- Macintosh Question
- Petzold v. .NET
- How to save user data with flash?
- Black Hole - Sucking physics
- Vieur Test
- New Dev Box
- Hex grid implementation source code
- Shaders for Dummies and new tech in general
- Blitting to offscreen surface in OpenGL
- Alternative to PTK ?
- mmog using multiplayer p2p
- Question for the 3D modelers out there.
- how to break into the game industry
- Sunburst Effect in (PaintShop Pro or Photoshop)
- How to manage resources?
- Pixel-perfect accuracy
- What kind of installer are you using to distribute your games?
- Brainstorming Paths to Good Game Art
- Downloadable software - how much is too much?
- Bitmaps in VRAM (how many is OK?)
- Heap corruption Bug. Help!
- Vista Flip 3D support
- audiere alternatives
- How to point where you shut ?
- Website Image Quality
- DRM Wrapper Help
- Useful trigonometry functions!
- Python editor/IDE
- Good tutorial on NURBs/Tessellation?
- Anyone know what causes this?
- Moving direction influence - how?
- Can You Make Clusters Of Online Games?
- Does anyone know where can I get older version of DirectX viewer?
- Windows 95/98/ME/2000 ?
- .h driven development?
- Headphones vs Speakers!
- Who ports to flash?
- 1280x1024?
- FRAPS and DirectX7
- MacOS shared save game location
- My memory leaks
- Immersion in a subversion diversion
- write bmp
- What's the best Captcha?
- windows & dx
- Jpeg 2000
- Patch generator
- Musicians Who Compose Music with Vocals
- cyrillic
- MIDIs or MP3s
- A 3d math question for you gurus.
- please test download speed
- organizing include and lib paths
- GUI framework for game/engine tools?
- Help! VC Express driving me nutz...!!!
- DirectX website: Windows XP now second-class citizen?
- Are there any alternatives to Torque Game Builder for 2D games?
- Game Math Question
- Any DRM for Linux?
- Extracting Palette from a 24 or 32 bits picture
- Noobs guide to Linux C++ toolset?
- How widespread is .NET by now?
- Does anyone have simple libPNG code?
- sound recording apps
- How is everybody handling VISTA compatiblity?
- Java "Consumer JRE"
- Weird problem with std::stringstream (hardware?)
- Online Scores & web stats
- Mailing lists
- Non-artist technique?
- 2d platform game - no mouse control?
- Looking for Space background creator
- Web Game: Flash or Java?
- Need some help brainstorming a physics problem.
- Font installation - how to prevent portals from ruining a game?
- Help with FPS engine & mouse control
- asymmetric encryption code
- Help with registration system
- NVPerfKit 5.0 release?
- What about Flex ?
- About using C++ exceptions
- Lib for converting MIDI to WAV?
- Ease of use Vs. Power
- What a physics engine you use for 3d game?
- Irrlicht Engine for 2D Game?
- Flash will soon be a much more viable option
- Technical design: Best way to implement object properties system
- OpenAL licence
- A SW engineering question (C++, relation between classes)
- SDL_mixer lag? Other suggestion for audio?
- Circular Dependencies?
- Aspect Oriented Programming
- would people be intrested in engine middleware?
- Reuse of graphics (ethical question?)
- Map Packs and User Designed Levels and Support Infrastructure - oh my
- Does SDL_mixer require SDL_Init() call?
- MFC game and a better OnIdle?
- Windows message loops and Network code.
- Am I wasting my time with Blitz3D?
- Great Website Link Search Tool
- Window Creation Problem (Not registering properly)
- How much should I worry about VRAM use?
- Linux Game Development
- Eclipse 3.3 out now
- Dumb photoshop question [how do you "automate" filesaving in Photoshop]
- BlitzMax:Tips, tools, recommendations and success stories
- Free, programmer-friendly, Flash development tool :-)
- Prototype 3D Flash Game Engine
- Professional Logo Design By LogosArea.com
- free video tutorial on loading 3D file
- Sondcard
- Reading the Windows double click threshold
- Vector graphic code
- FMOD Shareware license
- SDL Mixer question
- Installing the DX Texture format Plug-in to CS3.
- Professional Manual Submission To 1000 Directories For $39 Only
- Responding to Errors
- I need an XML library that doesn't suck.
