- Several Questions on Prefrences of People in MMORPGs
- 2D Technology & Resolutions
- Alternatives to Allegro, SDL and PTK?
- PTK vs raw DX7/OpenGL
- Singleton vs. Object??
- Datafile protection
- What to do with my little people?
- Where do you find Beta Testers?
- Box Shots
- ogg vorbis.
- Adaptive difficulty
- 'Drunk Sim'
- mac mouse survey
- help from you math geniuses!
- damn it, I can't delete this test post :) btw how to do polls?
- Qt versus Glut
- Where to get old DirectX SDKs?
- Obtaining Video Card Desc/Driver
- Matrix Multiplication Question
- Apache cgi config - images wont display
- Mac machines
- How are loops implemented in machine code?
- Delphi,VB,C#,etc
- Visual C/C++ 6 setup help
- Web Page Hosting.
- DirectX vs Voodoo video cards
- What device you guys use for audio production ?
- Score Posting Script
- 3D objects production path
- Automated builds
- Wireless Game Developer Openings (up to $75K)
- Smooth Color Transitions (gradients)
- OpenGL + Windows = tech support nightmare?
- Looking for Freeware Installer Maker program
- Multiplayer lobby/matchmaking
- About 555 - 16Bit mode...
- Blitz / Dark Basic
- Mac life...
- Spacecraft Install Problems...
- DirectX 8.0 and 3D cards...
- 2d platform
- Technology shortcuts/solutions
- ZBrush modeling app
- Custom Cursor Option?
- moving 3ds models in C++
- Photoshop Elements
- what's the best way to produce "punch/hit" sound ?
- Game object/entity systems
- help with Low polygon tree
- Mac C++ Development
- Registration Key system on the Mac
- mac performance analogue to the pc
- hey you html gurus (carriage return)
- Game graphics?
- Detecting edge of mesh/maps??
- Mac text/hex editors?
- FreeWebArcade.Com: All Developers Welcome
- Looking for leads on DirectDraw problem.
- Collision Detection in twitch games
- Automating purchase system
- versioning
- Web Game Dev
- Linux game problem
- Leaving your data out in the open
- Directx 8.1 SDK download?
- An excellent article
- Need help from other SDL_TTF users
- For the Webadmins: BecomeBot?
- How do you recover from Alt+Tab?
- Learning C
- Software 3D library?
- Poll - Time to complete a game?
- Management Games?
- Bitmap fonts on the Mac
- web referral phenomena
- Online highscore lists...
- Windows user directory from Borland C++
- Game states
- upload java game to grab.com
- DirectX: Managed textures not recovering
- DirectX: Stencil buffer vs Depth buffer
- skeletal animation using algorithms and not key frames
- Unix threading
- skeletal animation using key frames and not algorithms
- Mac Stuff-it bugs!
- Rendering & Masking
- DirectX: Loading textures from disk
- php script called from Cron job
- A Little Help with the Plimus Control Panel?
- Quick & Dirty Ellipse/Ellipse intersection
- php and MySQL
- GameVision SDK & System Reqs. puzzlement
- International (i.e. Non US) Keyboards
- Adobe Illustrator
- Photoshop-- plugins
- Plimus's Extended Download Warranty
- Public domain textures
- Breakquest Physics
- Handling online and offline players
- GCC/MSVC question.
- Suggestions and comments on a 2D engine
- HTML Newsletter
- Graphics apps for Macs
- About Purchase Tracking
- OpenGL Stencil buffer
- Detecting "Pause/Break" key?
- Visual example of dirty rect code in action
- Handheld dev library?
- Nice music site (does music for games)
- Sprite Lib in SDL?
- Music Systems
- A Theory Of Fun For Game Design by Raph Koster
- SDL or other DX wrapper for BlitzMax?
- Making your game self-updating
- Looking for tile map editor
- Terminating a thread
- Test Purchase on Plimus?
- 2D or 3D platformer?
- Streaming OGG files in game
- Do gamers have the patience for a first-person "exploration" game?
- Replayability and my Game Design
- Torque Engine
- dynamic cube maps
- XML, Schema and namespaces
- Internet games - need advice.
