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  1. Several Questions on Prefrences of People in MMORPGs
  2. 2D Technology & Resolutions
  3. Alternatives to Allegro, SDL and PTK?
  4. PTK vs raw DX7/OpenGL
  5. Singleton vs. Object??
  6. Datafile protection
  7. What to do with my little people?
  8. Where do you find Beta Testers?
  9. Box Shots
  10. ogg vorbis.
  11. Adaptive difficulty
  12. 'Drunk Sim'
  13. mac mouse survey
  14. help from you math geniuses!
  15. damn it, I can't delete this test post :) btw how to do polls?
  16. Qt versus Glut
  17. Where to get old DirectX SDKs?
  18. Obtaining Video Card Desc/Driver
  19. Matrix Multiplication Question
  20. Apache cgi config - images wont display
  21. Mac machines
  22. How are loops implemented in machine code?
  23. Delphi,VB,C#,etc
  24. Visual C/C++ 6 setup help
  25. Web Page Hosting.
  26. DirectX vs Voodoo video cards
  27. What device you guys use for audio production ?
  28. Score Posting Script
  29. 3D objects production path
  30. Automated builds
  31. Wireless Game Developer Openings (up to $75K)
  32. Smooth Color Transitions (gradients)
  33. OpenGL + Windows = tech support nightmare?
  34. Looking for Freeware Installer Maker program
  35. Multiplayer lobby/matchmaking
  36. About 555 - 16Bit mode...
  37. Blitz / Dark Basic
  38. Mac life...
  39. Spacecraft Install Problems...
  40. DirectX 8.0 and 3D cards...
  41. 2d platform
  42. Technology shortcuts/solutions
  43. ZBrush modeling app
  44. Custom Cursor Option?
  45. moving 3ds models in C++
  46. Photoshop Elements
  47. what's the best way to produce "punch/hit" sound ?
  48. Game object/entity systems
  49. help with Low polygon tree
  50. Mac C++ Development
  51. Registration Key system on the Mac
  52. mac performance analogue to the pc
  53. hey you html gurus (carriage return)
  54. Game graphics?
  55. Detecting edge of mesh/maps??
  56. Mac text/hex editors?
  57. FreeWebArcade.Com: All Developers Welcome
  58. Looking for leads on DirectDraw problem.
  59. Collision Detection in twitch games
  60. Automating purchase system
  61. versioning
  62. Web Game Dev
  63. Linux game problem
  64. Leaving your data out in the open
  65. Directx 8.1 SDK download?
  66. An excellent article
  67. Need help from other SDL_TTF users
  68. For the Webadmins: BecomeBot?
  69. How do you recover from Alt+Tab?
  70. Learning C
  71. Software 3D library?
  72. Poll - Time to complete a game?
  73. Management Games?
  74. Bitmap fonts on the Mac
  75. web referral phenomena
  76. Online highscore lists...
  77. Windows user directory from Borland C++
  78. Game states
  79. upload java game to grab.com
  80. DirectX: Managed textures not recovering
  81. DirectX: Stencil buffer vs Depth buffer
  82. skeletal animation using algorithms and not key frames
  83. Unix threading
  84. skeletal animation using key frames and not algorithms
  85. Mac Stuff-it bugs!
  86. Rendering & Masking
  87. DirectX: Loading textures from disk
  88. php script called from Cron job
  89. A Little Help with the Plimus Control Panel?
  90. Quick & Dirty Ellipse/Ellipse intersection
  91. php and MySQL
  92. GameVision SDK & System Reqs. puzzlement
  93. International (i.e. Non US) Keyboards
  94. Adobe Illustrator
  95. Photoshop-- plugins
  96. Plimus's Extended Download Warranty
  97. Public domain textures
  98. Breakquest Physics
  99. Handling online and offline players
  100. GCC/MSVC question.
  101. Suggestions and comments on a 2D engine
  102. HTML Newsletter
  103. Graphics apps for Macs
  104. About Purchase Tracking
  105. OpenGL Stencil buffer
  106. Detecting "Pause/Break" key?
  107. Visual example of dirty rect code in action
  108. Handheld dev library?
  109. Nice music site (does music for games)
  110. Sprite Lib in SDL?
  111. Music Systems
  112. A Theory Of Fun For Game Design by Raph Koster
  113. SDL or other DX wrapper for BlitzMax?
  114. Making your game self-updating
  115. Looking for tile map editor
  116. Terminating a thread
  117. Test Purchase on Plimus?
  118. 2D or 3D platformer?
