- nuke em' 2d or 3d sprites
- Tower of defense type game.
- Flex vs Flash
- Vista Game Data Locations - What a Mess!
- Playing streaming video from my site.
- Ctrl+alt+del
- Typical network lag and packet loss
- Lexicon for Word Games?
- Man Ogre is fun!!
- Combining JPG with alpha from a PNG
- Adventure game - deciding between TGB and WME
- bonus percentages #2
- Stupid question for the art types
- New great Game
- Client/server collision detection
- Technical advice needed
- Algorithms for packing objects into the smallest area?
- lets all throw eggs at Intel
- new sound design tool for animal voices
- OpenGL scene dumper/writer
- Video Playback libraries?
- Flash games server side
- Packaging up a Symbian game
- Anyone know about Windows Mobile compatibility?
- A* pathfinder example
- Feasability Of Mac Dev
- Director 11!
- Lite - C + aknex engine
- Flex newbie question
- Java Random - Any Gotchas?
- Engines: Popcap versus Playfirst
- GM and GML, not loved?
- actionscript: is movie playing?
- C++ Template Problem
- Any good resources for learning proper Flash game dev?
- Armadillo crashes on Vista?
- Flash Lite
- Amazing web graphics thing.
- Need help with BVH setup
- Code Signing and Certificate Authorities
- collision detection optimisations, which scheme do you use?
- Python browser game: which framework?
- How to make special effects???
- action script - global code/vars?
- Error reports submitted by Vista/Mac
- Component systems
- The game loop revisited
- Tiled (xml) + python
- Game testing- do people want it?
- Ajax game overview
- Reasonably complete GUI system?
- Vista SP1
- How to create nice icons for DMG files on Mac?
- What are the key factors in estimating time frame for creating a game?
- Graphic creation software suggestions?
- Director 11 is here! Now how do I use it?
- To autorun or not to autorun
- Is there a place for a Game Development Website out there?
- Programatic control of Flash ActiveX volume
- Source Beautifier : Holy Grail found at least ! ;-)
- DirectX 9 and casual games....again.
- Flash game development questions
- Haxe dev
- Good "behaviour system" documentation?
- AS3 game libraries
- Lua & LuaBind Callback system
- Need technical advices, making a brochure...
- Porting Runes of Avalon to Flash
- IndieLib - Fast Game Development
- Creating art assets...
- Development Blogs
- mac dev rig
- The BIG development concepts
- Looking for cartoon textures
- Indie Game Website question...
- Borrowing Audio
- A tools first approach
- Freakin' Safari
- Unity 3D questions
- Avoiding link time dependencies
- Vista Performance issues
- Do any game libraries/studios/kits include "automatic" networking support?
- Online Cross Platform Development Options
- simple skinnable cross-platform widgets?
- New Blitz Basic Tutorial Videos on YouTube
- Making a game for PC, Mac, & Xbox 360
- Directx wrapper?
- Game engine paradigms
- mochiads
- Game protection and activation codes system
- Icon graphics pack
- comic font
- programming
- Problem coding a jigsaw puzzle
- Anyone using unit tests & test driven development?
- [mac os] OpenGL with XCode
- Making cell phone games?
- Can anyone help me? Baffling tech problem.
- Intel Graphics: The Next Best Thing!
- The future of [Insert programming language]?
- Music/FX advice
- Flash Projector
- Getting extensive directx debug output under DX7
- Localization services?
- Interfacing with BMTMicro?
- Code Design
- Fill rate Question
- Havok physics free for commerical use?
- Is it smart to use Python to create tennis player AI ?
- Not your typical Alt-Tab problem
- Secure communication between server and client
- Anti key spamming
- How well can BlitzMax support networking
- The continuing nightmare known as SHGetFolderPath
- Download Counter
- Skylight rendering shader test demo
- What is RPG?
- How to form a game studio
- What should I list in a detailed Multiplayer requirements doc?
- Flex dev, end of day 1.
- Game theming input
- Automated Backup Solution
- visual/graphical cfg editor?
- How to hire a programmer?
- Xna for indie or irrlicht ?
- best way to do a parallax map
- Word puzzles - bother encrypting?
