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  1. One for the java developers
  2. I'm ready for a Mac Mini
  3. Dirty Rect source code from Reflexive
  4. 800x600
  5. Super hard core macro questions... only real men need reply
  6. Torque 2D
  7. using help with msvc
  8. Spoofed!
  9. fit various sized images into a box
  10. Interactive Fiction/Text Adventures - How to Start?
  11. OT: Good programming forum?
  12. good texture list
  13. DrawPrimitiveVB: Why?
  14. Choosing a web development language?
  15. Innards. A distraction from your current coding woes.
  16. Problem playing MIDI for my game - HELP ME!!
  17. C++ cross platform data structure lib
  18. keyboard? mouse? Both at the same time ><
  19. multiple BeginScenes per frame
  20. Quick DirectX question on releasing...
  21. Font2Texture
  22. Which version of DirectX should i use.
  23. How the heck do you use the DX7 debug runtime?
  24. DreamWeaver problem
  25. VC -> Xcode
  26. Development Platforms article
  27. Do you know a small util design language?
  28. How to launch a web browser, cross platform
  29. First time with digital signatures...
  30. Carmack on Java
  31. incorporating proper unit testing...
  32. Solar Effects in DX8
  33. Web Page Error: 404 Not Found
  34. to skill level or not to skill level
  35. Royalty Free Fonts
  36. Flash or Director for multiplayer
  37. DirectX managed textures
  38. Should players lose?
  39. All-In-One EXE
  40. DirectX SDK April Release... install issues?
  41. (x)html - 2 nice firefox plugins
  42. Tool Used
  43. Research
  44. 3rd party tools for Blitz3D
  45. How to think like a novice playing your game?
  46. Need comments/suggestions on 2D game engine
  47. Do you know a 2D primitives rendering library?
  48. Character Designing
  49. swShader - Pixel Shaders in Software
  50. Locking/Unlocking a texture... but not during draw
  51. Getting the desktop color depth
  52. Stat tracking with PHP
  53. Fullscreen problems
  54. How to set windows cursor position?
  55. MacOS X distro: DMG or not DMG?
  56. Distributing OpenGL libs with the game
  57. Multi Language games
  58. Of interest to CG buffs : animated fluids
  59. Asset Management
  60. Creating 3D text with Direct3D 7
  61. How do you set up your version control system?
  62. Coordinate space for repeatable games?
  63. Giving sources to the community
  64. Sizzling hot COORDINATE SYSTEM action!
  65. Automating Backups for Fun and Profit
  66. modifying GLUT
  67. Your graphics tricks here
  68. OpenGL on portals
  69. Handy function (what graphics card)
  70. Visual C++ toolkit + MFC?
  71. Alt-tabbed/backgrounded games
  72. Replacing a DLL that is active all the time
  73. Innovation is dead.
  74. Setting up Godaddy email accounts on Mozilla Thunderbird
  75. Is .NET viable for indie games?
  76. Video Capture of Your Game - Fraps
  77. algorithm to collide ball and arbitrary line
  78. Anyone here using or considering D?
  79. Power Save & Managed Textures
  80. What's the state of SDL?
  81. DirectX vs. OpenGL
  82. Proper Ending Sequence
  83. Sprites + Clip Planes + No filtering = Jittering?
  84. Getting a Directory Listing (OS X)
  85. Mouse Wheel Controls
  86. Time: Different types used in gameplay
  87. How common is Agp 2x ?
  88. Java Modal Dialogs
  89. Getting logged user name in OS X
  90. fine tuning difficulty levels
  91. Any generic demo wrappers
  92. Mobile phone screen size standards/average?
  93. Peer to peer MMORPG?
  94. What is so great about Torque2D and Python?
  95. C to Java port
  96. Can you recommend a good CMS?
  97. SDL_TTF with asian characters
  98. Shop vs Powerups
  99. Detecting Powersave
  100. DX8 -> DX7
  101. Java - Partying on the bitmap
  102. How many Indies rely on gamepad controls?
  103. Setting up an online highscore system..
  104. great linked list method in C++?
  105. Absolute beginner using Blitz3D...
  106. Can I borrow some bandwidth?
  107. Territorial segregation
  108. Blind spots on Mac port.
  109. Texture Management Weirdness
  110. DirectX 8.1 SDK
  111. Free textures
  112. Practical, Cheap Mac Testing
  113. Difficulty levels
  114. 3D as 2D: Choppin' up a texture
  115. Ouch! Bit by Windows fonts
  116. Mac Installer
  117. Mac Internet Location Files
  118. Java version stats
  119. Lost In Localization
  120. sound effect editor
  121. .pcx editor?
  122. Are transformed vertices way speedier?
  123. 2d art tutorials or books?