  119. Streaming OGG files in game
  120. Do gamers have the patience for a first-person "exploration" game?
  121. Replayability and my Game Design
  122. Torque Engine
  123. dynamic cube maps
  124. XML, Schema and namespaces
  125. Internet games - need advice.
  126. From Java to C++ (or C#)? Your good advice needed!
  127. GLDirect - run OpenGL thru DirectX?
  128. Naive question about threads
  129. Font Legalities
  130. Games and stories
  131. Using absolute sizes for dialogs and buttons
  132. D3D error
  133. Minimum system requirements + worst OpenGL card
  134. Fullscreen problem
  135. iMac G3 vs. PowerMac G3
  136. DirectX7, Alt-tab, and the infinite darkness that grips the soul
  137. Texture Splatting
  138. ODE vs. Newton Physics Engine
  139. One vertex buffer, or hundreds?
  140. How do you redirect visitors?
  141. Which trackers for .xm songs?
  142. Kyra: Sprite engine consequences?
  143. Real time chat code
  144. Scripting Languages
  145. How Does Popcap Do It?
  146. wxPython
  147. Mixing and Matching texture formats to save memory
  148. Info on cellphone game development?
  149. How To Implement In-Game Purchasing...
  150. The Great 2D Engine Stress Test Shootout
  151. Indie technology?
  152. Ogg music - piecemeal
  153. post your apps!
  154. installation/registration keys
  155. Question to Blitzmax users
  156. Sub-pixel sprites in software
  157. Rapid prototyping tips?
  158. bonus percentages
  159. Getting two WM_ACTIVATEAPP messages...
  160. connecting directly to your website database...
  161. 2player games
  162. Mouse Party™ = Multiplayer on a single computer with multiple mice
  163. Bits -> HDC
  164. Online Database
  165. Smaller Installer: Thumbs.db
  166. Internet questions
  167. For the REAL techies
  168. 2D Physics
  169. Software Memory Tester
  170. Photoshop 6.0 Arrrgggggggggggggg...
  171. GameCube Dev help
  172. Level Skip/Hi-Score Question
  173. Reflexive's "property system" and property editor
  174. This a good protection method.
  175. Making player choose between fun or success
  176. Blogs
  177. Free or Cheap (but powerful) Vector Art Apps
  178. Tracking Game>Website stats?
  179. --------------
  180. Get Expression 3 for free (Adobe Illustrator rival Vector art package)
  181. free/open source/cheap website account script/tips
  182. Photoshop: saving transparency as alpha image?
  183. Annoying photoshop feature
  184. SDL/Win32: set window icon from a resource
  185. Simple animation strip builder app?
  186. PAD Files
  187. Dealing with low resources at runtime
  188. Implementing data packages
  189. linux emulation under win?
  190. Innovating game design
  191. opengl vsync.
  192. Preferences on forum software?
  193. Nsis 2
  194. Weird Icon Problem
  195. Larger projects in Blitz?
  196. Pocket PC Dev
  197. Tracking returning visitors
  198. How to make a game capable of add-ons?
  199. Searching for Whitepapers related to Game Design and also to the Casual Market
  200. Alternatives to molebox ?
  201. Icons / File associations
  202. Development Platforms for Casual Games (Flash, Java, C, etc)
  203. Flash Development Without Using Macromedia
  204. How long should a Quick game last?
  205. fading stuff
  206. Flash slowdown in Firefox?
  207. Using the system clock to implement a timed demo
  208. What's so great about Scripting Languages?
  209. A nice cup of Java, mmm...
  210. installation/serial keys part 2
  211. Type of compression used by portals?
  212. Is this normal? (Java woes)
  213. Target Resolutions, Portals, etc.
  214. question for any flashbang guys
  215. Building an Editor around an Engine
  216. Creating a smart tile placement brush
  217. Where to store preferences and saved games
  218. A.I. resources?
  219. Java stuff.
  220. nsis3
  221. Invadazoid Mode Advice
  222. Physics Chip
  223. Login name as default user name?
  224. Just out of curiousity... (cross platoform patching)
  225. Can you make an HCURSOR manually?
  226. Easy 3D model
  227. Timing Code : why your game is broken
  228. Java Distribution Problem Solved Shocker
  229. How to set the access permissions for a folder
  230. What platform should I develop for?
  231. Color Keys
  232. Threads & Critical Sections
  233. Tweaking the Difficulty
  234. Quick-n-dirty pixel to RGBA
  235. right way to handle your URL from your app
  236. Looking for Word List for Word Game
  237. Smooth Credits & Sub Pixel Rendering
  238. 3D poly counts
  239. Determing internet connection status
  240. bad float conversion from pc to mac
  241. Mac custom builds
  242. These two lines... what do they do?
  243. Game AI classes
  244. DirectSound: Primary buffer
  245. Intresting comments about Casual Gamers
  246. What Do Developers Need?
  247. Evicting Textures
  248. DX7 sdk
  249. chessgame in coulour-help wanted
  250. Animation Sequence Practices