- One for the java developers
- I'm ready for a Mac Mini
- Dirty Rect source code from Reflexive
- 800x600
- Super hard core macro questions... only real men need reply
- Torque 2D
- using help with msvc
- Spoofed!
- fit various sized images into a box
- Interactive Fiction/Text Adventures - How to Start?
- OT: Good programming forum?
- good texture list
- DrawPrimitiveVB: Why?
- Choosing a web development language?
- Innards. A distraction from your current coding woes.
- Problem playing MIDI for my game - HELP ME!!
- C++ cross platform data structure lib
- keyboard? mouse? Both at the same time ><
- multiple BeginScenes per frame
- Quick DirectX question on releasing...
- Font2Texture
- Which version of DirectX should i use.
- How the heck do you use the DX7 debug runtime?
- DreamWeaver problem
- VC -> Xcode
- Development Platforms article
- Do you know a small util design language?
- How to launch a web browser, cross platform
- First time with digital signatures...
- Carmack on Java
- incorporating proper unit testing...
- Solar Effects in DX8
- Web Page Error: 404 Not Found
- to skill level or not to skill level
- Royalty Free Fonts
- Flash or Director for multiplayer
- DirectX managed textures
- Should players lose?
- All-In-One EXE
- DirectX SDK April Release... install issues?
- (x)html - 2 nice firefox plugins
- Tool Used
- Research
- 3rd party tools for Blitz3D
- How to think like a novice playing your game?
- Need comments/suggestions on 2D game engine
- Do you know a 2D primitives rendering library?
- Character Designing
- swShader - Pixel Shaders in Software
- Locking/Unlocking a texture... but not during draw
- Getting the desktop color depth
- Stat tracking with PHP
- Fullscreen problems
- How to set windows cursor position?
- MacOS X distro: DMG or not DMG?
- Distributing OpenGL libs with the game
- Multi Language games
- Of interest to CG buffs : animated fluids
- Asset Management
- Creating 3D text with Direct3D 7
- How do you set up your version control system?
- Coordinate space for repeatable games?
- Giving sources to the community
- Sizzling hot COORDINATE SYSTEM action!
- Automating Backups for Fun and Profit
- modifying GLUT
- Your graphics tricks here
- OpenGL on portals
- Handy function (what graphics card)
- Visual C++ toolkit + MFC?
- Alt-tabbed/backgrounded games
- Replacing a DLL that is active all the time
- Innovation is dead.
- Setting up Godaddy email accounts on Mozilla Thunderbird
- Is .NET viable for indie games?
- Video Capture of Your Game - Fraps
- algorithm to collide ball and arbitrary line
- Anyone here using or considering D?
- Power Save & Managed Textures
- What's the state of SDL?
- DirectX vs. OpenGL
- Proper Ending Sequence
- Sprites + Clip Planes + No filtering = Jittering?
- Getting a Directory Listing (OS X)
- Mouse Wheel Controls
- Time: Different types used in gameplay
- How common is Agp 2x ?
- Java Modal Dialogs
- Getting logged user name in OS X
- fine tuning difficulty levels
- Any generic demo wrappers
- Mobile phone screen size standards/average?
- Peer to peer MMORPG?
- What is so great about Torque2D and Python?
- C to Java port
- Can you recommend a good CMS?
- SDL_TTF with asian characters
- Shop vs Powerups
- Detecting Powersave
- DX8 -> DX7
- Java - Partying on the bitmap
- How many Indies rely on gamepad controls?
- Setting up an online highscore system..
- great linked list method in C++?
- Absolute beginner using Blitz3D...
- Can I borrow some bandwidth?
- Territorial segregation
- Blind spots on Mac port.
- Texture Management Weirdness
- DirectX 8.1 SDK
- Free textures
- Practical, Cheap Mac Testing
- Difficulty levels
- 3D as 2D: Choppin' up a texture
- Ouch! Bit by Windows fonts
- Mac Installer
- Mac Internet Location Files
- Java version stats
- Lost In Localization
- sound effect editor
- .pcx editor?
- Are transformed vertices way speedier?
- 2d art tutorials or books?
- Texture Bombing in DX8
- Some Driver help (game dev related)
- would an HTML book sell (sorry if this is in the wrong one)
- Software vertex buffers... always software?
