- Vista, ATI and OpenGL
- Indie games on iPhone and iPod Touch
- File Size: No Longer An Issue?
- PAD Extensions
- I need a design pattern
- Amazon S3's Performance
- dynamic line-of-sight technique (raycasting)
- Advice on Java gaming (for multiplatform support)
- gp2x handheld development
- Any good books/tutorials on Boost?
- How I beat the spam on my site
- Tool for creating JNG files?
- EASY backup image solution?
- Sunky the Battleship
- 3D rotations n stuff
- Moving to Visual Studio 8
- Performance Friendly Cell Shading?
- About video options in casual games
- Photoshop
- directx sdk downloads?
- Mobile Game Development
- Using MUD Code to Make Games
- How many polys are too many for a casual 3D game?
- How to PSP Animated Background?
- Need advice on protecting a Mac Game
- 2D Graphics Library & an article about a 2D renderer
- Gamepad support
- SDL + VC++ 2005 = Trouble?
- Variable width font justification
- 3D Adventure engines, and middleware...
- Developing downloadable casual game with Flash.
- Anyone got Mac OS X 10.5?
- how much memory is normal? On Windows/Linux/Mac?
- Bloody TortoiseSVN
- ChooseFont
- Floating Point Texture Support?
- Base Direct X version
- Easy Networked Game Idea
- Collision Detection
- Open Source Projects - Do you use them?
- Opensource 3D engine for casual games
- Large Level Creation
- Programming Methodology
- win32 question
- Java version for browser games
- Rendering the back side of a dungeon wall..
- Setting the Desktop Wallpaper in code on Mac
- TortoiseSVN - any experts?
- easy retro sound effect generation with sfxr
- Creating an application icon
- Trouble with Internet Location File on the Mac
- State of Python on TGB 1.6?
- Widescreen Casual Gaming
- Geometry problem
- Your perfect 3D content creation tool?
- maximum texture swaps per frame
- Rapid GUI Development Tool
- Back-up Database for
- 2D animation program that fits these requirements?
- Lua Question
- Does a mod-playing library exist which is able to do this...
- MinGW and VS DLL's
- Java games on portals??
- Isometric 3D again... 2.5D ?
- silverlight, is it viable?
- Hard Drive Serial Numbers
- Disable Windows-Key?
- BioShock and SecuROM
- How do you name your classes
- Unity or Shiva or ???
- Poser 7
- About game updaters
- Dynamically Colouring Sprites at Run Time?
- Which engine should I go for next?
- Key re-mapping dilema.
- Visual Studio Express - How free is it?
- Game resolutions and options
- Learning to make logos
- Cross-fading with SDL_mixer
- Need Advice On Making A Website
- Localisation Quickie
- Would this work? (copy protection idea)
- Mobile Intel GMA graphics/OpenGL/Vista
- Visual studio 2005 and cpu usage
- Anyone know a web textadventure creation system
- Japanese & Korean HELP ME!!!
- nuke em' 2d or 3d sprites
- Tower of defense type game.
- Flex vs Flash
- Vista Game Data Locations - What a Mess!
- Playing streaming video from my site.
- Ctrl+alt+del
- Typical network lag and packet loss
- Lexicon for Word Games?
- Man Ogre is fun!!
- Combining JPG with alpha from a PNG
- Adventure game - deciding between TGB and WME
- bonus percentages #2
- Stupid question for the art types
- New great Game
- Client/server collision detection
- Technical advice needed
- Algorithms for packing objects into the smallest area?
- lets all throw eggs at Intel
- new sound design tool for animal voices
- OpenGL scene dumper/writer
- Video Playback libraries?
- Flash games server side
- Packaging up a Symbian game
- Anyone know about Windows Mobile compatibility?
- A* pathfinder example
- Feasability Of Mac Dev
- Azgard Defence - Tower defence game.
- Director 11!
- Lite - C + aknex engine
- Flex newbie question
- Java Random - Any Gotchas?
- Engines: Popcap versus Playfirst
- GM and GML, not loved?
- actionscript: is movie playing?
- C++ Template Problem
- Any good resources for learning proper Flash game dev?
