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  1. Protecting your media
  2. Armadillo/Software passport is safe?
  3. forcing mac and pc platforms to be deficient
  4. Where do you put the asterisk?
  5. 3impact
  6. Language filter - list of foul language?
  7. I'm looking for a rectangle algorithm...
  8. Initials Instead of Names?
  9. free 3D engine for the Mac?
  10. How much do you pay for graphics?
  11. SDL rotate/scale
  12. Music Formats
  13. Twiddling some ellipse numbers...
  14. music choices
  15. Dancepad games, continued!
  16. dxsdk 8.1
  17. MIDI vs. MOD
  18. Compression for music tracks
  19. Display mode changes at runtime (D3D7)
  20. Blitting SDL + OpenGL screen surface to another surface?
  21. "Launch game when finished" page with NSIS: how?
  22. Compatability Issues.
  23. SDL - Two mouse cursor bug...
  24. Full Screen - Win Desktop flickers through?
  25. Error when trying to pass STL List by reference
  26. Auto-updating games... good or bad?
  27. Anti Keygen : needs details about RSA
  28. Military theme, violence, etc.
  29. Compiling JPEG.DLL
  30. A Photoshop Question
  31. Flash audio recording?
  32. DirectInput7 & problem with simultaneously pressed keys
  33. Encrypted PayPal button redirecting trick
  34. Simulate Low Bandwidth
  35. How do fonts work?
  36. Spritecraft Help...
  37. Mac programming
  38. Algorithm to Encompassing a Set
  39. How much do you pay for graphics? (2. try)
  40. The PowerBook or iBook?
  41. Switching Resolutions in Windows
  42. Is Torque Good For Indie Development
  43. Using Excelsior JET for Java Games?
  44. Porting with flash?
  45. The end of OpenGL on Windows?
  46. Maya Plugins
  47. Directsound buffer.. setvolume works.. sometimes
  48. What is a good path following solution for a game like puzzloop/zuma?
  49. Why PNG is so big ?
  50. C++ Question - isOfType(T *obj, const string &s)
  51. Best way to implement full screen image?
  52. VB Developers?
  53. Take a look at this equation, please?
  54. Request for information: Discrete Events Simulation
  55. Program/tool to make bitmap fonts
  56. Looking For A Random Name Generator For Sports Game
  57. What would be your ideal development environment/engine?
  58. Does your installer building utility allow this?
  59. Do we need to support Win 95 any more?
  60. Swept Sphere / Bounding Box Collision
  61. Do we need to support software rendering any more?
  62. Dumb Mac question
  63. Could someone send me DX7 docs, please?
  64. Info on PAD ?
  65. Advice on Anti-Aliasing Sprites?
  66. Resizing image file (BMP)
  67. Quake III source GPL'ed within a week
  68. Do we really need a logo design???
  69. What are your general opinions on binding scripting languages?
  70. Using Blitz3D...
  71. another SDL question
  72. Pathfinding with least turns
  73. Linker and dependencies
  74. Physics lib
  75. SlashBASIC design
  76. Timing and Smooth Animation
  77. SDL, Software double buffering
  78. Ska Software - Genuine Innovation
  79. What are the good, the bad, and the ugly of scripting languages?
  80. Units movement in RTS
  81. Gameplay Recording & Playback for Observing Beta Testers
  82. Zuma,Luxor ball movement!
  83. Changing units/dimensions in OpenGL
  84. Tile Collision help
  85. Question to Windows developers
  86. Hand optimization.. worth it?
  87. suface size limits under directdraw 7
  88. Space RTS/Shooter
  89. Printing External File in MFC
  90. Unity
  91. GIMP plugin for almost perfect convert to tiles
  92. Quest3D: Build your game while playing it.
  93. Determine which is the current processor on an SMP system?
  94. Predefined tables in Blitzbasic(3d)
  95. Blitz3D: Constant framerate on every system
  96. Rules for writing a broadcast mailer.
  97. VS .NET 2003: Where is Working Directory saved?
  98. SlashBASIC first visual results :-)
  99. WriteRegDWORD syntax - NSIS
  100. Direct3D : How to get the device name
  101. Mac registry?
  102. Cross-platform solution for getting the application directory?
  103. License Keys - Best Practices
  104. How do you issue patches?
  105. Crashed Program Consuming Resources
  106. Separate Full Download Reprise
  107. Heres on for the maths geniuses
  108. OpenGL font question
  109. How to hide license keys in windows registry
  110. Lone Wolf
  111. How do you know if your game is going to be fun?
  112. memcached
  113. 3D Rendered Background vs. HandMade Pixel Art
  114. MSVC Profiling?
  115. I'm getting a laptop: Help me out, willya?
  116. Local DB/SVN/Internal Web Server
  117. Interesting new about "DirectX 10" and Windows Vista
  118. MFC Single Document Interface... drawing?
  119. Explosions
  120. D3DXFont in directX 8.1
  121. Limited User Accounts
  122. Mac XCode - two quick questions
  123. glGetTexImage and glTexImage2D-- what's the difference?
