- Protecting your media
- Armadillo/Software passport is safe?
- forcing mac and pc platforms to be deficient
- Where do you put the asterisk?
- 3impact
- Language filter - list of foul language?
- I'm looking for a rectangle algorithm...
- Initials Instead of Names?
- free 3D engine for the Mac?
- How much do you pay for graphics?
- SDL rotate/scale
- Music Formats
- Twiddling some ellipse numbers...
- music choices
- Dancepad games, continued!
- dxsdk 8.1
- MIDI vs. MOD
- Compression for music tracks
- Display mode changes at runtime (D3D7)
- Blitting SDL + OpenGL screen surface to another surface?
- "Launch game when finished" page with NSIS: how?
- Compatability Issues.
- SDL - Two mouse cursor bug...
- Full Screen - Win Desktop flickers through?
- Error when trying to pass STL List by reference
- Auto-updating games... good or bad?
- Anti Keygen : needs details about RSA
- Military theme, violence, etc.
- Compiling JPEG.DLL
- A Photoshop Question
- Flash audio recording?
- DirectInput7 & problem with simultaneously pressed keys
- Encrypted PayPal button redirecting trick
- Simulate Low Bandwidth
- How do fonts work?
- Spritecraft Help...
- Mac programming
- Algorithm to Encompassing a Set
- How much do you pay for graphics? (2. try)
- The PowerBook or iBook?
- Switching Resolutions in Windows
- Is Torque Good For Indie Development
- Using Excelsior JET for Java Games?
- Porting with flash?
- The end of OpenGL on Windows?
- Maya Plugins
- Directsound buffer.. setvolume works.. sometimes
- What is a good path following solution for a game like puzzloop/zuma?
- Why PNG is so big ?
- C++ Question - isOfType(T *obj, const string &s)
- Best way to implement full screen image?
- VB Developers?
- Take a look at this equation, please?
- Request for information: Discrete Events Simulation
- Program/tool to make bitmap fonts
- Looking For A Random Name Generator For Sports Game
- What would be your ideal development environment/engine?
- Does your installer building utility allow this?
- Do we need to support Win 95 any more?
- Swept Sphere / Bounding Box Collision
- Do we need to support software rendering any more?
- Dumb Mac question
- Could someone send me DX7 docs, please?
- Info on PAD ?
- Advice on Anti-Aliasing Sprites?
- Resizing image file (BMP)
- Quake III source GPL'ed within a week
- Do we really need a logo design???
- What are your general opinions on binding scripting languages?
- Using Blitz3D...
- another SDL question
- Pathfinding with least turns
- Linker and dependencies
- Physics lib
- SlashBASIC design
- Timing and Smooth Animation
- SDL, Software double buffering
- Ska Software - Genuine Innovation
- What are the good, the bad, and the ugly of scripting languages?
- Units movement in RTS
- Gameplay Recording & Playback for Observing Beta Testers
- Zuma,Luxor ball movement!
- Changing units/dimensions in OpenGL
- Tile Collision help
- Question to Windows developers
- Hand optimization.. worth it?
- suface size limits under directdraw 7
- Space RTS/Shooter
- Printing External File in MFC
- Unity
- GIMP plugin for almost perfect convert to tiles
- Quest3D: Build your game while playing it.
- Determine which is the current processor on an SMP system?
- Predefined tables in Blitzbasic(3d)
- Blitz3D: Constant framerate on every system
- Rules for writing a broadcast mailer.
- VS .NET 2003: Where is Working Directory saved?
- SlashBASIC first visual results :-)
- WriteRegDWORD syntax - NSIS
- Direct3D : How to get the device name
- Mac registry?
- Cross-platform solution for getting the application directory?
- License Keys - Best Practices
- How do you issue patches?
- Crashed Program Consuming Resources
- Separate Full Download Reprise
- Heres on for the maths geniuses
- OpenGL font question
- How to hide license keys in windows registry
- Lone Wolf
- How do you know if your game is going to be fun?
- memcached
- 3D Rendered Background vs. HandMade Pixel Art
- MSVC Profiling?
- I'm getting a laptop: Help me out, willya?
- Local DB/SVN/Internal Web Server
- Interesting new about "DirectX 10" and Windows Vista
- MFC Single Document Interface... drawing?
