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  1. Choosing a web development language?
  2. Innards. A distraction from your current coding woes.
  3. Problem playing MIDI for my game - HELP ME!!
  4. C++ cross platform data structure lib
  5. keyboard? mouse? Both at the same time ><
  6. multiple BeginScenes per frame
  7. Quick DirectX question on releasing...
  8. Which version of DirectX should i use.
  9. How the heck do you use the DX7 debug runtime?
  10. DreamWeaver problem
  11. VC -> Xcode
  12. Development Platforms article
  13. Do you know a small util design language?
  14. How to launch a web browser, cross platform
  15. First time with digital signatures...
  16. Carmack on Java
  17. incorporating proper unit testing...
  18. Solar Effects in DX8
  19. Web Page Error: 404 Not Found
  20. to skill level or not to skill level
  21. Royalty Free Fonts
  22. Flash or Director for multiplayer
  23. DirectX managed textures
  24. Should players lose?
  25. All-In-One EXE
  26. DirectX SDK April Release... install issues?
  27. Tool Used
  28. Research
  29. 3rd party tools for Blitz3D
  30. How to think like a novice playing your game?
  31. Need comments/suggestions on 2D game engine
  32. Do you know a 2D primitives rendering library?
  33. Character Designing
  34. swShader - Pixel Shaders in Software
  35. Locking/Unlocking a texture... but not during draw
  36. Getting the desktop color depth
  37. Stat tracking with PHP
  38. Fullscreen problems
  39. How to set windows cursor position?
  40. MacOS X distro: DMG or not DMG?
  41. Distributing OpenGL libs with the game
  42. Multi Language games
  43. Asset Management
  44. Creating 3D text with Direct3D 7
  45. How do you set up your version control system?
  46. Coordinate space for repeatable games?
  47. Giving sources to the community
  48. Sizzling hot COORDINATE SYSTEM action!
  49. Your graphics tricks here
  50. OpenGL on portals
  51. Visual C++ toolkit + MFC?
  52. Alt-tabbed/backgrounded games
  53. Replacing a DLL that is active all the time
  54. Innovation is dead.
  55. Setting up Godaddy email accounts on Mozilla Thunderbird
  56. Is .NET viable for indie games?
  57. Video Capture of Your Game - Fraps
  58. algorithm to collide ball and arbitrary line
  59. Anyone here using or considering D?
  60. Power Save & Managed Textures
  61. What's the state of SDL?
  62. DirectX vs. OpenGL
  63. Proper Ending Sequence
  64. Sprites + Clip Planes + No filtering = Jittering?
  65. Getting a Directory Listing (OS X)
  66. Mouse Wheel Controls
  67. Time: Different types used in gameplay
  68. How common is Agp 2x ?
  69. Java Modal Dialogs
  70. Getting logged user name in OS X
  71. fine tuning difficulty levels
  72. Any generic demo wrappers
  73. Mobile phone screen size standards/average?
  74. Peer to peer MMORPG?
  75. What is so great about Torque2D and Python?
  76. C to Java port
  77. Can you recommend a good CMS?
  78. SDL_TTF with asian characters
  79. Shop vs Powerups
  80. Detecting Powersave
  81. DX8 -> DX7
  82. Java - Partying on the bitmap
  83. How many Indies rely on gamepad controls?
  84. Setting up an online highscore system..
  85. great linked list method in C++?
  86. Absolute beginner using Blitz3D...
  87. Can I borrow some bandwidth?
  88. Territorial segregation
  89. Blind spots on Mac port.
  90. Texture Management Weirdness
  91. DirectX 8.1 SDK
  92. Free textures
  93. Practical, Cheap Mac Testing
  94. Difficulty levels
  95. 3D as 2D: Choppin' up a texture
  96. Ouch! Bit by Windows fonts
  97. Mac Installer
  98. Mac Internet Location Files
  99. Java version stats
  100. Lost In Localization
  101. sound effect editor
  102. .pcx editor?
  103. Are transformed vertices way speedier?
  104. 2d art tutorials or books?
  105. Texture Bombing in DX8
  106. Some Driver help (game dev related)
  107. would an HTML book sell (sorry if this is in the wrong one)
  108. Software vertex buffers... always software?
  109. DX8 or DX9
  110. Alt + Tab Game Icon doesn't show?
  111. New 3D engine with python bindings
  112. Managed DirectX - lower versions?
  113. A decent normal map editor
  114. Screen Size Quad
  115. Direct3d 7 or Direct3d 8 ?
  116. Multiple Vertex shaders DX8.
  117. How do you do your timers?
  118. Is support for D3DFVF_PSIZE ubiquitous? (nVidia doesn't think so.)
  119. Game scripting system: Implementation help!
  120. New Tiger OS for Mac... new troubles?
  121. Rendering to the desktop
  122. PNG with alpha
  123. Mobile Game Design:India Chapter
  124. Platform SDK
  125. DirectX SDK? You must validate first.
  126. Image Optimizers
  127. Online highscore security
  128. Imagine this
  129. Streaking glow with a DX8 Pixel Shader
  130. Rendering problem when switching render targets.
  131. Help with blending modes
  132. How do you protect your data?
  133. BlitzMax starting to look good
  134. Game art
  135. Visual C++/VB.NET versus Visual Studio?
  136. Texture width problems?
  137. Ogg Codec
  138. Musician Desicion
  139. How often do you compile?
  140. how do you code?