  124. Finding DLL dependencies
  125. SDL_Mixer loading OGG files from memory
  126. In-game GUI: Definition and editing?
  127. Consistency in art, how ?
  128. Is it possible to include software (a game) on an Audio CD?
  129. DirectInput for Casual Games
  130. Setting all audio to same volume
  131. Zipfldr.dll ... how to steal it's functionality?
  132. texture caching
  133. DirectSound causes performance drop
  134. Patenting gameplay?
  135. Getting that typewriter text output effect
  136. To those making or who have made word games
  137. Storing char * in a STL vector
  138. Free C# DirectX Control
  139. Download vs Serial vs.... Remote Activation
  140. Making online version of a downloadable game
  141. Preventing double game launch
  142. AI book recommondations?
  143. Please check these urls, subdomain issue
  144. Developments on Tablet PCs.
  145. DirectX SDK Confusion
  146. Shooter game systems
  147. C++ question
  148. Surname and Christian Name Lists?
  149. Localization preferences
  150. BlitzMax Question!
  151. Scrolling Nebula and Space Clouds
  152. Standard Windows Keys
  153. Icon editor
  154. Running under .NET without installing .NET
  155. Sphere/Triangle Collision works.. almost
  156. Why Alt-Enter to go Fullscreen?
  157. Game Graphics Drawing?
  158. Kpl
  159. DirectDraw Blt very slow in windowed mode
  160. Getting pixel width of a string with Freetype
  161. what is the best to hide/protect highscore file
  162. Is there any "free" Wav to OGG converter ?
  163. Two quick Mac questions
  164. Artist vs UI Designer
  165. Bitmap Fonts
  166. Useful crash data
  167. User Passwords?
  168. Image Stitching
  169. Indie QA
  170. BlitzMax on the Mac
  171. Simple Art Tool
  172. Which Ram for my computer?
  173. What not to implement in a game?
  174. How to get the HD id/serial?
  175. Flash for Games?
  176. Paging to disk, losing surfaces
  177. Is Lightwave 3D comparable to 3DMax Studio?
  178. technical decision help
  179. Walking AI
  180. OpenGL texture problem, maybe ATI-specific
  181. OpenGL and Wait For Vertical Sync
  182. Did a spike by porting ShortHike to D
  183. Direct3D crash this time
  184. Displaying bitmap fonts in BlitzMax
  185. Anyone using SkaleTracker for music?
  186. translation program for multiple files
  187. Multiple GDI / D3D calls per Frame
  188. Using Zinc's v.2 trial protection features
  189. Mac Upgrade Rates
  190. Preferred Audio Formats
  191. Zoneedit questions
  192. VideoGame Aesthetics
  193. Profiling your graphic card
  194. Game Maker Speed Problem?
  195. Keeping same version in 2 servers
  196. hermite spline - constant movement
  197. What you seek?
  198. Bouncing Physics.
  199. PureBasic...looks perfect
  200. Do you use negative feedback in your games?
  201. Sending data to a webserver
  202. DirectDraw performance drop on better system
  203. Goofy bug - SDL_WM_SetIcon
  204. SwiftShader software renderer
  205. Free C# DirectX Control
  206. What music file types do you use?
  207. C++ debugging tools
  208. Where to use delta
  209. Simple C/C++ source for a JPEG loader anyone?
  210. HD Recovery
  211. How many lines of code is your game?
  212. Creating a Path
  213. Co-variant return types in c++
  214. How to make a scene tree/graph
  215. Hardware accelerated dirty rects
  216. A hardware question (wireless keyboards)
  217. MVC Pattern
  218. High Quality Downloadable Games Made in Flash
  219. BlitzMax vs Torque 2D
  220. Immediate Mode GUI
  221. MOD/MO3/XM/IT, Fmod, Bass, Audiere, OpenAl, Ogg, Ugh...
  222. a bug opening a web page
  223. Framework Design
  224. Organization apps for Demo/Full Version
  225. Problems mirroring a boned 3D character.
  226. Who knows what about MMORPG'ing?
  227. BlitzMax Issues
  228. Java applets + advertising
  229. For Sale - development and art software
  230. How to protect game images
  231. Mac Bundles
  232. Shmup level design question
  233. ActiveX?
  234. SDL warning
  235. Single Image Animations
  236. DirectDraw and ALT+TAB problem
  237. Looking for CVS hosting
  238. Word definitions dictionary resources?
  239. BlitzMax Bezier Curve Maker ALPHA Released!
  240. MP3 Patent Issues
  241. Usability Lab
  242. what data structure to use for terrain
  243. C#.net and Software passport
  244. Renaissance game developers
  245. Java Applets with accelerated 3D gfx
  246. Evaluating the Prototype
  247. Head's Up: Dual Monitors
  248. How do you do it?
  249. Mac Linker Map File
  250. Weird behaviour of OVERWRITE on Mac...