- Armadillo crashes on Vista?
- Flash Lite
- Amazing web graphics thing.
- Need help with BVH setup
- Code Signing and Certificate Authorities
- collision detection optimisations, which scheme do you use?
- Python browser game: which framework?
- How to make special effects???
- action script - global code/vars?
- Error reports submitted by Vista/Mac
- Component systems
- The game loop revisited
- Tiled (xml) + python
- Game testing- do people want it?
- Ajax game overview
- Reasonably complete GUI system?
- Vista SP1
- How to create nice icons for DMG files on Mac?
- What are the key factors in estimating time frame for creating a game?
- Graphic creation software suggestions?
- Director 11 is here! Now how do I use it?
- To autorun or not to autorun
- Is there a place for a Game Development Website out there?
- Programatic control of Flash ActiveX volume
- Source Beautifier : Holy Grail found at least ! ;-)
- DirectX 9 and casual games....again.
- PayPal API question.
- Flash game development questions
- Haxe dev
- Good "behaviour system" documentation?
- AS3 game libraries
- Lua & LuaBind Callback system
- Need technical advices, making a brochure...
- Porting Runes of Avalon to Flash
- IndieLib - Fast Game Development
- Creating art assets...
- Development Blogs
- mac dev rig
- The BIG development concepts
- Looking for cartoon textures
- Indie Game Website question...
- Borrowing Audio
- A tools first approach
- Freakin' Safari
- Unity 3D questions
- Avoiding link time dependencies
- Vista Performance issues
- Do any game libraries/studios/kits include "automatic" networking support?
- Online Cross Platform Development Options
- simple skinnable cross-platform widgets?
- New Blitz Basic Tutorial Videos on YouTube
- Making a game for PC, Mac, & Xbox 360
- Directx wrapper?
- Game engine paradigms
- mochiads
- Game protection and activation codes system
- Icon graphics pack
- [OT] Reading PSX "CD-XA" CDs on Windows?
- comic font
- programming
- Problem coding a jigsaw puzzle
- Anyone using unit tests & test driven development?
- [mac os] OpenGL with XCode
- Making cell phone games?
- Can anyone help me? Baffling tech problem.
- Intel Graphics: The Next Best Thing!
- The future of [Insert programming language]?
- Music/FX advice
- Flash Projector
- Getting extensive directx debug output under DX7
- Localization services?
- Interfacing with BMTMicro?
- Code Design
- Fill rate Question
- Havok physics free for commerical use?
- Is it smart to use Python to create tennis player AI ?
- Not your typical Alt-Tab problem
- Free professional-looking gallery system
- Secure communication between server and client
- Issues with Intel 965 Express Video Chipset
- Anti key spamming
- How well can BlitzMax support networking
- The continuing nightmare known as SHGetFolderPath
- Download Counter
- Skylight rendering shader test demo
- What is RPG?
- How to form a game studio
- What should I list in a detailed Multiplayer requirements doc?
- Clip art
- Flex dev, end of day 1.
- Game theming input
- Automated Backup Solution
- visual/graphical cfg editor?
- How to hire a programmer?
- Xna for indie or irrlicht ?
- best way to do a parallax map
- Word puzzles - bother encrypting?
- Any old timers here have a modern ANM tool?
- Simultaneous turns
- Audio design for serious games
- Sound sources
- More flex/air dev
- Need some math help
- Books
- swf link no longer works...
- Way to go
- UI chat client design
- low-end gfx budget for casual game now
- What tools to use for Flash game programming?
- Flex XMLSocket -> Java serverSocket examples?
- Please help me collect a sample ....
- Sleepy Profiler
- Cheap Code Signing
- For Flash experts : blitting vs display lists
- Dedicated chat/matchmaking service
- Windows and Linux – Applications
- .EXE to .SWF?
- Server infrastructure driving me CRAZY
- C++ macro cancels out inline function?
- College? and Why so hard?
- Basic game structure
- The 2008 Sprite Render Test
- PANIC. corrupt installer? please help
- Flash/Flex community site (preferably games).
- Automated FTP Download
- Alternating demo downloads
- I'm already a software developer - where do i start?
- random 2D Maze generation