- Any old timers here have a modern ANM tool?
- Simultaneous turns
- Audio design for serious games
- Sound sources
- More flex/air dev
- Need some math help
- Books
- swf link no longer works...
- Way to go
- UI chat client design
- low-end gfx budget for casual game now
- What tools to use for Flash game programming?
- Flex XMLSocket -> Java serverSocket examples?
- Please help me collect a sample ....
- Sleepy Profiler
- Cheap Code Signing
- For Flash experts : blitting vs display lists
- Dedicated chat/matchmaking service
- Windows and Linux – Applications
- .EXE to .SWF?
- Server infrastructure driving me CRAZY
- C++ macro cancels out inline function?
- College? and Why so hard?
- Basic game structure
- The 2008 Sprite Render Test
- PANIC. corrupt installer? please help
- Flash/Flex community site (preferably games).
- Automated FTP Download
- Alternating demo downloads
- I'm already a software developer - where do i start?
- random 2D Maze generation
- Game resolution
- Torque SDK for the iPhone
- What's the best 2D library/engine available? (eg. is XNA/C# right for me?)
- Sprite Image Packer?
- Site with technical reviews of non AAA games
- Question for the game pros
- Hosting help?
- The tricky business of contracting out art
- Calc distance between two points?
- Confused on today's low end spec
- Corrupted downloads
- Widescreen/Multimonitor/Fullscreen
- Embending Python into C/C++ : how to send a C structure to Python ?
- Flash Game Development
- Special Effects Software png images
- TGB Questions and Comments
- Flash: The good, the bad, and the weird?
- installing by default in C:\[MyGameName] ; is it a problem..?
- Gamebryo Casual is here
- Music Composition Resource for Everyone - Enjoy! (Part One)
- Getting Player Name: Mouse Only Ok?
- Which computer to choose?
- The Mystery of the Missing DX DLL
- Accessing the Windows registry from a web app
- LUA question regarding variables
- International Highscore names
- Widescreen support
- Google Chrome: Google's new browser
- Smart In Game Tutorial
- 3rd party OpenGL Particle Engines
- XML editors
- Need Armadillo Help
- Flash Executable Question
- Demo with sound
- Sourcing SFX
- RegNow certification?
- Ogre3D experiences
- How would you handle this? (Fluctuating frame rates)
- great circle based sphere tesselation
- Do PC games need to contend with 50hz?
- Coding Challenge: Updating colours dynamically
- Mini Laptops
- automatic mirror system in php?
- I need help interpreting some results I got running my game on two different laptops
- Google phone?
- Alternatives to Fraps?
- Premultplied alpha availability?
- Mydocuments\MyGames
- window's icons showing through
- Anyone develop on Linux?
- Mp3
- Cutting voice recording in Sound Forge
- Physx lunacy?
- 2D Animation - How?
- Is 640x480 a safe resolution?
- Coding mouse click and additional sounds.
- good iPhone dev forum?
- Online Highscore - How to protect against cheaters?
- cegui experts?
- Why does this not crash?
- Need Game video capturing software
- Free live screencast tool?
- Choosing Programming language/Game engine for RPG
- Texture sizes ... small VS large?
- Unity Hardware Statistics
- RTS Engine advised
- Looking for good cheap (programmable) archiver for the installer of my great game...
- Making Movies ?
- Some help and opinions
- Target Framerate for 3D Model Animation?
- Sound effects
- Distributing an OCX
- Name Lists - Boys and Girls
- In need of help: Music department is lagging behind.
- Assembla.com
- Issue with casual games resolutions
- Mac Daddies... is this possible?
- Composer or sound-designer? but composer "and" sound-designer?
- Unity vs Torque
- SMF 2.0 beta or PHPBB 3?
- suggest packing software
- Help with web stats analysis
- Failure rates 2008
- Pixel art tools for Mac
- 3d sidecroller with jumping to platforms directly above you
- compile PTK (Mac and Windows)
- Software Engineering and you...
- Anyone tried this? [YouTube Integration In Games]
- MVC questions: advice welcome
- dual monitor question
- Does anyone know of a good 3d opengl particle implementation?
- Prototyping...