- Explosions
- D3DXFont in directX 8.1
- Limited User Accounts
- Mac XCode - two quick questions
- glGetTexImage and glTexImage2D-- what's the difference?
- Finding DLL dependencies
- SDL_Mixer loading OGG files from memory
- In-game GUI: Definition and editing?
- Consistency in art, how ?
- Is it possible to include software (a game) on an Audio CD?
- DirectInput for Casual Games
- Setting all audio to same volume
- Zipfldr.dll ... how to steal it's functionality?
- texture caching
- DirectSound causes performance drop
- Patenting gameplay?
- Getting that typewriter text output effect
- To those making or who have made word games
- Storing char * in a STL vector
- Free C# DirectX Control
- Download vs Serial vs.... Remote Activation
- Making online version of a downloadable game
- Preventing double game launch
- AI book recommondations?
- Please check these urls, subdomain issue
- Developments on Tablet PCs.
- DirectX SDK Confusion
- Shooter game systems
- C++ question
- Surname and Christian Name Lists?
- Localization preferences
- BlitzMax Question!
- Scrolling Nebula and Space Clouds
- Standard Windows Keys
- Icon editor
- Running under .NET without installing .NET
- Sphere/Triangle Collision works.. almost
- Why Alt-Enter to go Fullscreen?
- Game Graphics Drawing?
- Kpl
- DirectDraw Blt very slow in windowed mode
- Getting pixel width of a string with Freetype
- what is the best to hide/protect highscore file
- Is there any "free" Wav to OGG converter ?
- Two quick Mac questions
- Artist vs UI Designer
- Bitmap Fonts
- Useful crash data
- User Passwords?
- Image Stitching
- Indie QA
- BlitzMax on the Mac
- Simple Art Tool
- Which Ram for my computer?
- What not to implement in a game?
- How to get the HD id/serial?
- Flash for Games?
- Paging to disk, losing surfaces
- Is Lightwave 3D comparable to 3DMax Studio?
- technical decision help
- Walking AI
- OpenGL texture problem, maybe ATI-specific
- OpenGL and Wait For Vertical Sync
- Did a spike by porting ShortHike to D
- Direct3D crash this time
- Displaying bitmap fonts in BlitzMax
- Anyone using SkaleTracker for music?
- translation program for multiple files
- Multiple GDI / D3D calls per Frame
- Using Zinc's v.2 trial protection features
- Mac Upgrade Rates
- Preferred Audio Formats
- Zoneedit questions
- VideoGame Aesthetics
- Profiling your graphic card
- Game Maker Speed Problem?
- Keeping same version in 2 servers
- hermite spline - constant movement
- What you seek?
- Bouncing Physics.
- PureBasic...looks perfect
- Do you use negative feedback in your games?
- Sending data to a webserver
- DirectDraw performance drop on better system
- Goofy bug - SDL_WM_SetIcon
- SwiftShader software renderer
- Free C# DirectX Control
- What music file types do you use?
- C++ debugging tools
- Where to use delta
- Simple C/C++ source for a JPEG loader anyone?
- HD Recovery
- How many lines of code is your game?
- Creating a Path
- Co-variant return types in c++
- How to make a scene tree/graph
- Hardware accelerated dirty rects
- A hardware question (wireless keyboards)
- MVC Pattern
- High Quality Downloadable Games Made in Flash
- BlitzMax vs Torque 2D
- Immediate Mode GUI
- MOD/MO3/XM/IT, Fmod, Bass, Audiere, OpenAl, Ogg, Ugh...
- a bug opening a web page
- Framework Design
- Organization apps for Demo/Full Version
- Problems mirroring a boned 3D character.
- Who knows what about MMORPG'ing?
- BlitzMax Issues
- Java applets + advertising
- For Sale - development and art software
- How to protect game images
- Mac Bundles
- Shmup level design question
- ActiveX?
- SDL warning
- Single Image Animations
- DirectDraw and ALT+TAB problem
- Looking for CVS hosting
- Word definitions dictionary resources?
- BlitzMax Bezier Curve Maker ALPHA Released!
- MP3 Patent Issues
- Usability Lab
- what data structure to use for terrain
- C#.net and Software passport
- Renaissance game developers
- Java Applets with accelerated 3D gfx
- Evaluating the Prototype
- Head's Up: Dual Monitors
- How do you do it?
- Mac Linker Map File
- Weird behaviour of OVERWRITE on Mac...