  124. Texture Bombing in DX8
  125. Some Driver help (game dev related)
  126. would an HTML book sell (sorry if this is in the wrong one)
  127. Software vertex buffers... always software?
  128. DX8 or DX9
  129. Alt + Tab Game Icon doesn't show?
  130. New 3D engine with python bindings
  131. Managed DirectX - lower versions?
  132. A decent normal map editor
  133. Screen Size Quad
  134. Direct3d 7 or Direct3d 8 ?
  135. Multiple Vertex shaders DX8.
  136. How do you do your timers?
  137. Is support for D3DFVF_PSIZE ubiquitous? (nVidia doesn't think so.)
  138. Game scripting system: Implementation help!
  139. New Tiger OS for Mac... new troubles?
  140. Rendering to the desktop
  141. PNG with alpha
  142. Mobile Game Design:India Chapter
  143. Platform SDK
  144. DirectX SDK? You must validate first.
  145. Image Optimizers
  146. Online highscore security
  147. Imagine this
  148. Streaking glow with a DX8 Pixel Shader
  149. Rendering problem when switching render targets.
  150. Help with blending modes
  151. How do you protect your data?
  152. BlitzMax starting to look good
  153. Game art
  154. Visual C++/VB.NET versus Visual Studio?
  155. Texture width problems?
  156. Ogg Codec
  157. Musician Desicion
  158. How often do you compile?
  159. how do you code?
  160. Fullscreen resizes top window
  161. Subversion vs. CVS
  162. Online/Global Hi-Score Lists
  163. Using SystemParametersInfo SPI_SETMOUSESPEED
  164. Comma Seperated
  165. A good mailer program
  166. 16 bit modes considered harmful?
  167. Minimizing your window properly on osx/windows
  168. Multimedia Fusion...
  169. SetCapture in ActiveX
  170. Sprite Rendered or Real-Time 3D
  171. Forcing a DirectX reinstall
  172. Reliable testing
  173. online highscoring - unique identification?
  174. Download Managers
  175. Making a very simple FTP program
  176. Audio Libs
  177. RAD toolkit for map editor -- suggestions please.
  178. Sound Recorder for Win98SE wanted?
  179. Robot Voice
  180. Loading All The Textures At The Beginning...
  181. html image display bug
  182. What functions are you using for Win day-based trials?
  183. Ultimate Unwrap and True Space
  184. Playing movies with SDL.
  185. Handling dead keys in SDL
  186. Installing woes...
  187. Damn you dirty Apes- I mean, Physics!
  188. Forcing a WHITE draw with D3D
  189. Invadazoid Winning Text?
  190. AVI / MPG Playback
  191. Good resource for creating Win32 icons.
  192. Most Games Suck
  193. How to create 256color icons in Visual Studio 6
  194. Blending between layers in Paint Shop Pro 9
  195. On sprite behaviour
  196. Sales Tracking With PHP And Cookies
  197. Keyboard Control Only.
  198. Help needed: executable icon disappering?
  199. Problem with Titan Assault
  200. How many Development PCs do you use?
  201. Win9x vs Win2k vx WinXP
  202. Gamepad Mapping
  203. pings & prediction in network games
  204. Doyou guys use any GUI library ? or do u hardcode it urself ?
  205. DirectInput Joystick problem
  206. Floating point <-> ASCII
  207. Looking for resources on platform game design
  208. Keith Goes Painting Help.
  209. Line Segment Intersecting Ellipse
  210. Processing Entity Interactions
  211. HTML-- Quick help?
  212. Flyoffs
  213. Code Visualization Tool? (UML or otherwise)
  214. On Representing Speed
  215. Forumer.com
  216. Using public-domain music in a project: Good or bad?
  217. Software renderers
  218. Sharing a framework with strangers
  219. Common Words Dictionary
  220. Researching Frames Per Second speeds...
  221. Pathfinding
  222. Making games localization-friendly
  223. What is the Win32 API equivalent on MacOS X?
  224. World's dumbest 3-line coding tricks...
  225. A question for artists: Wacom Intuos3 vs Wacom Graphics3.
  226. Lowest Spec Machine
  227. BlitzMax?
  228. interesting article - how to build a game in a week from scratch
  229. Advice needed: Looking for a digital camera within $300.
  230. Inno Setup = Spyware?
  231. I Need Spam!
  232. The Next Deerhunter...
  233. Using Escape key to close output window in VS.NET?
  234. Digital Music composition. Where do I start?
  235. Big problems with popcap framework
  236. Dark Basic SDK (using C++)
  237. Besides Corel Painter and Photoshop/PSP, what else do you use to create 2D arts?
  238. Looking for suitable 3D engine
  239. Java Game Programming Books
  240. rotation problem - Aim-Target
  241. Windows Workflow Time Savers (Utilities, Tricks, etc)
  242. Gnu/Linux Workflow Time Savers (Utilities, Tricks, etc)
  243. Choosing art style for background
  244. How to synchronize web server files without downtime?
  245. Donwload This!
  246. Releasing Code
  247. Website content management
  248. Dancepad games
  249. wide strings for asian languages
  250. Protecting your media