PDA

View Full Version : Game Development & Technical


Pages : 1 2 3 4 5 6 7 8 [9] 10

  1. Vista, ATI and OpenGL
  2. Indie games on iPhone and iPod Touch
  3. File Size: No Longer An Issue?
  4. PAD Extensions
  5. I need a design pattern
  6. Amazon S3's Performance
  7. dynamic line-of-sight technique (raycasting)
  8. Advice on Java gaming (for multiplatform support)
  9. gp2x handheld development
  10. Any good books/tutorials on Boost?
  11. How I beat the spam on my site
  12. Tool for creating JNG files?
  13. EASY backup image solution?
  14. Sunky the Battleship
  15. 3D rotations n stuff
  16. Moving to Visual Studio 8
  17. Performance Friendly Cell Shading?
  18. About video options in casual games
  19. Photoshop
  20. directx sdk downloads?
  21. Mobile Game Development
  22. Using MUD Code to Make Games
  23. How many polys are too many for a casual 3D game?
  24. How to PSP Animated Background?
  25. Need advice on protecting a Mac Game
  26. 2D Graphics Library & an article about a 2D renderer
  27. Gamepad support
  28. SDL + VC++ 2005 = Trouble?
  29. Variable width font justification
  30. 3D Adventure engines, and middleware...
  31. Developing downloadable casual game with Flash.
  32. Anyone got Mac OS X 10.5?
  33. how much memory is normal? On Windows/Linux/Mac?
  34. Bloody TortoiseSVN
  35. ChooseFont
  36. Floating Point Texture Support?
  37. Base Direct X version
  38. Easy Networked Game Idea
  39. Collision Detection
  40. Open Source Projects - Do you use them?
  41. Opensource 3D engine for casual games
  42. Large Level Creation
  43. Programming Methodology
  44. win32 question
  45. Java version for browser games
  46. Rendering the back side of a dungeon wall..
  47. Setting the Desktop Wallpaper in code on Mac
  48. TortoiseSVN - any experts?
  49. easy retro sound effect generation with sfxr
  50. Creating an application icon
  51. Trouble with Internet Location File on the Mac
  52. State of Python on TGB 1.6?
  53. Widescreen Casual Gaming
  54. Geometry problem
  55. Your perfect 3D content creation tool?
  56. maximum texture swaps per frame
  57. Rapid GUI Development Tool
  58. Back-up Database for
  59. 2D animation program that fits these requirements?
  60. Lua Question
  61. Does a mod-playing library exist which is able to do this...
  62. MinGW and VS DLL's
  63. Java games on portals??
  64. Isometric 3D again... 2.5D ?
  65. silverlight, is it viable?
  66. Hard Drive Serial Numbers
  67. Disable Windows-Key?
  68. BioShock and SecuROM
  69. How do you name your classes
  70. Unity or Shiva or ???
  71. Poser 7
  72. About game updaters
  73. Dynamically Colouring Sprites at Run Time?
  74. Which engine should I go for next?
  75. Key re-mapping dilema.
  76. Visual Studio Express - How free is it?
  77. Game resolutions and options
  78. Learning to make logos
  79. Cross-fading with SDL_mixer
  80. Need Advice On Making A Website
  81. Localisation Quickie
  82. Would this work? (copy protection idea)
  83. Mobile Intel GMA graphics/OpenGL/Vista
  84. Visual studio 2005 and cpu usage
  85. Anyone know a web textadventure creation system
  86. Japanese & Korean HELP ME!!!
  87. nuke em' 2d or 3d sprites
  88. Tower of defense type game.
  89. Flex vs Flash
  90. Vista Game Data Locations - What a Mess!
  91. Playing streaming video from my site.
  92. Ctrl+alt+del
  93. Typical network lag and packet loss
  94. Lexicon for Word Games?
  95. Man Ogre is fun!!
  96. Combining JPG with alpha from a PNG
  97. Adventure game - deciding between TGB and WME
  98. bonus percentages #2
  99. Stupid question for the art types
  100. New great Game
  101. Client/server collision detection
  102. Technical advice needed
  103. Algorithms for packing objects into the smallest area?
  104. lets all throw eggs at Intel
  105. new sound design tool for animal voices
  106. OpenGL scene dumper/writer
  107. Video Playback libraries?
  108. Flash games server side
  109. Packaging up a Symbian game
  110. Anyone know about Windows Mobile compatibility?
  111. A* pathfinder example
  112. Feasability Of Mac Dev
  113. Azgard Defence - Tower defence game.
  114. Director 11!
  115. Lite - C + aknex engine
  116. Flex newbie question
  117. Java Random - Any Gotchas?
  118. Engines: Popcap versus Playfirst
  119. GM and GML, not loved?
  120. actionscript: is movie playing?
  121. C++ Template Problem
  122. Any good resources for learning proper Flash game dev?
  123. Armadillo crashes on Vista?
  124. Flash Lite
  125. Amazing web graphics thing.
  126. Need help with BVH setup
  127. Code Signing and Certificate Authorities
