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  1. 2D using 3D. Why not DX5 instead of DX7 ?
  2. Microsoft releases Visual Studio 2005 Express for free
  3. Placeholder Graphics Tools
  4. Special Effects Programming
  5. DirectX Window FPS
  6. How much do the Dreamcast "Set5" Dev-kits cost?
  7. Resolution why not higher for Casual games?
  8. laptops with shared video memory
  9. Small EXE - How?
  10. Today's C++ cross-platform game engines
  11. MIDI Implementation
  12. Firefox browser plugin
  13. Tool for paging up animated sprites?
  14. Converting pc to xbox, PS etc etc
  15. memory leak problem
  16. Defining polishness. (Anti-Aliased sprites?)
  17. Fine widows Diff util
  18. Game Timing
  19. Super Mario Bros in JavaScript
  20. Making memory "read only"
  21. You give me physics, I'll give you a shiny dollar
  22. Design a game that could win the Nobel Peace Prize
  23. PHP check if server is up?
  24. problem profiling a game with sdl
  25. Torque 1.4 is out
  26. 3D Modler
  27. Tile Recommendations?
  28. Please point me in the right direction. [cab file install]
  29. RPGs with Blitz Max...
  30. re opening arbitrarily censored thread
  31. Fancy UI using standard windows gui
  32. Automated testing
  33. BlitzMax : How to toggle Windowed/Fullscreen ?
  34. bug tracking software
  35. approximating a curve through several points
  36. Desperate HTML nOOb
  37. Polygon budgets and software plugins
  38. Best linux distro for hosting server
  39. Timesetp and State?
  40. free source code
  41. STL
  42. Rendering Smaller Sprites/Art Discussion
  43. Which game engine should I use
  44. Macintosh linking problem - @executable_path
  45. Genetica 2 and related products?
  46. What Algorithm are they using?
  47. windowed vs fullsreen
  48. Unsigned floats supported in C++
  49. keygen
  50. Any DRM for MAC?
  51. Another rendering question
  52. How to Simply Load a JPG or PNG image?
  53. Compression techniques
  54. php/mysql
  55. Games
  56. SDL mousewheel, have you gotten it to work?
  57. Autostitch - image stitching tool
  58. Looking for a new development tool...
  59. Automating Affiliate Builds for Mac OSX
  60. Custom download links
  61. speech synth vs voice actors
  62. compatibility mode
  63. Java and game development
  64. Consultant has compiler error-- can you help?
  65. Setting Up PTK In Dev-C++
  66. DirectX Vertex Cache Code
  67. DX Vertex Cache Code
  68. Do you have a cheap way to do realistic water
  69. Inno Setup + 7-zip error (Win98 SE)
  70. Plimus phone verification?
  71. Efficient coding techniques
  72. 3D math source code?
  73. Particle Beam Effect?
  74. Vertex/UV question
  75. Creating a texture from a color indexed image?
  76. Gamma correction.
  77. SDL not mapping Cyrillic keyboard input to Unicode.
  78. Data organization tool
  79. New 2d engine (3d hardware accelerated) almost available
  80. A better C++ list
  81. Casual gamer PC specs?
  82. Flocking or Swarm Algorithms
  83. Download tracking
  84. Mac problem - brightness/contrast.
  85. Bezier curve and Catmull-Rom spline in C++
  86. Lens flare-- SIMPLE Lens flare
  87. New discovery about SDL hw acceleration.
  88. Help! Hacked mail server?
  89. Hosting Multiple Domains on one Hosting Account - Bad for SEO?
  90. Direct3D Convert 3D to screen coordinates?
  91. Pop-up windows don't resize
  92. ipod "note game" quick howto
  93. Yet Another setup-screen creativity story
  94. combinatorics?
  95. Framerates in SDL
  96. Using the Bass Sound lib
  97. Good RPG Engine
  98. Finding A Crash On Another Machine
  99. Virtual Destructors in C++
  100. Poser 6 - overkill? or the wrong tool?
  101. Flocking Separation Question?
  102. Installing Visual C++ Express
  103. How to determine which version of DX user has installed
  104. Excellent Photoshop Tutorial: Space
  105. Ogre3D converter
  106. Peer-to-Peer Networking questions
  107. DirectX question [zBuffer value at a certain screen coordinate]
  108. Posting High Scores and Firewalls
  109. Min Req: Geforce4 - How bad is that?
  110. adventure- MUD?