- From Java to C++ (or C#)? Your good advice needed!
- GLDirect - run OpenGL thru DirectX?
- Naive question about threads
- Font Legalities
- Games and stories
- Using absolute sizes for dialogs and buttons
- D3D error
- Minimum system requirements + worst OpenGL card
- Fullscreen problem
- iMac G3 vs. PowerMac G3
- DirectX7, Alt-tab, and the infinite darkness that grips the soul
- Texture Splatting
- ODE vs. Newton Physics Engine
- One vertex buffer, or hundreds?
- How do you redirect visitors?
- Which trackers for .xm songs?
- Kyra: Sprite engine consequences?
- Real time chat code
- Scripting Languages
- How Does Popcap Do It?
- wxPython
- Mixing and Matching texture formats to save memory
- Info on cellphone game development?
- How To Implement In-Game Purchasing...
- The Great 2D Engine Stress Test Shootout
- Indie technology?
- Ogg music - piecemeal
- post your apps!
- installation/registration keys
- Question to Blitzmax users
- Sub-pixel sprites in software
- Rapid prototyping tips?
- bonus percentages
- Getting two WM_ACTIVATEAPP messages...
- connecting directly to your website database...
- 2player games
- Mouse Party™ = Multiplayer on a single computer with multiple mice
- Bits -> HDC
- Online Database
- Smaller Installer: Thumbs.db
- Internet questions
- For the REAL techies
- 2D Physics
- Software Memory Tester
- Photoshop 6.0 Arrrgggggggggggggg...
- GameCube Dev help
- Level Skip/Hi-Score Question
- Reflexive's "property system" and property editor
- This a good protection method.
- Making player choose between fun or success
- Blogs
- Free or Cheap (but powerful) Vector Art Apps
- Tracking Game>Website stats?
- --------------
- Get Expression 3 for free (Adobe Illustrator rival Vector art package)
- free/open source/cheap website account script/tips
- Photoshop: saving transparency as alpha image?
- Annoying photoshop feature
- SDL/Win32: set window icon from a resource
- Simple animation strip builder app?
- PAD Files
- Dealing with low resources at runtime
- Implementing data packages
- linux emulation under win?
- Innovating game design
- opengl vsync.
- Preferences on forum software?
- Nsis 2
- Weird Icon Problem
- Larger projects in Blitz?
- Pocket PC Dev
- Tracking returning visitors
- How to make a game capable of add-ons?
- Searching for Whitepapers related to Game Design and also to the Casual Market
- Alternatives to molebox ?
- Icons / File associations
- Development Platforms for Casual Games (Flash, Java, C, etc)
- Flash Development Without Using Macromedia
- How long should a Quick game last?
- fading stuff
- Flash slowdown in Firefox?
- Using the system clock to implement a timed demo
- What's so great about Scripting Languages?
- A nice cup of Java, mmm...
- installation/serial keys part 2
- Type of compression used by portals?
- Is this normal? (Java woes)
- Target Resolutions, Portals, etc.
- question for any flashbang guys
- Building an Editor around an Engine
- Creating a smart tile placement brush
- Where to store preferences and saved games
- A.I. resources?
- Java stuff.
- nsis3
- Invadazoid Mode Advice
- Physics Chip
- Login name as default user name?
- Just out of curiousity... (cross platoform patching)
- Can you make an HCURSOR manually?
- Easy 3D model
- Timing Code : why your game is broken
- Java Distribution Problem Solved Shocker
- How to set the access permissions for a folder
- What platform should I develop for?
- Color Keys
- Threads & Critical Sections
- Tweaking the Difficulty
- Quick-n-dirty pixel to RGBA
- right way to handle your URL from your app
- Looking for Word List for Word Game
- Smooth Credits & Sub Pixel Rendering
- 3D poly counts
- Determing internet connection status
- bad float conversion from pc to mac
- Mac custom builds
- These two lines... what do they do?
- Game AI classes
- DirectSound: Primary buffer
- Intresting comments about Casual Gamers
- What Do Developers Need?
- Evicting Textures
- DX7 sdk
- chessgame in coulour-help wanted
- Animation Sequence Practices