programmers?
  244. To Doxygen or not to Doxygen.
  245. flash swf rendering outside flash?
  246. PopCap's font system
  247. Font systems for games
  248. C++ Win DX game regains focus bugs
  249. Steps to making an MMORPG? Theoretically : )
  250. best way to do a GUI (re: region hovers?)