- Windows Disk Delay
- Need help with Mac debugging
- Maya To 3D GameStudio
- a fun story of visual design
- Visual Studio Macros Won't Run
- Anybody know of a really simple key lock program?
- Casual Resolution
- Looking for RakNet Versus TNL data
- Cyrillic text entry
- What to make of odd user testing result?
- Anyone use(d) runtime revolution?
- PNG shows wrong colors in IE
- Next gen graphics API's
- Flowchart software?
- Visual Innovation
- Unlock music an incentive?
- Whats a good replacement for DirectPlay?
- OpenGL 2.1 reference page
- PTK Engine > hasFocus()
- Data backup / source control
- Flash - Anybody using it?
- PTK Engine -> Soundcard available?
- TortoiseSVN
- Lock and Unlocking Windows
- Programatically Determine Monitor Aspect Ratio?
- Server tickrate?
- Netbeans for C/C++ Game Development
- Roll Your Own (protection mechanisms)
- AS3 for no-web PC games?
- Making cell phone games
- Vista sidebar flicker fullscreen
- Pjio embed as button.
- Radeon 9600 Pro issues
- Stats time: OpenGL versions
- cheap laptops
- Test my Blitzmax 2D tile map engine please.
- Online high-scores / internet connection ...
- Is Mac OSX a buggy system ?
- 3D Games
- browser based 3D games
- Saving Files with Flash/Flex/AS3
- Last Chance to Get a Mac Mini?
- I need a new 3D editor
- examples of FPU intensive indie games?
- Director's future
- limited Video card memory
- DZone.com
- Useful tools for shrunken budgets
- I think my jpg code is flawed. is it?
- DirectX Drives me crazy!!
- Making Music With DirectX?
- Please Test My Audio Handling
- Audio mixing...
- Browser Games
- Vista as a dev platform
- Projectile trajectory class.
- Solutions to NAT problems... anyone?
- Can't compile DirectX 8 with DirectX 9c
- Batch Image Conversion
- What do I do? [Torque]
- losing mouse focus
- Game Architecture
- DirectDraw vs Direct3D (for 2D)
- Cyrillic folders
- Microsoft Silverlight
- malloc performance
- How do I design for PC so that it will be easy to port for XBLA ?
- Guaranteed UDP
- Pattern Recognition?
- Source code for zuma paths available!
- Slow NVIDIA SDK 10 samples?
- getting return value from an external prog
- Transform Texture Space to World Space?
- Detecting Widescreen issues
- multiplayer online game development
- Native Monitor Resolution
- Vista All Programs menu installations failing
- Choice of code design
- Seeking help in selecting engine or SDK.
- Copy Protection going too far!
- BioShock demo experience sucks
- Flash Wrapper/Apollo
- Old hardware and portals
- Need an input library (Unicode)
- Beta Testing
- Vista Game Explorer - urgent help needed
- Character Planet: The First Social Site for all Online Gamers
- utility to determine video card ram type?
- Dealing with lots of sounds at once
- RPG with C++
- Are there any 2D game engines that automatically handle network obj synchronization?
- Match 3 Elegance
- Torque for Wii availability and licensing
- Java is 50% slower than C++
- High to low poly, or vice versa?
- cgFX shader resources
- Shader authoring
- Chipmunk Physics integrated into Popcap's framework
- Nice shadows.
- Star UML
- Making Physics Play Nicely
- In-game Playback: Best Practices
- Visual Programming
- Good lighting white papers/books?
- Looking for bitmap merger
- 2.5D Engine
- How much % of customers am I losing with opengl on windows?
- EXECryptor?
- Affiliates - technical details?
- dialog tree tools
- Problem with SetThreadPriority() & SetPriorityClass()
- window message to text function
- How valuable is the music for your game?
- Sexy Chipmunks Blob, plus Source Code
- Need Scripting
- Is there an FTP tool that uses renaming + temp files for overwriting?
- Visual C++ 2005 EE Platform SDK
- Deferred shading - Yay or nay?
- Need a Math Wiz [simulate the movement of a cannonball]
- Flash on Firefox...
- Visual C++ 2005 EE
- Regular, Brief Pause in Program Execution
- Action Script 3/Flex graphic file loading as wrong type
- WiiWare...
- Unity 2.0 out
- MP game, an engine for artisits
- where to find scene cubemaps?
- linking to swf
- Single instance App... on Mac
- The storyborad of a game
- PNG problem