PDA

View Full Version : Game Development & Technical


Pages : 1 2 3 4 5 6 7 [8] 9 10

  1. Macintosh Question
  2. Petzold v. .NET
  3. How to save user data with flash?
  4. Black Hole - Sucking physics
  5. Vieur Test
  6. New Dev Box
  7. Hex grid implementation source code
  8. Shaders for Dummies and new tech in general
  9. Blitting to offscreen surface in OpenGL
  10. Alternative to PTK ?
  11. mmog using multiplayer p2p
  12. Question for the 3D modelers out there.
  13. how to break into the game industry
  14. Sunburst Effect in (PaintShop Pro or Photoshop)
  15. How to manage resources?
  16. Pixel-perfect accuracy
  17. What kind of installer are you using to distribute your games?
  18. Brainstorming Paths to Good Game Art
  19. Downloadable software - how much is too much?
  20. Bitmaps in VRAM (how many is OK?)
  21. Heap corruption Bug. Help!
  22. Vista Flip 3D support
  23. audiere alternatives
  24. How to point where you shut ?
  25. Website Image Quality
  26. DRM Wrapper Help
  27. Useful trigonometry functions!
  28. Python editor/IDE
  29. Good tutorial on NURBs/Tessellation?
  30. Anyone know what causes this?
  31. Moving direction influence - how?
  32. Can You Make Clusters Of Online Games?
  33. Does anyone know where can I get older version of DirectX viewer?
  34. Windows 95/98/ME/2000 ?
  35. .h driven development?
  36. Headphones vs Speakers!
  37. Who ports to flash?
  38. 1280x1024?
  39. FRAPS and DirectX7
  40. MacOS shared save game location
  41. My memory leaks
  42. Immersion in a subversion diversion
  43. write bmp
  44. What's the best Captcha?
  45. windows & dx
  46. Jpeg 2000
  47. Patch generator
  48. Musicians Who Compose Music with Vocals
  49. cyrillic
  50. MIDIs or MP3s
  51. A 3d math question for you gurus.
  52. please test download speed
  53. organizing include and lib paths
  54. GUI framework for game/engine tools?
  55. Help! VC Express driving me nutz...!!!
  56. DirectX website: Windows XP now second-class citizen?
  57. Are there any alternatives to Torque Game Builder for 2D games?
  58. Game Math Question
  59. Any DRM for Linux?
  60. Extracting Palette from a 24 or 32 bits picture
  61. Noobs guide to Linux C++ toolset?
  62. How widespread is .NET by now?
  63. Does anyone have simple libPNG code?
  64. sound recording apps
  65. How is everybody handling VISTA compatiblity?
  66. Java "Consumer JRE"
  67. Weird problem with std::stringstream (hardware?)
  68. Online Scores & web stats
  69. Mailing lists
  70. Non-artist technique?
  71. 2d platform game - no mouse control?
  72. Looking for Space background creator
  73. Web Game: Flash or Java?
  74. Need some help brainstorming a physics problem.
  75. Font installation - how to prevent portals from ruining a game?
  76. Help with FPS engine & mouse control
  77. asymmetric encryption code
  78. Help with registration system
  79. NVPerfKit 5.0 release?
  80. What about Flex ?
  81. About using C++ exceptions
  82. Lib for converting MIDI to WAV?
  83. Ease of use Vs. Power
  84. What a physics engine you use for 3d game?
  85. Irrlicht Engine for 2D Game?
  86. Flash will soon be a much more viable option
  87. Technical design: Best way to implement object properties system
  88. OpenAL licence
  89. A SW engineering question (C++, relation between classes)
  90. SDL_mixer lag? Other suggestion for audio?
  91. Circular Dependencies?
  92. Aspect Oriented Programming
  93. would people be intrested in engine middleware?
  94. Reuse of graphics (ethical question?)
  95. Map Packs and User Designed Levels and Support Infrastructure - oh my
  96. Does SDL_mixer require SDL_Init() call?
  97. MFC game and a better OnIdle?
  98. Windows message loops and Network code.
  99. Am I wasting my time with Blitz3D?
  100. Great Website Link Search Tool
  101. Window Creation Problem (Not registering properly)
  102. How much should I worry about VRAM use?
  103. Linux Game Development
  104. Eclipse 3.3 out now
  105. Dumb photoshop question [how do you "automate" filesaving in Photoshop]
  106. BlitzMax:Tips, tools, recommendations and success stories
  107. Free, programmer-friendly, Flash development tool :-)
  108. Prototype 3D Flash Game Engine
  109. Professional Logo Design By LogosArea.com
  110. free video tutorial on loading 3D file
  111. Sondcard
  112. Reading the Windows double click threshold
  113. Vector graphic code
  114. FMOD Shareware license
  115. SDL Mixer question
  116. Installing the DX Texture format Plug-in to CS3.
  117. Professional Manual Submission To 1000 Directories For $39 Only
  118. Responding to Errors
  119. I need an XML library that doesn't suck.
  120. Windows Disk Delay