  141. Fullscreen resizes top window
  142. Subversion vs. CVS
  143. Online/Global Hi-Score Lists
  144. Using SystemParametersInfo SPI_SETMOUSESPEED
  145. Comma Seperated
  146. A good mailer program
  147. 16 bit modes considered harmful?
  148. Minimizing your window properly on osx/windows
  149. Multimedia Fusion...
  150. Sprite Rendered or Real-Time 3D
  151. Forcing a DirectX reinstall
  152. Reliable testing
  153. online highscoring - unique identification?
  154. Download Managers
  155. Making a very simple FTP program
  156. Audio Libs
  157. RAD toolkit for map editor -- suggestions please.
  158. Sound Recorder for Win98SE wanted?
  159. Robot Voice
  160. Loading All The Textures At The Beginning...
  161. html image display bug
  162. What functions are you using for Win day-based trials?
  163. Ultimate Unwrap and True Space
  164. Playing movies with SDL.
  165. Handling dead keys in SDL
  166. Damn you dirty Apes- I mean, Physics!
  167. Forcing a WHITE draw with D3D
  168. Invadazoid Winning Text?
  169. AVI / MPG Playback
  170. Good resource for creating Win32 icons.
  171. Most Games Suck
  172. How to create 256color icons in Visual Studio 6
  173. Blending between layers in Paint Shop Pro 9
  174. On sprite behaviour
  175. Sales Tracking With PHP And Cookies
  176. Keyboard Control Only.
  177. Help needed: executable icon disappering?
  178. Problem with Titan Assault
  179. How many Development PCs do you use?
  180. Win9x vs Win2k vx WinXP
  181. Gamepad Mapping
  182. pings & prediction in network games
  183. Doyou guys use any GUI library ? or do u hardcode it urself ?
  184. DirectInput Joystick problem
  185. Floating point <-> ASCII
  186. Looking for resources on platform game design
  187. Keith Goes Painting Help.
  188. Line Segment Intersecting Ellipse
  189. Processing Entity Interactions
  190. HTML-- Quick help?
  191. Flyoffs
  192. Code Visualization Tool? (UML or otherwise)
  193. On Representing Speed
  194. Forumer.com
  195. Using public-domain music in a project: Good or bad?
  196. Software renderers
  197. Sharing a framework with strangers
  198. Common Words Dictionary
  199. Researching Frames Per Second speeds...
  200. Pathfinding
  201. Making games localization-friendly
  202. What is the Win32 API equivalent on MacOS X?
  203. World's dumbest 3-line coding tricks...
  204. A question for artists: Wacom Intuos3 vs Wacom Graphics3.
  205. Lowest Spec Machine
  206. BlitzMax?
  207. interesting article - how to build a game in a week from scratch
  208. Advice needed: Looking for a digital camera within $300.
  209. Inno Setup = Spyware?
  210. I Need Spam!
  211. The Next Deerhunter...
  212. Using Escape key to close output window in VS.NET?
  213. Digital Music composition. Where do I start?
  214. Big problems with popcap framework
  215. Dark Basic SDK (using C++)
  216. Besides Corel Painter and Photoshop/PSP, what else do you use to create 2D arts?
  217. Looking for suitable 3D engine
  218. Java Game Programming Books
  219. rotation problem - Aim-Target
  220. Windows Workflow Time Savers (Utilities, Tricks, etc)
  221. Gnu/Linux Workflow Time Savers (Utilities, Tricks, etc)
  222. Choosing art style for background
  223. How to synchronize web server files without downtime?
  224. Donwload This!
  225. Releasing Code
  226. Website content management
  227. Dancepad games
  228. wide strings for asian languages
  229. Protecting your media
  230. Armadillo/Software passport is safe?
  231. forcing mac and pc platforms to be deficient
  232. Where do you put the asterisk?
  233. 3impact
  234. Language filter - list of foul language?
  235. I'm looking for a rectangle algorithm...
  236. Initials Instead of Names?
  237. free 3D engine for the Mac?
  238. How much do you pay for graphics?
  239. SDL rotate/scale
  240. Music Formats
  241. Twiddling some ellipse numbers...
  242. music choices
  243. Dancepad games, continued!
  244. dxsdk 8.1
  245. MIDI vs. MOD
  246. Compression for music tracks
  247. Display mode changes at runtime (D3D7)
  248. Blitting SDL + OpenGL screen surface to another surface?
  249. "Launch game when finished" page with NSIS: how?
  250. Compatability Issues.