- DX8 or DX9
- Alt + Tab Game Icon doesn't show?
- New 3D engine with python bindings
- Managed DirectX - lower versions?
- A decent normal map editor
- Screen Size Quad
- Direct3d 7 or Direct3d 8 ?
- Multiple Vertex shaders DX8.
- How do you do your timers?
- Is support for D3DFVF_PSIZE ubiquitous? (nVidia doesn't think so.)
- Game scripting system: Implementation help!
- New Tiger OS for Mac... new troubles?
- Rendering to the desktop
- PNG with alpha
- Mobile Game Design:India Chapter
- Platform SDK
- DirectX SDK? You must validate first.
- Image Optimizers
- Online highscore security
- Imagine this
- Streaking glow with a DX8 Pixel Shader
- Rendering problem when switching render targets.
- Help with blending modes
- How do you protect your data?
- BlitzMax starting to look good
- Game art
- Visual C++/VB.NET versus Visual Studio?
- Texture width problems?
- Ogg Codec
- Musician Desicion
- How often do you compile?
- how do you code?
- Fullscreen resizes top window
- Subversion vs. CVS
- Online/Global Hi-Score Lists
- Using SystemParametersInfo SPI_SETMOUSESPEED
- Comma Seperated
- A good mailer program
- 16 bit modes considered harmful?
- Minimizing your window properly on osx/windows
- Multimedia Fusion...
- SetCapture in ActiveX
- Sprite Rendered or Real-Time 3D
- Forcing a DirectX reinstall
- Reliable testing
- online highscoring - unique identification?
- Download Managers
- Making a very simple FTP program
- Audio Libs
- RAD toolkit for map editor -- suggestions please.
- Sound Recorder for Win98SE wanted?
- Robot Voice
- Loading All The Textures At The Beginning...
- html image display bug
- What functions are you using for Win day-based trials?
- Ultimate Unwrap and True Space
- Playing movies with SDL.
- Handling dead keys in SDL
- Installing woes...
- Damn you dirty Apes- I mean, Physics!
- Forcing a WHITE draw with D3D
- Invadazoid Winning Text?
- AVI / MPG Playback
- Good resource for creating Win32 icons.
- Most Games Suck
- How to create 256color icons in Visual Studio 6
- Blending between layers in Paint Shop Pro 9
- On sprite behaviour
- Sales Tracking With PHP And Cookies
- Keyboard Control Only.
- Help needed: executable icon disappering?
- Problem with Titan Assault
- How many Development PCs do you use?
- Win9x vs Win2k vx WinXP
- Gamepad Mapping
- pings & prediction in network games
- Doyou guys use any GUI library ? or do u hardcode it urself ?
- DirectInput Joystick problem
- Floating point <-> ASCII
- Looking for resources on platform game design
- Keith Goes Painting Help.
- Line Segment Intersecting Ellipse
- Processing Entity Interactions
- HTML-- Quick help?
- Flyoffs
- Code Visualization Tool? (UML or otherwise)
- On Representing Speed
- Forumer.com
- Using public-domain music in a project: Good or bad?
- Software renderers
- Sharing a framework with strangers
- Common Words Dictionary
- Researching Frames Per Second speeds...
- Pathfinding
- Making games localization-friendly
- What is the Win32 API equivalent on MacOS X?
- World's dumbest 3-line coding tricks...
- A question for artists: Wacom Intuos3 vs Wacom Graphics3.
- Lowest Spec Machine
- BlitzMax?
- interesting article - how to build a game in a week from scratch
- Advice needed: Looking for a digital camera within $300.
- Inno Setup = Spyware?
- I Need Spam!
- The Next Deerhunter...
- Using Escape key to close output window in VS.NET?
- Digital Music composition. Where do I start?
- Big problems with popcap framework
- Dark Basic SDK (using C++)
- Besides Corel Painter and Photoshop/PSP, what else do you use to create 2D arts?
- Looking for suitable 3D engine
- Java Game Programming Books
- rotation problem - Aim-Target
- Windows Workflow Time Savers (Utilities, Tricks, etc)
- Gnu/Linux Workflow Time Savers (Utilities, Tricks, etc)
- Choosing art style for background
- How to synchronize web server files without downtime?
- Donwload This!
- Releasing Code
- Website content management
- Dancepad games
- wide strings for asian languages
- Protecting your media