  121. Need help with Mac debugging
  122. Maya To 3D GameStudio
  123. a fun story of visual design
  124. Visual Studio Macros Won't Run
  125. Anybody know of a really simple key lock program?
  126. Casual Resolution
  127. Looking for RakNet Versus TNL data
  128. Cyrillic text entry
  129. What to make of odd user testing result?
  130. Anyone use(d) runtime revolution?
  131. PNG shows wrong colors in IE
  132. Next gen graphics API's
  133. Flowchart software?
  134. Visual Innovation
  135. Unlock music an incentive?
  136. Whats a good replacement for DirectPlay?
  137. OpenGL 2.1 reference page
  138. PTK Engine > hasFocus()
  139. Data backup / source control
  140. Flash - Anybody using it?
  141. PTK Engine -> Soundcard available?
  142. TortoiseSVN
  143. Lock and Unlocking Windows
  144. Programatically Determine Monitor Aspect Ratio?
  145. Server tickrate?
  146. Netbeans for C/C++ Game Development
  147. Roll Your Own (protection mechanisms)
  148. AS3 for no-web PC games?
  149. Making cell phone games
  150. Vista sidebar flicker fullscreen
  151. Pjio embed as button.
  152. Radeon 9600 Pro issues
  153. Stats time: OpenGL versions
  154. cheap laptops
  155. Test my Blitzmax 2D tile map engine please.
  156. Online high-scores / internet connection ...
  157. Is Mac OSX a buggy system ?
  158. 3D Games
  159. browser based 3D games
  160. Saving Files with Flash/Flex/AS3
  161. Last Chance to Get a Mac Mini?
  162. I need a new 3D editor
  163. examples of FPU intensive indie games?
  164. Director's future
  165. limited Video card memory
  166. DZone.com
  167. Useful tools for shrunken budgets
  168. I think my jpg code is flawed. is it?
  169. DirectX Drives me crazy!!
  170. Making Music With DirectX?
  171. Please Test My Audio Handling
  172. Audio mixing...
  173. Browser Games
  174. Vista as a dev platform
  175. Projectile trajectory class.
  176. Solutions to NAT problems... anyone?
  177. Can't compile DirectX 8 with DirectX 9c
  178. Batch Image Conversion
  179. What do I do? [Torque]
  180. losing mouse focus
  181. Game Architecture
  182. DirectDraw vs Direct3D (for 2D)
  183. Cyrillic folders
  184. Microsoft Silverlight
  185. malloc performance
  186. How do I design for PC so that it will be easy to port for XBLA ?
  187. Guaranteed UDP
  188. Pattern Recognition?
  189. Source code for zuma paths available!
  190. Slow NVIDIA SDK 10 samples?
  191. getting return value from an external prog
  192. Transform Texture Space to World Space?
  193. Detecting Widescreen issues
  194. multiplayer online game development
  195. Native Monitor Resolution
  196. Vista All Programs menu installations failing
  197. Choice of code design
  198. Seeking help in selecting engine or SDK.
  199. Copy Protection going too far!
  200. BioShock demo experience sucks
  201. Flash Wrapper/Apollo
  202. Old hardware and portals
  203. Need an input library (Unicode)
  204. Beta Testing
  205. Vista Game Explorer - urgent help needed
  206. Character Planet: The First Social Site for all Online Gamers
  207. utility to determine video card ram type?
  208. Dealing with lots of sounds at once
  209. RPG with C++
  210. Are there any 2D game engines that automatically handle network obj synchronization?
  211. Match 3 Elegance
  212. Torque for Wii availability and licensing
  213. Java is 50% slower than C++
  214. High to low poly, or vice versa?
  215. cgFX shader resources
  216. Shader authoring
  217. Chipmunk Physics integrated into Popcap's framework
  218. Nice shadows.
  219. Star UML
  220. Making Physics Play Nicely
  221. In-game Playback: Best Practices
  222. Visual Programming
  223. Good lighting white papers/books?
  224. Looking for bitmap merger
  225. 2.5D Engine
  226. How much % of customers am I losing with opengl on windows?
  227. EXECryptor?
  228. Affiliates - technical details?
  229. dialog tree tools
  230. Problem with SetThreadPriority() & SetPriorityClass()
  231. window message to text function
  232. How valuable is the music for your game?
  233. Sexy Chipmunks Blob, plus Source Code
  234. Need Scripting
  235. Is there an FTP tool that uses renaming + temp files for overwriting?
  236. Visual C++ 2005 EE Platform SDK
  237. Deferred shading - Yay or nay?
  238. Need a Math Wiz [simulate the movement of a cannonball]
  239. Flash on Firefox...
  240. Visual C++ 2005 EE
  241. Regular, Brief Pause in Program Execution
  242. Action Script 3/Flex graphic file loading as wrong type
  243. WiiWare...
  244. Unity 2.0 out
  245. MP game, an engine for artisits
  246. where to find scene cubemaps?
  247. linking to swf
  248. Single instance App... on Mac
  249. The storyborad of a game
  250. PNG problem