  111. Nvidia Driver problem?
  112. How do you balance your server?
  113. Is there a Visual C++ 2005 Pro Compiler?
  114. Anyone out there use the Popcap framework?
  115. Special case coding
  116. ShellExecute function doesn't work in Vis C++ Express?
  117. looking for software that generates landscapes
  118. Statically linked list.
  119. Optimization for free
  120. Protecting Game Data
  121. Mac Universal Binary...
  122. C++ to Webgames
  123. Help with Shareware time bomb
  124. BlitzMax Question
  125. What did you use to make your games?
  126. Graphics for Programmers 101
  127. Alpha Masking in DirectX
  128. What tool do you use to create app icon (.ico)?
  129. Copy Protection. Ouch!!!
  130. The Windows Installer
  131. C# & Font data
  132. HBitmap -> Clipboard
  133. Would appreciate a language/graphics recommendation
  134. GP2x - Worth developing for?
  135. You gotta be kidding me! (DX SDK Feb06)
  136. My great discovery of Java
  137. Level layout and XML
  138. Detecting high usage with PHP/MySQL/Apache.
  139. Acer Notebook and sound glitch
  140. PyGame and Python
  141. Low bit-rate OGGs
  142. Interfaces, software development, and issues
  143. Gameboy programming
  144. Game Builds Question
  145. Do I want a smart pointer here, or... ?
  146. Best way to make screens in Flash.
  147. Is DirectX 9.0 SDK Update - (December 2004) good enough?
  148. GetRenderTargetData in DirectX8.1
  149. Torque: 3D for 2D games?
  150. What is your art budget?
  151. Widescreen and D3DX functions
  152. How is everyone setting up their websites?
  153. Hamsterball 2
  154. current 2D engine recs?
  155. What 2D Art Program Can Do This? [the artwork in this flash game]
  156. SDL and switching between DX - OGL
  157. Static libraries in Visual C++
  158. WinInet (is this the thing to use?)
  159. How to read mhk file text?
  160. Simple 3d engine - Win & Mac
  161. GUI System
  162. OpenGL Or DirectX
  163. Help with language formats
  164. Visual Studio 2005
  165. Fullscreen dx7 switching
  166. Freelance Shader Programmers?
  167. Armadillo wrapped exe is detected as worm !
  168. Trouble with Flash
  169. exe protection
  170. Artifact or artefact?
  171. Email and Download JavaScript Problems
  172. SourceForge hosting?
  173. Appending data to an exe file
  174. Will Vista run older DirectX games?
  175. Rule of thumb for flash game dimensions
  176. Tino's Fruit Stand uses the Mind Control Orbital Engine
  177. Expected details in GUI
  178. Converting VC .Lib to MinGW .A?
  179. Squirrel script.
  180. DirectX phoning home?
  181. game maker
  182. Measuring PC Power in game
  183. Looking For CrashFinder 2.1
  184. Statistics for Use of Windows XP, 98, etc
  185. How much is an SDK
  186. Easy, cheap backup solutions for Windows?
  187. Actionscript programming - outside of Flash?
  188. Need Someone To Build CrashFinder 2.1
  189. PC->Mac ports to become irrelevant?
  190. Making great games, or only very good games?
  191. Wrapping a Virtual Destructor?
  192. Match 3 level amount - advice needed
  193. Debuging Based on Customer Feedback?
  194. Animated Meshes in DirectX
  195. Beginner "Flash 8" question
  196. Please help: need Intrin.h from VC++2005 Full
  197. Cross platform coding
  198. Venture Africa post mortem
  199. Mac and resolutions < 640x480
  200. Adding auto patching/updating to your app?
  201. Fancy Blaze effects
  202. Looking For Free Music
  203. A program to create gif animations?
  204. Your Debugging, Commenting and Bookmarking habits
  205. What tools do you use?
  206. Microsoft releases Mechcommander 2 Shared Source
  207. Position and a Sound's Volume and Pan
  208. kanji generator
  209. 64-Bit portability Issues?
  210. Force Anti-aliasing on nvidia hardware = blank screen
  211. Flash strangeness - setting up game files
  212. Power of unbranded motherboard graphics accelerators?
  213. VC++ project-wide warning disabling
  214. Microsoft XNA
  215. Counting File Downloads - Mac
  216. OS Commerce?
  217. PayPal SDK v4 out now
  218. Render To Texture - Error: 440 Automation
  219. Should I Use A Resource File?
  220. Fire/Flame effect?
  221. Is it possible to see debug output in a Dos box?
  222. Cross-platfrom Flash EXE deployment?
  223. MoleBox and Software Passport Basic
  224. TFT's and Pixel Perfect GUI's
  225. Some Stupid Questions About Online Multiplayer Development
  226. Can't Find Address in Map File
  227. Porting C++ template functions to Java.
  228. Number of draw passes per screen update on Match-3
  229. morphing boundary graphics (like in RTS games)
  230. Smallware's full-version upgrade system
  231. complete noob: how to make a flash clickable banner?
  232. Scanning hand drawn images.
  233. Game about global politics?
  234. Ambitious Indiegames?
  235. Please Explain Page Rank and Alexa Score
  236. Bug tracking software
  237. 2D Skeletal Animation
  238. Where do you get your Fonts?
  239. question about user specs
  240. 3ds max, splines and coordinates
  241. Intel Mac Mini and old game emulation
  242. O/S detection from browser string.
  243. Game Engine Development
  244. Java Versions?
  245. Java Applets -- Mini Loop inside main loop?
  246. SDL In Visual C++
  247. Automating Find\Replace with Regular Expressions
  248. Charsets issue
  249. Looking For A Free Graphic Upload Site
  250. All you graphics junkies...