  128. collision detection optimisations, which scheme do you use?
  129. Python browser game: which framework?
  130. How to make special effects???
  131. action script - global code/vars?
  132. Error reports submitted by Vista/Mac
  133. Component systems
  134. The game loop revisited
  135. Tiled (xml) + python
  136. Game testing- do people want it?
  137. Ajax game overview
  138. Reasonably complete GUI system?
  139. Vista SP1
  140. How to create nice icons for DMG files on Mac?
  141. What are the key factors in estimating time frame for creating a game?
  142. Graphic creation software suggestions?
  143. Director 11 is here! Now how do I use it?
  144. To autorun or not to autorun
  145. Is there a place for a Game Development Website out there?
  146. Programatic control of Flash ActiveX volume
  147. Source Beautifier : Holy Grail found at least ! ;-)
  148. DirectX 9 and casual games....again.
  149. PayPal API question.
  150. Flash game development questions
  151. Haxe dev
  152. Good "behaviour system" documentation?
  153. AS3 game libraries
  154. Lua & LuaBind Callback system
  155. Need technical advices, making a brochure...
  156. Porting Runes of Avalon to Flash
  157. IndieLib - Fast Game Development
  158. Creating art assets...
  159. Development Blogs
  160. mac dev rig
  161. The BIG development concepts
  162. Looking for cartoon textures
  163. Indie Game Website question...
  164. Borrowing Audio
  165. A tools first approach
  166. Freakin' Safari
  167. Unity 3D questions
  168. Avoiding link time dependencies
  169. Vista Performance issues
  170. Do any game libraries/studios/kits include "automatic" networking support?
  171. Online Cross Platform Development Options
  172. simple skinnable cross-platform widgets?
  173. New Blitz Basic Tutorial Videos on YouTube
  174. Making a game for PC, Mac, & Xbox 360
  175. Directx wrapper?
  176. Game engine paradigms
  177. mochiads
  178. Game protection and activation codes system
  179. Icon graphics pack
  180. [OT] Reading PSX "CD-XA" CDs on Windows?
  181. comic font
  182. programming
  183. Problem coding a jigsaw puzzle
  184. Anyone using unit tests & test driven development?
  185. [mac os] OpenGL with XCode
  186. Making cell phone games?
  187. Can anyone help me? Baffling tech problem.
  188. Intel Graphics: The Next Best Thing!
  189. The future of [Insert programming language]?
  190. Music/FX advice
  191. Flash Projector
  192. Getting extensive directx debug output under DX7
  193. Localization services?
  194. Interfacing with BMTMicro?
  195. Code Design
  196. Fill rate Question
  197. Havok physics free for commerical use?
  198. Is it smart to use Python to create tennis player AI ?
  199. Not your typical Alt-Tab problem
  200. Free professional-looking gallery system
  201. Secure communication between server and client
  202. Issues with Intel 965 Express Video Chipset
  203. Anti key spamming
  204. How well can BlitzMax support networking
  205. The continuing nightmare known as SHGetFolderPath
  206. Download Counter
  207. Skylight rendering shader test demo
  208. What is RPG?
  209. How to form a game studio
  210. What should I list in a detailed Multiplayer requirements doc?
  211. Clip art
  212. Flex dev, end of day 1.
  213. Game theming input
  214. Automated Backup Solution
  215. visual/graphical cfg editor?
  216. How to hire a programmer?
  217. Xna for indie or irrlicht ?
  218. best way to do a parallax map
  219. Word puzzles - bother encrypting?
  220. Any old timers here have a modern ANM tool?
  221. Simultaneous turns
  222. Audio design for serious games
  223. Sound sources
  224. More flex/air dev
  225. Need some math help
  226. Books
  227. swf link no longer works...
  228. Way to go
  229. UI chat client design
  230. low-end gfx budget for casual game now
  231. What tools to use for Flash game programming?
  232. Flex XMLSocket -> Java serverSocket examples?
  233. Please help me collect a sample ....
  234. Sleepy Profiler
  235. Cheap Code Signing
  236. For Flash experts : blitting vs display lists
  237. Dedicated chat/matchmaking service
  238. Windows and Linux – Applications
  239. .EXE to .SWF?
  240. Server infrastructure driving me CRAZY
  241. C++ macro cancels out inline function?
  242. College? and Why so hard?
  243. Basic game structure
  244. The 2008 Sprite Render Test
  245. PANIC. corrupt installer? please help
  246. Flash/Flex community site (preferably games).
  247. Automated FTP Download
  248. Alternating demo downloads
  249. I'm already a software developer - where do i start?
  250. random 2D Maze generation